A weapon buff is a temporary effect in Dark Souls II that can be applied to an equipped weapon by using certain spells or consumable items.
General Information[]
"Weapon Buff" is a community term for any Spell / Item / Weapon Move that grants a weapon a temporary increase in Damage. They universally add an aura / particle effects onto the weapon.
Every Dark Souls game has had this feature but Dark Souls II has a unique formula for applying them.
Formula[]
The following formula can be used to calculate the total attack rating (AR) added to a weapon by a weapon buff. It applies to all sources of weapon buffs except for the Bewitched Alonne Sword.[1]
- bAR is the Total Attack Rating added by the buff.
- bMod is the Buff AR Multiplier (multiplies the total).
- bFlat is a flat amount of elemental AR the applied buff gives.
- wScale is the weapon’s default elemental scaling even if disabled currently.
- eBNS is the character’s elemental bonus for the damage type.
- wBase is the weapon’s base damage AR for the element, even when not present currently.
- wMod is the weapon’s Base AR Multiplier for the current infusion (how well it takes to it).
- MatchBNS is a bonus to AR when elements match between weapon and Buff.
- MatchBNS is calculated differently if the element is innate or not.
- Clutch Rings and similar scaling rings add a small amount of AR to Buffs.
- Bewitched Alonne Sword's buff simply multiplies scaling x1.6.
Table of Values[]
Buff | bFlat | bMod | Element | Type |
---|---|---|---|---|
Magic Weapon | 30 | 0.15 | Magic | Spell |
Great Magic Weapon | 30 | 0.2 | Magic | Spell |
Crystal Magic Weapon | 15 | 0.3 | Magic | Spell |
Sunlight Blade | 15 | 0.3 | Lightning | Spell |
Flame Weapon | 15 | 0.2 | Fire | Spell |
Dark Weapon | 15 | 0.3 | Dark | Spell |
Resonant Weapon 100 % | 0 | 0.35 | Dark | Spell |
Resonant Weapon >75% | 0 | 0.3 | Dark | Spell |
Resonant Weapon ≥40% | 0 | 0.15 | Dark | Spell |
Resonant Weapon <40% | 0 | 0.1 | Dark | Spell |
Resonant Weapon 0 | 0 | 0.1 | Dark | Spell |
Defender Greatsword | 70 | 0.5 | Lightning | Weapon |
Watcher Greatsword | 10 | 0.7 | Magic | Weapon |
Possessed Armor Sword | 50 | 0 | Fire | Weapon |
Aromatic Ooze | 40 | 0.2 | Magic | Item |
Dark Pine Resin | 40 | 0.2 | Dark | Item |
Gold Pine Resin | 40 | 0.2 | Lightning | Item |
Charcoal Pine resin | 40 | 0.2 | Fire | Item |
Rotten Pine Resin | 20 | 0.5 | Poison | Item |
Bleeding Serum | 20 | 0.5 | Bleed | Item |
Bewitched Alonne Sword | Scaling x1.6 | Weapon |
Resources[]
Link to a datasheet that can calculate AR added by weapon buffs to any weapon at any stat spread https://docs.google.com/spreadsheets/d/13jo9pauD_Ja_QQQxTXReFAFqHECn_h3RhscUY6KEo8E/edit?usp=sharing
References[]
- ↑ R1_R1_R2 (September 30, 2023). "Weapon Buffs". Reddit. Retrieved July 17, 2024.