Resonant Weapon is a hex in Dark Souls II.

In-Game Description

A hex developed independently by Outcast Felkin. Transforms a certain amount of souls into attack power for a period of time
Something gained, something lost.
Catalyst: sacred chime


Sold by Felkin the Outcast for 4,000 souls.

General InformationEdit

Similar to the effects of Dark Weapon, casting Resonant Weapon grants an extra 50 Dark damage to the enchanted weapon. However, like Resonant Flesh, the Dark Bonus boost and duration depend on the amount of souls held at the time of casting. Should the player possess little to no souls when casting the spell, then they will only gain a 10% boost, and the effect will only last for 10 seconds; alternatively, when cast with 2,000 souls, the player gains a boost of 50%, and the spell will last for 60 seconds. Upon casting the hex, 2,000 souls will be consumed. If less than 2,000 souls are in the player's possession, they will all be consumed.

Attunement MilestonesEdit

Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:

Attunement Level Amount of Casts
10 2
32 3
49 4
94 5
AffinityClimaxDark DanceDark FogDark GreatswordDark HailDark OrbDark WeaponDarkstormDead Again
Great Resonant SoulLifedrain PatchNumbnessProfound StillPromised Walk of PeaceRecollectionRepel
Resonant FleshResonant SoulResonant WeaponScraps of LifeTwisted BarricadeWhisper of Despair