Slimes are enemies in Dark Souls.
Location[]
Description[]
These creatures seem to be made entirely out of slime with metal spikes embedded in them. They stick on the ceiling in some areas of the sewers awaiting to fall onto the player. Their blood is not red but bluish-green, like that of some mollusks.
Strategy[]
Beware of their falling attack which can cause excessive damage. It is wise to check the ceiling using the lock on function while navigating the sewers.
When on the ground however, their slow movement and attack speed make them more of a nuisance than a threat.
They have incredible physical resistance, making killing them with conventional weaponry tedious. They are less resistant to Magic and Lightning, and are extremely vulnerable to Fire.
If faced with multiple slimes, it is possible to round them up into a group whereby they can be dispatched simultaneously with a single area of effect pyromancy.
Enemy information[]
Characteristics[]
Respawn | Yes |
---|---|
Backstab | No |
Damage Types | Regular / Strike |
Abilities | Can drop from the ceiling and engulf the player. |
Attacks[]
Attack | Damage | Attack Type | Status Effect | Parryable | Tracking | Attack Speed |
---|---|---|---|---|---|---|
Grab* | 91 | Strike | None | No | Neither | Medium |
Spike Attack | 168 | Regular | None | No | Neither | Medium |
Body Slam | 158 | Regular | None | No | Neither | Slow |
* Hits multiple times.
Defenses[]
Physical Defenses | Elemental Defenses | Resistances | |||||||
1500 | 1500 | 1500 | 1500 | 488 | 75 | 488 | S | S | S |
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
Drops[]
Item | Large Titanite Shard |
Green Titanite Shard |
Drop Rate | 2% | 2% |
Trivia[]
- Doing lightning damage to these enemies will make the same sound effect as casting a Lightning Spear or one of its variants.