- For the Dark Souls III variant, see Warmth (Dark Souls III).
Warmth is a pyromancy in Dark Souls II.
In-Game Description
- One of the lost pyromancies preserved only in the Undead Crypt. Creates a gentle, warm flame that heals those who touch it.
- Fire can be a show of strength, but it is also a symbol of wisdom and comfort. Fire is what the caster wishes it be.
Availability[]
- Bought from Grave Warden Agdayne for 5,200 souls.
- Drop from Corpse Rats in the Grave of Saints.
Notes[]
This pyromancy periodically heals anything that comes close to it, including invaders, enemies and bosses. It heals moderate amounts of HP at regular intervals of approximately 3 seconds, and lasts for 90 seconds. As such, this is immensely useful for pure pyromancy builds due to the staying power it grants, though it needs to be used with some caution to prevent enemies from benefiting from it.
This spell can be very useful in PvP, especially as an invader who has limited options for healing. Assuming that the host does not have a Seed of a Tree of Giants active, Warmth can also be used to heal powerful enemies, as well as other invaders.
Attunement milestones[]
Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:
Attunement Level | Amount of Casts |
---|---|
10 | 4 |
32 | 5 |
43 | 6 |
58 | 7 |
94 | 8 |
Pyromancy |
---|
Acid Surge • Chaos Storm • Combustion • Dance of Fire • Fire Orb • Fire Tempest • Fire Whip • Fireball Fire Snake • Firestorm • Flame Swathe • Flame Weapon • Flash Sweat • Forbidden Sun • Great Chaos Fireball Great Combustion • Great Fireball • Immolation • Iron Flesh • Lingering Flame • Outcry • Poison Mist • Toxic Mist • Warmth |