Skeletal Beasts are enemies in Dark Souls.
Location[]
They are encountered in the Tomb of the Giants.
Description[]
A large, quadrupedal skeleton that pants incessantly. Like other enemies in the Tomb of the Giants, they have a short aggro range. However, they deal very high damage and can hit in rapid succession, making them very dangerous foes.
Enemy Information[]
Characteristics[]
Respawn | Yes |
---|---|
Backstab | No |
Damage Types | Strike |
Abilities | Can deal high damage and attack in quick succession. |
Attacks[]
Attack | Damage | Attack Type | Status Effect | Parryable | Tracking | Attack Speed |
---|---|---|---|---|---|---|
Double Paw | 383 | Strike | None | No | Both | Medium |
Quick Head Bite | 440 | Strike | None | No | Both | Fast |
Standing Frenzy | 565 | Strike | None | No | Both | Slow |
Chomping Dash | 541 | Strike | None | No | Both | Medium |
Dashing Charge | 568 | Strike | None | No | Both | Medium |
Defenses[]
Physical Defenses | Elemental Defenses | Resistances | |||||||
339 | 237 | 339 | 423 | 259 | 229 | 393 | S | S | S |
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
Notes[]
- Skeletal Beasts have extremely short aggro range, almost the same as the player's normal surrounding visibility. The player may inflict the first blow by approaching one and attacking with a long weapon, like a halberd, before they become hostile. Using a source of light, like the Skull Lantern, will make them much easier to locate among the darkness.