- For the Dark Souls variant, see White Sign Soapstone.
- For the Dark Souls II variant, see White Sign Soapstone (Dark Souls II).
The White Sign Soapstone is an online play item in Dark Souls III.
In-Game Description
- Online play item.
Create a co-op summon sign.
- Be summoned to another world as a phantom through your sign, and defeat the area boss to gain the strength of flame.
- The nature of Lothric is murky, unclear.
The White Sign Soapstone allows Unkindled to assist one another.
Availability[]
Sold by the Shrine Handmaid in Firelink Shrine for 500 souls.
Usage[]
Lays a white summon sign on the ground. A Host of Embers may interact with this sign to summon the sign's owner into their world.
Mechanics[]
- Summon signs can be shades of different colors depending on the covenant the sign's owner belongs to.
- Warriors of Sunlight leave a bright-yellow sign with intent on aiding players during co-op gameplay. This sign is designed specifically for co-op.
- Mound-makers leave a purple-tinted sign with the intent to either defeat the host, or aid the host in co-op up to a boss fight. These signs should be summoned with caution as the phantom can make the decision to aid or defeat the host at any time while in the host's world.
- All other covenant's are invasion-based which leaves a normal solid-white sign with no covenant benefit to the phantom other than co-op play or personal benefits (such as Restoring Ember without consuming an Ember, trading items, playing with online friends, or farming for souls/embers).
- Only one summon sign can be laid down. Laying the summon sign a second time will erase and replace the first summon sign.
- A summon sign will disappear if the sign's owner is invaded.
- A summon sign can not be laid down if the host has a phantom already in their world.
- Laying down a summon sign will cause all other summon signs to become invisible, preventing the sign owner from summoning.
- Password matchmaking allows for summoning players regardless of other matchmaking rules. A player and an online friend can enter a matchmaking password (case-sensitive) and will be able to connect with each other despite level differences. A high-level phantom's stats will scale down while in the host's world to maintain fair gameplay, however a lower-leveled phantom entering a higher-leveled host will not receive an increase in scaling.
- Summoning a white phantom will cause Bosses in the Host's world to gain increased health, stacking linearly with multiple phantoms.
Matchmaking range[]
Soul Level | Lower Limit | Upper Limit |
---|---|---|
Below 351 | 90% of Soul Level - 10 | 110% of Soul Level + 10 |
351 and higher | Soul Level 351 | None |