- For the Dark Souls II variant, see Twinkling Titanite (Dark Souls II).
- For the Dark Souls III variant, see Twinkling Titanite (Dark Souls III).
Twinkling Titanite are upgrade materials in Dark Souls.
In-Game Description
- This weapon-reinforcing titanite is imbued with a particularly powerful energy. Reinforces weapons that cannot be reinforced normally to +5.
- After this titanite was peeled from its Slab, it is said that it received a special power, but its specific nature is not clear.
Availability[]
- Available for purchase for 8,000 souls at the Giant Blacksmith.
- All Crystal Lizards are guaranteed to drop two twinkling titanite each.
- Common drop from Giant Clams.
- Common drop from Guardians.(AotA)
- Found in a chest in the first half of Anor Londo.
- Up to four can be obtained by trading the different Moss Clumps with Snuggly the Crow.
- Bloodred Moss Clump → Twinkling Titanite ×1
- Purple Moss Clump → Twinkling Titanite ×1
- Blooming Purple Moss Clump → Twinkling Titanite ×2
- 1x is found inside a treasure chest on the 1st floor of The Duke's Archives, activate the 2nd lift & head to your left till the end of the walkway.
- 1x is pillaged off a corpse on the 1st floor of The Duke's Archives, activate the 2nd lift & head to your right, the corpse is located in a balcony halfway, and guarded by 2 Crystal Undead Soldiers.
General information[]
Twinkling Titanite is used to upgrade unique weapons and armor, and thus is a valuable resource.
Farming[]
- Giant Clams in the Crystal Cave: After the boss is defeated, a bonfire is unlocked just next to a large group of Giant Clams which drop Twinkling Titanite quite commonly (be careful not to be overwhelmed by them; Ring of Fog or Hidden Body are helpful).
- Guardians in the Royal Wood: Also rather easy to farm but they are located further apart than Giant Clams over a larger area and are arguably more dangerous in combat. Presence of other enemies, longer distance from the bonfire and worse visibility in the area make farming in general slower, but there's less possibility of being overwhelmed by multiple enemies.