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For the Dark Souls II variant, see Scythe (Dark Souls II).
For the Dark Souls III variant, see Glaive.

The Scythe is a halberd in Dark Souls.

In-Game Description

Halberd with a large blade. Scythe adjusted for battle.
Designed especially for slicing. However, one false swing leaves one wide open.

Availability[]

Found in the pit with the Titanite Demons in Sen's Fortress.

Characteristics[]

The Scythe is a more Dexterity-oriented Halberd, with standard base damage and higher dexterity scaling, but lower Strength scaling.

Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. This means that Scythe is capable of getting Sweet Spot Bonus Damage. Unlike most Halberds, Scythe does not deal Thrust damage and does not get Counter Damage bonuses, making it and the other Scythe-named the weaker weapons within the Halberd class.

Moveset[]

Attack Description
One-handed
Weak Attack
Quick circular motion followed by a downward strike. Addition input allows for a left-to-right swing.
One-handed
Strong Attack
Player spins, swinging the weapon in a circle. Addition input allows for a right-to-left horizontal slash.
Two-handed
Weak Attack
Vertical downward strike. Additional input allows for a left-to-right horizontal swing.
Two-handed
Strong Attack
Player spins twice, swinging the weapon in two circles.
Jump Attack Diagonal left-to-right downward slash.
Running Attack Overhead downward slash.
Rolling Attack Left-to-right horizontal slash.
Kick Standard kick.
Left-handed
Weak Attack
Block.
Left-handed
Strong Attack
Quick circular motion followed by a downward slash.

Upgrades[]

Requires: Standard Scythe, Titanite and 200 souls per upgrade.

Standard Standard Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Scythe 110 E C 40 10 30 30
Scythe +1 (Titanite Shard ×1) 121 E C 40 10 30 30
Scythe +2 (Titanite Shard ×1) 132 E C 40 10 30 30
Scythe +3 (Titanite Shard ×2) 143 E C 40 10 30 30
Scythe +4 (Titanite Shard ×2) 154 E C 40 10 30 30
Scythe +5 (Titanite Shard ×3) 165 E C 40 10 30 30
Scythe +6 (L. Titanite Shard ×1) 176 E C 40 10 30 30
Scythe +7 (L. Titanite Shard ×1) 187 E C 40 10 30 30
Scythe +8 (L. Titanite Shard ×2) 198 E C 40 10 30 30
Scythe +9 (L. Titanite Shard ×2) 209 E C 40 10 30 30
Scythe +10 (L. Titanite Shard ×3) 220 E C 40 10 30 30
Scythe +11 (Titanite Chunk ×1) 230 E B 40 10 30 30
Scythe +12 (Titanite Chunk ×1) 242 E B 40 10 30 30
Scythe +13 (Titanite Chunk ×2) 253 E B 40 10 30 30
Scythe +14 (Titanite Chunk ×3) 264 E B 40 10 30 30
Scythe +15 (Titanite Slab ×1) 275 E B 40 10 30 30

Requires: Standard Scythe +5, Titanite and 200 souls per upgrade.

Raw Raw Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Raw Scythe (Large Titanite Shard ×1) 190 E C 40 10 30 30
Raw Scythe +1 (Large Titanite Shard ×1) 203 E C 40 10 30 30
Raw Scythe +2 (Large Titanite Shard ×1) 215 E C 40 10 30 30
Raw Scythe +3 (Large Titanite Shard ×2) 228 E C 40 10 30 30
Raw Scythe +4 (Large Titanite Shard ×2) 241 E C 40 10 30 30
Raw Scythe +5 (Large Titanite Shard ×3) 254 E C 40 10 30 30

Requires: Standard Scythe +10, Titanite and 200 souls per upgrade.

Crystal Crystal Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Crystal Scythe (Titanite Chunk ×1) 242 E B 40 10 30 30
Crystal Scythe +1 (Titanite Chunk ×1) 253 E B 40 10 30 30
Crystal Scythe +2 (Titanite Chunk ×1) 264 E B 40 10 30 30
Crystal Scythe +3 (Titanite Chunk ×2) 275 E B 40 10 30 30
Crystal Scythe +4 (Titanite Chunk ×3) 286 E B 40 10 30 30
Crystal Scythe +5 (Titanite Slab ×1) 297 E B 40 10 30 30

Requires: Standard Scythe +5, Green Titanite and 200 souls per upgrade.

Magic Magic Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Magic Scythe (Green Titanite Shard ×1) 124 133 E D C 40 10 30 30
Magic Scythe +1 (Green Titanite Shard ×1) 132 142 E D C 40 10 30 30
Magic Scythe +2 (Green Titanite Shard ×1) 141 151 E D C 40 10 30 30
Magic Scythe +3 (Green Titanite Shard ×2) 149 160 E D C 40 10 30 30
Magic Scythe +4 (Green Titanite Shard ×2) 157 169 E D C 40 10 30 30
Magic Scythe +5 (Green Titanite Shard ×3) 166 178 E D C 40 10 30 30
Magic Scythe +6 (Blue Titanite Chunk ×1) 174 186 E D C 40 10 30 30
Magic Scythe +7 (Blue Titanite Chunk ×1) 182 195 E D C 40 10 30 30
Magic Scythe +8 (Blue Titanite Chunk ×2) 190 204 E D C 40 10 30 30
Magic Scythe +9 (Blue Titanite Chunk ×3) 199 213 E D C 40 10 30 30
Magic Scythe +10 (Blue Titanite Slab ×1) 207 222 E D C 40 10 30 30

Requires: Magic Scythe +5, Blue Titanite and 200 souls per upgrade.

Enchanted Enchanted Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Enchanted Scythe (Blue Titanite Chunk ×1) 166 176 E E C 40 10 30 30
Enchanted Scythe +1 (Blue Titanite Chunk ×1) 172 181 E E C 40 10 30 30
Enchanted Scythe +2 (Blue Titanite Chunk ×1) 179 186 E E B 40 10 30 30
Enchanted Scythe +3 (Blue Titanite Chunk ×2) 185 191 E E B 40 10 30 30
Enchanted Scythe +4 (Blue Titanite Chunk ×3) 192 197 E E A 40 10 30 30
Enchanted Scythe +5 (Blue Titanite Slab ×1) 199 204 E E A 40 10 30 30

Requires: Standard Scythe +5, Green Titanite and 200 souls per upgrade.

Divine Divine Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Divine Scythe (Green Titanite Shard ×1) 111 136 E D C 40 10 30 30
Divine Scythe +1 (Green Titanite Shard ×1) 118 145 E D C 40 10 30 30
Divine Scythe +2 (Green Titanite Shard ×1) 125 154 E D C 40 10 30 30
Divine Scythe +3 (Green Titanite Shard ×2) 133 163 E D C 40 10 30 30
Divine Scythe +4 (Green Titanite Shard ×2) 140 172 E D C 40 10 30 30
Divine Scythe +5 (Green Titanite Shard ×3) 148 182 E D C 40 10 30 30
Divine Scythe +6 (White Titanite Chunk ×1) 155 191 E D C 40 10 30 30
Divine Scythe +7 (White Titanite Chunk ×1) 162 200 E D C 40 10 30 30
Divine Scythe +8 (White Titanite Chunk ×2) 170 209 E D C 40 10 30 30
Divine Scythe +9 (White Titanite Chunk ×3) 177 218 E D C 40 10 30 30
Divine Scythe +10 (White Titanite Slab ×1) 185 227 E D C 40 10 30 30

Requires: Divine Scythe +5, White Titanite and 200 souls per upgrade.

Occult Occult Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Occult Scythe (White Titanite Chunk ×1) 152 166 E D B 40 10 30 30
Occult Scythe +1 (White Titanite Chunk ×1) 161 174 E D B 40 10 30 30
Occult Scythe +2 (White Titanite Chunk ×1) 170 182 E D B 40 10 30 30
Occult Scythe +3 (White Titanite Chunk ×2) 179 190 E D B 40 10 30 30
Occult Scythe +4 (White Titanite Chunk ×3) 188 199 E D B 40 10 30 30
Occult Scythe +5 (White Titanite Slab ×1) 197 207 E D B 40 10 30 30

Requires: Standard Scythe +5, Green Titanite and 200 souls per upgrade.

Fire Fire Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Fire Scythe (Green Titanite Shard ×1) 143 143 40 10 30.0 30
Fire Scythe +1 (Green Titanite Shard ×1) 154 154 40 10 30.3 30
Fire Scythe +2 (Green Titanite Shard ×1) 165 165 40 10 30.6 30
Fire Scythe +3 (Green Titanite Shard ×2) 176 176 40 10 30.9 30
Fire Scythe +4 (Green Titanite Shard ×2) 187 187 40 10 31.2 30
Fire Scythe +5 (Green Titanite Shard ×3) 198 198 40 10 31.5 30
Fire Scythe +6 (Red Titanite Chunk ×1) 211 211 40 10 31.8 30
Fire Scythe +7 (Red Titanite Chunk ×1) 224 224 40 10 32.1 30
Fire Scythe +8 (Red Titanite Chunk ×2) 237 237 40 10 32.4 30
Fire Scythe +9 (Red Titanite Chunk ×3) 250 250 40 10 32.7 30
Fire Scythe +10 (Red Titanite Slab ×1) 264 264 40 10 33.0 30
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Fire Scythe +5, Red Titanite and 200 souls per upgrade.

Chaos Chaos Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Chaos Scythe (Red Titanite Chunk ×1) 172 198 40 10 30.0 30
Chaos Scythe +1 (Red Titanite Chunk ×1) 182 209 40 10 30.6 30
Chaos Scythe +2 (Red Titanite Chunk ×1) 192 220 40 10 31.2 30
Chaos Scythe +3 (Red Titanite Chunk ×2) 201 230 40 10 31.8 30
Chaos Scythe +4 (Red Titanite Chunk ×3) 211 242 40 10 32.4 30
Chaos Scythe +5 (Red Titanite Slab ×1) 220 253 40 10 33.0 30
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Standard Scythe +10, Titanite and 200 souls per upgrade.

Lightning Lightning Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Lightning Scythe (Titanite Chunk ×1) 198 198 40 10 30 30.0
Lightning Scythe +1 (Titanite Chunk ×1) 213 213 40 10 30 32.4
Lightning Scythe +2 (Titanite Chunk ×1) 228 228 40 10 30 34.8
Lightning Scythe +3 (Titanite Chunk ×2) 244 244 40 10 30 37.2
Lightning Scythe +4 (Titanite Chunk ×3) 259 259 40 10 30 39.6
Lightning Scythe +5 (Titanite Slab ×1) 275 275 40 10 30 42.0

Scaling Percentage Values[]

The following chart lists the scaling percentages when this weapon is fully upgraded. Be advised that:

  • Scaling letters are not an accurate indicator of how a weapon scales, players should look at the percentage scaling of a weapon.
  • Magic and Enchanted upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Intelligence scaling.
  • Divine and Occult upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Faith scaling. Divine adds Divine Auxiliary and Occult adds Occult Auxiliary secondary damage types.
  • Fire, Chaos, and Lightning upgrade paths remove all stat scaling and splits damage between two types. Chaos path adds Humanity Scaling.
  • Raw upgrade path caps at Weapon Level 10 while drastically reducing physical damage scaling and adding slightly more base damage.
  • Crystal upgrade path dramatically increases the base damage of weapons while rendering them unable to be repaired.
  • For PvE purposes all weapons will be better on the Standard Upgrade path to +15. This is because the Split Damage of elementally infused weapons is not added together. The values are reduced separately when going through enemy defenses leading to less damage in practice due to the values of each damage type being smaller.
  • To learn more about how damage is calculated visit the Damage Calculation page.
Upgrade Path Strength
Para str large
Dexterity
Para dex large
Intelligence
Para int large
Faith
Para faith large
Standard +15
Upgrade Standard+11
15% 72% - -
Raw +5
Upgrade Raw
11% 55% - -
Crystal +5
Upgrade Crystal
15% 72% - -
Magic +10
Upgrade Magic+6
4% 21% 63% -
Enchanted +5
Upgrade Enchanted
3% 15% 61% -
Divine +10
Upgrade Divine+6
6% 28% - 62%
Occult +5
Upgrade Occult
5% 26% - 73%
Fire +10
Upgrade Fire+6
All stat scaling bonuses removed, Fire Damage added
Chaos +5
Upgrade Chaos
All stat scaling bonuses removed, Fire Damage added, scales off held Humanity up to 10
Lightning +5
Upgrade Lightning
All stat scaling bonuses removed, Lightning Damage added

Trivia[]

  • The scythe in Dark Souls has more in common with a bardiche or halberd than a real scythe. However, in medieval and early modern times, it was common for scythe users (usually part of a peasant rebellion unable to acquire normal weaponry) to reattach the blade of the scythe to be parallel to the shaft, creating a "war scythe". This makes it easier to use in combat as it meant the blade was less likely to get stuck or fall off, and that the weapon itself was in a usable, practical shape that had more reach and required less space to swing.

Gallery[]

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