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Dark Souls Wiki

Toxic is a negative status effect caused by weapons, spells, or attacks from certain enemies within the game.

Overview[]

If Toxic is inflicted on the player, a status bar will appear on the HUD indicating current level of buildup. Once the bar fills up, the effect procs, inflicting the player with strong damage over time and a stamina regeneration penalty. A player's resistance to Toxic buildup is equal to their resistance to Poison buildup.

There are two strains of Toxic: Environmental Toxic, and Player Toxic.

Environmental Toxic[]

Environmental Toxic occurs when the source that procs Toxic is from an environmental hazard or a non-human enemy; that is, any source that is not player-based. When inflicted with Environmental Toxic, the player suffers from the following:

  • -12 HP per second if source is Ground Toxic, or -15 HP per second if source is Projectile Toxic
  • 0.1% of maximum HP taken as damage per second, rounded down to the nearest integer
  • -15 points per second stamina regeneration penalty

The two sources of Ground Toxic are the swamp in the Profaned Capital, and the ground in the Consumed King's Garden. Projectile Toxic is inflicted by the mist breath attacks of dagger-wielding Smouldering Ghrus in Smouldering Lake, the spitting attacks of Sewer Centipedes, the vomit attacks of Forlorn Corvian Settlers and the breath attacks of the Demon Prince in the first phase.

Environmental Toxic persists for 300 seconds, or 5 minutes, unless cured. If not cured, it can inflict a tremendous amount of damage:

Maximum HP Ground Toxic Damage Per Second Projectile Toxic Damage Per Second Ground Toxic Maximum Total Damage Projectile Toxic Maximum Total Damage
23-999 12 15 3600 4500
1000-1999 13 16 3900 4800
2000-2999 14 17 4200 5100

Player Toxic[]

Player Toxic occurs when the source of the Toxic proc is from a consumable or spell cast by an enemy player, or from a self-proc. Player Toxic is significantly shorter, but also deals increased damage over time to make up for it. When a player is inflicted with Player Toxic, they suffer the following effects:

  • -22 HP per second
  • 0.1% of maximum HP taken as damage per second, rounded down to the nearest integer
  • -5 points per second stamina regeneration penalty

Depending on the source, Player Toxic will last for either 60 seconds (if inflicted by Toxic Mist), or 90 seconds (if inflicted by Dung Pie or Stalk Dung Pie). A self-inflicted Toxic from any form of Dung Pie will persist for up to 60 seconds. Left unchecked, Player Toxic will inflict varying amounts of damage:

Maximum HP Damage Per Second Damage After 60 Seconds Damage After 90 Seconds
23-999 22 1320 1980
1000-1999 23 1380 2070
2000-2999 24 1440 2160

Toxic resistance improvement[]

Non-armor equipment, particularly Poisonbite Ring, Fleshbite Ring and the Wolf Knight's Greatshield, will not improve Toxic resistance.

Toxic buildup removal[]

Notes[]

  • The game considers toxic and poison two different effects, despite poison resistance also effecting toxic resistance. This makes it possible to be affected by both toxic and poison at the same time, for both you (most notably, the Ghrus in Smouldering Lake) and enemies (through Toxic Mist/Dung Pies, plus any poison effects/spells you may have). A particularly deadly combination is toxic with the Storyteller's Staff weapon art, Poison Spores.

See Also[]