Dark Souls Wiki
Dark Souls Wiki
m (Reverted edits by LaVey (talk) to last version by Nieznan)
(Undo revision 293672 by LaVey (talk))
Line 13: Line 13:
 
[[File:Claymore (DSIII).png|thumb|left|165px|[[Claymore (Dark Souls III)|Claymore]]]]
 
[[File:Claymore (DSIII).png|thumb|left|165px|[[Claymore (Dark Souls III)|Claymore]]]]
 
;[[Greatswords (Dark Souls III)|Greatswords]]<br />
 
;[[Greatswords (Dark Souls III)|Greatswords]]<br />
:Larger swords suitable for two-handed usage; slower and more powerful than normal swords. Their wide swing radius is suitable for catching agile opponents. Most greatswords deals standard/thrust damage.
+
:Larger swords suitable for two-handed usage; slower and more powerful than normal swords. Their wide swing radius is suitable for catching agile opponents. Most greatswords deal [[Regular (damage type)|Standard]]/[[Thrust (damage type)|Thrust]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Zweihander (DSIII).png|thumb|left|165px|[[Zweihander (Dark Souls III)|Zweihander]]]]
 
[[File:Zweihander (DSIII).png|thumb|left|165px|[[Zweihander (Dark Souls III)|Zweihander]]]]
 
;[[Ultra Greatswords (Dark Souls III)|Ultra Greatswords]]<br />
 
;[[Ultra Greatswords (Dark Souls III)|Ultra Greatswords]]<br />
:Very large blades that more or less require two hands to use accurately. These weapons have to hit; if they miss, the user is open to heavy counterattacks. Ultra Greatswords do the best counter damage of all the really heavy weapons. Most Ultra Greatsword deals Standard/Thrust damage.
+
:Very large blades that more or less require two hands to use accurately. These weapons have to hit; if they miss, the user is open to heavy counterattacks. Ultra greatswords do the best counter damage of all the really heavy weapons. Most ultra greatsword deal [[Regular (damage type)|Standard]]/[[Thrust (damage type)|Thrust]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Carthus Curved Sword.png|thumb|left|165px|[[Carthus Curved Sword]]]]
 
[[File:Carthus Curved Sword.png|thumb|left|165px|[[Carthus Curved Sword]]]]
 
;[[Curved Swords (Dark Souls III)|Curved Swords]]<br />
 
;[[Curved Swords (Dark Souls III)|Curved Swords]]<br />
:Curved Swords have shorter range than other swords but are slightly faster. They are well-suited to confined spaces against lightly armored enemies who will be unable to dodge or block the rapid attacks, but their Slashing-orientated movesets are ineffective against heavier armor. Deals slash damage. Some curved swords, when equiped in left hand, allows to parry.{{Clr}}
+
:Curved Swords have shorter range than other swords but are slightly faster. They are well-suited to confined spaces against lightly armored enemies who will be unable to dodge or block the rapid attacks, but their slashing-orientated movesets are ineffective against heavier armor. Deals [[Slash (damage type)|Slash]] damage. Some curved swords, when equiped in left hand, allows to parry.{{Clr}}
   
 
[[File:Exile Greatsword.png|thumb|left|165px|[[Exile Greatsword]]]]
 
[[File:Exile Greatsword.png|thumb|left|165px|[[Exile Greatsword]]]]
 
;[[Curved Greatswords (Dark Souls III)|Curved Greatswords]]<br />
 
;[[Curved Greatswords (Dark Souls III)|Curved Greatswords]]<br />
:Larger and more powerful than normal Curved Swords, designed for two-handed use. Slower than Greatswords, but faster than Ultra Greatswords. Deals slash damage.{{Clr}}
+
:Larger and more powerful than normal Curved Swords, designed for two-handed use. Slower than Greatswords, but faster than Ultra Greatswords. Deals [[Slash (damage type)|Slash]] damage.{{Clr}}
   
 
[[File:Rapier (DSIII).png|thumb|left|165px|[[Rapier (Dark Souls III)|Rapier]]]]
 
[[File:Rapier (DSIII).png|thumb|left|165px|[[Rapier (Dark Souls III)|Rapier]]]]
 
;[[Thrusting Swords (Dark Souls III)|Thrusting Swords]]<br />
 
;[[Thrusting Swords (Dark Souls III)|Thrusting Swords]]<br />
:Thrusting swords in general have a thin blade, like the [[Rapier (Dark Souls III)|Rapier]]. Obviously, they focus on thrusts, and as such have trouble against enemies who dodge to the side often. It's advised to adopt a patient counter-attack style while using this weapon. Thrusting swords tend to be fragile, but not quite as fragile as katanas. Deals thrust and slash damage.
+
:Thrusting swords in general have a thin blade, like the [[Rapier (Dark Souls III)|Rapier]]. Obviously, they focus on thrusts, and as such have trouble against enemies who dodge to the side often. It's advised to adopt a patient counter-attack style while using this weapon. Thrusting swords tend to be fragile, but not quite as fragile as katanas. Deals [[Thrust (damage type)|Thrust]] and [[Slash (damage type)|Slash]] damage.
 
{{Clr}}
 
{{Clr}}
   
Line 43: Line 43:
 
]]
 
]]
 
;[[Axes (Dark Souls III)|Axes]]<br />
 
;[[Axes (Dark Souls III)|Axes]]<br />
:Small axes are very similar to the straight swords that only slash. The main difference is that axes mainly do damage based on strength, while the damage of straight swords depends on both strength and dexterity. Deals standard damage.
+
:Small axes are very similar to the straight swords that only slash. The main difference is that axes mainly do damage based on strength, while the damage of straight swords depends on both strength and dexterity. Deals [[Regular (damage type)|Standard]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Black Knight Greataxe (DSIII).png|thumb|left|165px|[[Black Knight Greataxe (Dark Souls III)|Black Knight Greataxe]]]]
 
[[File:Black Knight Greataxe (DSIII).png|thumb|left|165px|[[Black Knight Greataxe (Dark Souls III)|Black Knight Greataxe]]]]
 
;[[Greataxes (Dark Souls III)|Greataxes]]
 
;[[Greataxes (Dark Souls III)|Greataxes]]
:Although greataxes are as slow and unwieldy as the other types of heavy weapons, they are mostly very light in comparison to ultra greatswords and great hammers. However, greataxes generally have the shortest range of all heavy weapons. In terms of damage, they are very similar to ultra greatswords. Most of them deals standard damage.
+
:Although greataxes are as slow and unwieldy as the other types of heavy weapons, they are mostly very light in comparison to ultra greatswords and great hammers. However, greataxes generally have the shortest range of all heavy weapons. In terms of damage, they are very similar to ultra greatswords. Most of them deal [[Regular (damage type)|Standard]] damage.
 
{{Clr}}
 
{{Clr}}
   
Line 54: Line 54:
 
[[File:Dragonslayer Spear (DSIII).png|thumb|left|165px|[[Dragonslayer Spear (Dark Souls III)|Dragonslayer Spear]]]]
 
[[File:Dragonslayer Spear (DSIII).png|thumb|left|165px|[[Dragonslayer Spear (Dark Souls III)|Dragonslayer Spear]]]]
 
;[[Spears (Dark Souls III)|Spears]]
 
;[[Spears (Dark Souls III)|Spears]]
:Spears are excellent weapons for tactical combat, as most spears' one-handed light attacks can be used while still blocking and their range is impressive. However, their thrusting attacks only have a small hitbox so they are easily dodged. Spear players must take special care to let down their shield to recover stamina and avoid a guard break. Spears are best used to hold position in a narrow corridor and are a poor choice for agile or small enemies. Although spears mostly do thrust damage, their rolling attacks actually deal strike damage, making them very effective against heavily armored enemies. As this weapon type is a polearm, one must hit with the tip of the spear to deal maximum damage, and so this requires players to maintain their distance from the enemy. Most of them deals thrust damage.
+
:Spears are excellent weapons for tactical combat, as most spears' one-handed light attacks can be used while still blocking and their range is impressive. However, their thrusting attacks only have a small hitbox so they are easily dodged. Spear players must take special care to let down their shield to recover stamina and avoid a guard break. Spears are best used to hold position in a narrow corridor and are a poor choice for agile or small enemies. Although spears mostly do [[Thrust (damage type)|Thrust]] damage, their rolling attacks actually deal [[Strike (damage type)|Strike]] damage, making them very effective against heavily armored enemies. As this weapon type is a polearm, one must hit with the tip of the spear to deal maximum damage, and so this requires players to maintain their distance from the enemy. Most of them deal [[Thrust (damage type)|Thrust]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Lothric Knight Long Spear.png|thumb|left|165px|[[Lothric Knight Long Spear]]]]
 
[[File:Lothric Knight Long Spear.png|thumb|left|165px|[[Lothric Knight Long Spear]]]]
 
;[[Pikes]]
 
;[[Pikes]]
:Pikes, much like their shorter cousins, can be used to inflict thrust damage from behind a shield. They are typically heavier and inflict more damage than spears. As with other weapons that can attack from behind shields, care must betaken to ensure the player does not exhaust their stamina resulting in a guard break. Most of them deals thrust damage.
+
:Pikes, much like their shorter cousins, can be used to inflict [[Thrust (damage type)|Thrust]] damage from behind a shield. They are typically heavier and inflict more damage than spears. As with other weapons that can attack from behind shields, care must betaken to ensure the player does not exhaust their stamina resulting in a guard break. Most of them deal [[Thrust (damage type)|Thrust]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Gundyr's Halberd.png|thumb|left|165px|[[Gundyr's Halberd]]]]
 
[[File:Gundyr's Halberd.png|thumb|left|165px|[[Gundyr's Halberd]]]]
 
;[[Halberds (Dark Souls III)|Halberds]]
 
;[[Halberds (Dark Souls III)|Halberds]]
:Halberds are polearms that deal slashing attacks. Some halberds cannot thrust, but the ones that can thrust can also attack from behind a shield, similar to spears. They are slower than Spears, but their slashing attacks allow use against a wider range of enemies. As with polearms like spears, halberds are most effective when the tip or blade of the halberd hits the enemy. Most of them deals standard damage.
+
:Halberds are polearms that deal slashing attacks. Some halberds cannot thrust, but the ones that can thrust can also attack from behind a shield, similar to spears. They are slower than Spears, but their slashing attacks allow use against a wider range of enemies. As with polearms like spears, halberds are most effective when the tip or blade of the halberd hits the enemy. Most of them deal [[Regular (damage type)|Standard]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Great Scythe (DSIII).png|thumb|left|165px|[[Great Scythe (Dark Souls III)|Great Scythe]]]]
 
[[File:Great Scythe (DSIII).png|thumb|left|165px|[[Great Scythe (Dark Souls III)|Great Scythe]]]]
 
;[[Reapers (Dark Souls III)|Reapers]]
 
;[[Reapers (Dark Souls III)|Reapers]]
:Reapers were originally meant for farming, not combat, so a warrior who intends to use a reaper in combat must be very skilled with it to prevail. All reapers deal slashing damage, and similar to other polearms in the game, deal the most damage when the blade hits the enemy. It may be possible to ignore an enemy's shield when attacking if the attack is landed well. Deals slash damage.
+
:Reapers were originally meant for farming, not combat, so a warrior who intends to use a reaper in combat must be very skilled with it to prevail. All reapers deal slashing damage, and similar to other polearms in the game, deal the most damage when the blade hits the enemy. It may be possible to ignore an enemy's shield when attacking if the attack is landed well. Deals [[Slash (damage type)|Slash]] damage.
 
{{Clr}}
 
{{Clr}}
   
Line 75: Line 75:
 
[[File:Drang Hammers.png|thumb|left|165px|[[Drang Hammers]]]]
 
[[File:Drang Hammers.png|thumb|left|165px|[[Drang Hammers]]]]
 
;[[Hammers (Dark Souls III)|Hammers]]
 
;[[Hammers (Dark Souls III)|Hammers]]
:Hammers generally do more physical damage and poise damage than axes or straight swords, but their attack animations can be slightly awkward to hit with. For the most part, hammers do strike damage and depend totally on strength. Since hammers deal strike damage, they are most effective against heavily-armored targets. Most of them deals standard damage.
+
:Hammers generally do more physical damage and poise damage than axes or straight swords, but their attack animations can be slightly awkward to hit with. For the most part, hammers do [[Strike (damage type)|Strike]] damage and depend totally on strength. Since hammers deal [[Strike (damage type)|Strike]] damage, they are most effective against heavily-armored targets. Most of them deal [[Regular (damage type)|Standard]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Smough's Great Hammer.png|thumb|left|165px|[[Smough's Great Hammer]]]]
 
[[File:Smough's Great Hammer.png|thumb|left|165px|[[Smough's Great Hammer]]]]
 
;[[Great Hammers (Dark Souls III)|Great Hammers]]
 
;[[Great Hammers (Dark Souls III)|Great Hammers]]
:Great hammers boast the highest poise damage in the game, along with decent range. Their strike damage combined with their high poise damage in general makes them incredibly good against large, heavily armored enemies. However great hammers do not do extra damage on counterattacks. Deals standard damage.{{Clr}}
+
:Great hammers boast the highest poise damage in the game, along with decent range. Their [[Strike (damage type)|Strike]] damage combined with their high poise damage in general makes them incredibly good against large, heavily armored enemies. However great hammers do not do extra damage on counterattacks. Deals [[Regular (damage type)|Standard]] damage.{{Clr}}
   
 
==='''Daggers'''===
 
==='''Daggers'''===
Line 91: Line 91:
 
[[File:Claw (DSIII).png|thumb|left|165px|[[Claw (Dark Souls III)|Claw]]]]
 
[[File:Claw (DSIII).png|thumb|left|165px|[[Claw (Dark Souls III)|Claw]]]]
 
;[[Fists (Dark Souls III)|Fists]] and [[Claws (Dark Souls III)|Claws]]
 
;[[Fists (Dark Souls III)|Fists]] and [[Claws (Dark Souls III)|Claws]]
:As they are merely covers for the hands, Fists have the shortest range of all weapon types. They are also extremely rapid. Fists do very little damage on critical attacks. Out of all the weapons that deal strike and slash damage, these are the fastest. Deals either slash or thrust damage.
+
:As they are merely covers for the hands, Fists have the shortest range of all weapon types. They are also extremely rapid. Fists do very little damage on critical attacks. Out of all the weapons that deal [[Strike (damage type)|Strike]] and [[Slash (damage type)|Slash]] damage, these are the fastest. Deals either [[Slash (damage type)|Slash]] or [[Thrust (damage type)|Thrust]] damage.
 
{{Clr}}
 
{{Clr}}
   
Line 97: Line 97:
 
[[File:Spotted Whip (DSIII).png|thumb|left|165px|[[Spotted Whip (Dark Souls III)|Spotted Whip]]]]
 
[[File:Spotted Whip (DSIII).png|thumb|left|165px|[[Spotted Whip (Dark Souls III)|Spotted Whip]]]]
 
;[[Whips (Dark Souls III)|Whips]]
 
;[[Whips (Dark Souls III)|Whips]]
:Whips have very low durability, but have considerable range and have a rather huge, are unparriable and unpredictable hitbox, making them more suited to PvP. Deals slash damage.
+
:Whips have very low durability, but have considerable range and have a rather huge, are unparriable and unpredictable hitbox, making them more suited to PvP. Deals [[Slash (damage type)|Slash]] damage.
 
{{Clr}}
 
{{Clr}}
   
Line 119: Line 119:
 
[[File:Heretic's Staff.png|thumb|left|165px|[[Heretic's Staff]]]]
 
[[File:Heretic's Staff.png|thumb|left|165px|[[Heretic's Staff]]]]
 
;[[Staves (Dark Souls III)|Staves]]
 
;[[Staves (Dark Souls III)|Staves]]
:Staves are primarily used to cast [[Sorcery (Dark Souls III)|sorceries]]. They can also be used as melee weapons when executing their strong attack. Most inflict either [[Strike (Damage Type)|Strike]] or [[Thrust (Damage Type)|Thrust]], damage but most are only worth using as weapons for the purpose of breaking inanimate objects in the character's way. Deals strike damage.
+
:Staves are primarily used to cast [[Sorcery (Dark Souls III)|sorceries]]. They can also be used as melee weapons when executing their strong attack. Most inflict either [[Strike (damage type)|Strike]] or [[Thrust (damage type)|Thrust]], damage but most are only worth using as weapons for the purpose of breaking inanimate objects in the character's way. Deals [[Strike (damage type)|Strike]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Sunlight Talisman (DSIII).png|thumb|left|165px|[[Sunlight Talisman (Dark Souls III)|Sunlight Talisman]]]]
 
[[File:Sunlight Talisman (DSIII).png|thumb|left|165px|[[Sunlight Talisman (Dark Souls III)|Sunlight Talisman]]]]
 
;[[Talismans (Dark Souls III)|Talismans]]
 
;[[Talismans (Dark Souls III)|Talismans]]
:Talismans are used to cast [[miracles]] and can also be used as melee weapons when executing their strong attack, inflicting [[Strike (Damage Type)|Strike]] damage.
+
:Talismans are used to cast [[miracles]] and can also be used as melee weapons when executing their strong attack, inflicting [[Strike (damage type)|Strike]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Caitha's Chime (DSIII).png|thumb|left|165px|[[Caitha's Chime (Dark Souls III)|Caitha's Chime]]]]
 
[[File:Caitha's Chime (DSIII).png|thumb|left|165px|[[Caitha's Chime (Dark Souls III)|Caitha's Chime]]]]
 
;[[Sacred Chimes (Dark Souls III)|Sacred Chimes]]
 
;[[Sacred Chimes (Dark Souls III)|Sacred Chimes]]
:Sacred Chimes are used to cast [[Miracle (Dark Souls III)|Miracles]] and can also be used as melee weapons when executing their strong attack, inflicting [[Strike|Strike Damage]].
+
:Sacred Chimes are used to cast [[Miracle (Dark Souls III)|Miracles]] and can also be used as melee weapons when executing their strong attack, inflicting [[Strike (damage type)|Strike]] damage.
 
{{Clr}}
 
{{Clr}}
   
 
[[File:Pyromancy Flame (DSIII).png|thumb|left|165px|[[Pyromancy Flame (Dark Souls III)|Pyromancy Flame]]]]
 
[[File:Pyromancy Flame (DSIII).png|thumb|left|165px|[[Pyromancy Flame (Dark Souls III)|Pyromancy Flame]]]]
 
;[[Pyromancy Flames (Dark Souls III)|Pyromancy Flames]]
 
;[[Pyromancy Flames (Dark Souls III)|Pyromancy Flames]]
:The Pyromancy Flame's primary use is that it can cast [[Pyromancy (Dark Souls III)|pyromancy]] and also deals [[Fire (Damage Type)|Fire]] damage when its strong attack is used.
+
:The Pyromancy Flame's primary use is that it can cast [[Pyromancy (Dark Souls III)|pyromancies]] and also deal [[Fire (Dark Souls III)|Fire]] damage when its strong attack is used.
 
{{Clr}}
 
{{Clr}}
 
[[Category:Dark Souls III: Lists]]
 
[[Category:Dark Souls III: Lists]]

Revision as of 09:38, 12 January 2018

For the disambiguation of same name, see Weapon Types.

Weapon Types are a design and classification of weapons in Dark Souls III.

All weapons fit into a weapon type. This aids the player in determining the basic functionality of that weapon. Weapons of the same weapon type have similar forms of attack.

List of weapon types

Swords

Broadsword (DSIII)

Broadsword

Straight Swords
Ordinary swords with a balance of standard and thrust attacks. Some straight swords cannot thrust, but do more damage to make up for the lack of versatility.
Claymore (DSIII)

Claymore

Greatswords
Larger swords suitable for two-handed usage; slower and more powerful than normal swords. Their wide swing radius is suitable for catching agile opponents. Most greatswords deal Standard/Thrust damage.
Zweihander (DSIII)

Zweihander

Ultra Greatswords
Very large blades that more or less require two hands to use accurately. These weapons have to hit; if they miss, the user is open to heavy counterattacks. Ultra greatswords do the best counter damage of all the really heavy weapons. Most ultra greatsword deal Standard/Thrust damage.
Carthus Curved Sword

Carthus Curved Sword

Curved Swords
Curved Swords have shorter range than other swords but are slightly faster. They are well-suited to confined spaces against lightly armored enemies who will be unable to dodge or block the rapid attacks, but their slashing-orientated movesets are ineffective against heavier armor. Deals Slash damage. Some curved swords, when equiped in left hand, allows to parry.
Exile Greatsword

Exile Greatsword

Curved Greatswords
Larger and more powerful than normal Curved Swords, designed for two-handed use. Slower than Greatswords, but faster than Ultra Greatswords. Deals Slash damage.
Rapier (DSIII)

Rapier

Thrusting Swords
Thrusting swords in general have a thin blade, like the Rapier. Obviously, they focus on thrusts, and as such have trouble against enemies who dodge to the side often. It's advised to adopt a patient counter-attack style while using this weapon. Thrusting swords tend to be fragile, but not quite as fragile as katanas. Deals Thrust and Slash damage.
Chaos Blade (DSIII)

Chaos Blade

Katanas
Katanas are the middle-ground of both range and speed, and they tend to do very high damage on counterattacks. All katanas can slash and thrust. However, they break very quickly.

Axes

Battle Axe (DSIII)

Battle Axe

Axes
Small axes are very similar to the straight swords that only slash. The main difference is that axes mainly do damage based on strength, while the damage of straight swords depends on both strength and dexterity. Deals Standard damage.
Black Knight Greataxe (DSIII)

Black Knight Greataxe

Greataxes
Although greataxes are as slow and unwieldy as the other types of heavy weapons, they are mostly very light in comparison to ultra greatswords and great hammers. However, greataxes generally have the shortest range of all heavy weapons. In terms of damage, they are very similar to ultra greatswords. Most of them deal Standard damage.

Polearms

Dragonslayer Spear (DSIII)

Dragonslayer Spear

Spears
Spears are excellent weapons for tactical combat, as most spears' one-handed light attacks can be used while still blocking and their range is impressive. However, their thrusting attacks only have a small hitbox so they are easily dodged. Spear players must take special care to let down their shield to recover stamina and avoid a guard break. Spears are best used to hold position in a narrow corridor and are a poor choice for agile or small enemies. Although spears mostly do Thrust damage, their rolling attacks actually deal Strike damage, making them very effective against heavily armored enemies. As this weapon type is a polearm, one must hit with the tip of the spear to deal maximum damage, and so this requires players to maintain their distance from the enemy. Most of them deal Thrust damage.
Lothric Knight Long Spear

Lothric Knight Long Spear

Pikes
Pikes, much like their shorter cousins, can be used to inflict Thrust damage from behind a shield. They are typically heavier and inflict more damage than spears. As with other weapons that can attack from behind shields, care must betaken to ensure the player does not exhaust their stamina resulting in a guard break. Most of them deal Thrust damage.
Gundyr's Halberd

Gundyr's Halberd

Halberds
Halberds are polearms that deal slashing attacks. Some halberds cannot thrust, but the ones that can thrust can also attack from behind a shield, similar to spears. They are slower than Spears, but their slashing attacks allow use against a wider range of enemies. As with polearms like spears, halberds are most effective when the tip or blade of the halberd hits the enemy. Most of them deal Standard damage.
Great Scythe (DSIII)

Great Scythe

Reapers
Reapers were originally meant for farming, not combat, so a warrior who intends to use a reaper in combat must be very skilled with it to prevail. All reapers deal slashing damage, and similar to other polearms in the game, deal the most damage when the blade hits the enemy. It may be possible to ignore an enemy's shield when attacking if the attack is landed well. Deals Slash damage.

Hammers

Drang Hammers

Drang Hammers

Hammers
Hammers generally do more physical damage and poise damage than axes or straight swords, but their attack animations can be slightly awkward to hit with. For the most part, hammers do Strike damage and depend totally on strength. Since hammers deal Strike damage, they are most effective against heavily-armored targets. Most of them deal Standard damage.
Smough's Great Hammer

Smough's Great Hammer

Great Hammers
Great hammers boast the highest poise damage in the game, along with decent range. Their Strike damage combined with their high poise damage in general makes them incredibly good against large, heavily armored enemies. However great hammers do not do extra damage on counterattacks. Deals Standard damage.

Daggers

Bandit's Knife (DSIII)

Bandit's Knife

Daggers
Daggers have short range, but are extremely rapid and have high critical potential. They are best-suited towards tactical fighters with a penchant for counters and backstabs. Daggers have both slashing and thrusting attacks.

Fist

Claw (DSIII)

Claw

Fists and Claws
As they are merely covers for the hands, Fists have the shortest range of all weapon types. They are also extremely rapid. Fists do very little damage on critical attacks. Out of all the weapons that deal Strike and Slash damage, these are the fastest. Deals either Slash or Thrust damage.

Whips

Spotted Whip (DSIII)

Spotted Whip

Whips
Whips have very low durability, but have considerable range and have a rather huge, are unparriable and unpredictable hitbox, making them more suited to PvP. Deals Slash damage.

Ranged

Black Bow of Pharis (DSIII)

Black Bow of Pharis

Bows
Bows must be held two-handed to attack, and in this stance the Block button allows manual aiming.
Dragonslayer Greatbow (DSIII)

Dragonslayer Greatbow

Greatbows
Greatbows do far greater damage than normal bows, however they are heavier and have a slower draw speed.
Heavy Crossbow (DSIII)

Heavy Crossbow

Crossbows
Crossbows do better damage than bows for a character with low strength and dexterity, but they have no strength/dexterity scaling. Unlike bows, crossbows do not need to be held in two hands; doing so merely lowers the strength requirement.

Spell Catalysts

Heretic's Staff

Heretic's Staff

Staves
Staves are primarily used to cast sorceries. They can also be used as melee weapons when executing their strong attack. Most inflict either Strike or Thrust, damage but most are only worth using as weapons for the purpose of breaking inanimate objects in the character's way. Deals Strike damage.
Sunlight Talisman (DSIII)

Sunlight Talisman

Talismans
Talismans are used to cast miracles and can also be used as melee weapons when executing their strong attack, inflicting Strike damage.
Caitha's Chime (DSIII)

Caitha's Chime

Sacred Chimes
Sacred Chimes are used to cast Miracles and can also be used as melee weapons when executing their strong attack, inflicting Strike damage.
Pyromancy Flame (DSIII)

Pyromancy Flame

Pyromancy Flames
The Pyromancy Flame's primary use is that it can cast pyromancies and also deal Fire damage when its strong attack is used.