Sin is the overall representation of evil deeds committed by the player. Sin affects how often the player is invaded by Arbiter Spirits.
Sin is gained in the following ways:
- By killing a non-hostile character (attacking a non-hostile character is not considered a sin).
- By killing a host as an invader in PvP.
- Brotherhood of Blood members will accumulate sin from Cracked Red Eye Orbs (but not from the Red Sign Soapstone).
Sin can be absolved in one of two ways. One way is to be killed by an arbiter spirit, the other is to seek a pardon from Cromwell the Pardoner
When invading, if a Blue Sentinel comes to assist and the invading player is killed, they will lose one point of sin.
In the Scholar of the First Sin, players can absolve their sins for free once for each character.
Levels of Sin
The following table displays the different levels of sin that can be acquired.
Wretch status removes the cap related to the total amount of health that can be lost after multiple deaths. Normally, this cap is 50% (10 deaths at 5% HP loss per death). A Wretch will continue to lose 5% HP per death after the 10th time. In other words, the player will have only 5% of their maximum Health after dying nineteen (19) times (95% of their health bar will be empty).
This can, however, be used with great effect when using the Dark Pyromancy Flame, since it scales off the player's hollowing. Additionally, by using the Ring of Binding, the player will mostly offset such a steep loss of health by keeping it at about 75%.