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For the Dark Souls III variant, see Warmth (Dark Souls III).

Warmth is a pyromancy in Dark Souls II.

In-Game Description

One of the lost pyromancies preserved only in the Undead Crypt. Creates a gentle, warm flame that heals those who touch it.
Fire can be a show of strength, but it is also a symbol of wisdom and comfort. Fire is what the caster wishes it be.

Availability[]

Notes[]

This pyromancy periodically heals anything that comes close to it, including invaders, enemies and bosses. It heals moderate amounts of HP at regular intervals of approximately 3 seconds, and lasts for 90 seconds. As such, this is immensely useful for pure pyromancy builds due to the staying power it grants, though it needs to be used with some caution to prevent enemies from benefiting from it.

This spell can be very useful in PvP, especially as an invader who has limited options for healing. Assuming that the host does not have a Seed of a Tree of Giants active, Warmth can also be used to heal powerful enemies, as well as other invaders.

Attunement milestones[]

Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:

Attunement Level Amount of Casts
10 4
32 5
43 6
58 7
94 8
Pyromancy
Acid SurgeChaos StormCombustionDance of FireFire OrbFire TempestFire WhipFireball
Fire SnakeFirestormFlame SwatheFlame WeaponFlash SweatForbidden SunGreat Chaos Fireball
Great CombustionGreat FireballImmolationIron FleshLingering FlameOutcryPoison MistToxic MistWarmth
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