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For other uses, see Pyromancy (disambiguation).

Pyromancy is a class of spells in Dark Souls II.

General information[]

Pyromancies typically deal Fire damage and are cast with a Pyromancy Flame or Dark Pyromancy Flame

This particular school of magic is unique in that its spells have no requirements to be used, provided the player has at least 3 (4 including the DLC) Attunement Slots (a single attunement slot is also fine as the majority of spells only require one), and a Pyromancy Flame, then every single Pyromancy spell in-game can be used. Due to this, it tends to be used by most players who favor physical damage builds, but who still want to possess some magical spells to either surprise opponents or to merely fill the gap between short and long range combat without having the need to pull out a bow mid combat, thus allowing for a shield to be used in the other hand to block strikes or spells. It is important to note that most of these spells have severe range penalties to compensate for its ease of use, as well as a very small number of uses. 

Regardless of it being used primarily by those who don't cast regular spells, leveling up Faith and Intelligence is still a good idea as both will raise the damage of all fire based forms of damage caused by the player, Pyromancies included. As such, a player who focuses on magical attributes will still deal more damage than those who do not.  

Players may also upgrade their Pyromancy Flame up to a total of ten times by using a Fire Seed at each stage along with souls to increase their damage output.

This school suffers from the same problems that other sources of fire damage suffer from; most armors tend to have higher fire resistances and enemies can also become Waterlogged due to water present in the terrain or rain. As such this gives them +300 Fire Defense, which greatly reduces the efficacy of pyromancies. Enemies entirely submerged in water, such as the Lizardman in Shrine of Amana, can be entirely unaffected by most pyromancies for as long as they stay underwater. Finally, most DLC enemies boast greater elemental resistances than enemies in the core game, and enemies within the Crown of the Old Iron King have an even greater resistance to fire damage, with the Fume Knight in particular being especially resistant and also immune to poison/toxic.

Pyromancies[]

Pyromancy Effect Uses Required Spell Slots
Slots
Location
Fireball II
Fireball
Creates a ball of fire hurled in an arc. 8-15 1 Rosabeth of Melfia
OR
No-man's Wharf
Chest
OR
Flame Salamander
Drop
Fire Orb II
Fire Orb
Stronger version of Fireball. 4-8 1 Rosabeth of Melfia
OR
Flame Salamander
Drop
Great Fireball II
Great Fireball
Stronger version of Fire Orb. 3-6 1 Brightstone Cove Tseldora
Chest
OR
Flame Salamander
Drop
Great Chaos Fireball II
Great Chaos Fireball
Stronger version of Great Fireball and leaves behind lava. 2-5 2 Brotherhood of Blood
Rank 3
OR
Chancellor Wellager
Firestorm II
Firestorm
Creates pillars of fire around the caster. 4-8 1 Titchy Gren
OR
Drangleic Castle
Chest
Fire Tempest II
Fire Tempest
Stronger version of Firestorm. 2-5 1 Shrine of Amana
Chest
OR
Guardian Dragon
Drop
Chaos Storm II
Chaos Storm
Stronger version of Firestorm, and each pillar leaves behind lava. 2-4 1 Iron Keep
Chest
Combustion II
Combustion
Creates a burst of fire in front of caster. 10-15 1 Rosabeth of Melfia
OR
Huntsman's Copse
Corpse
Great Combustion II
Great Combustion
Stronger version of Combustion. 6-8 1 Titchy Gren
OR
Drangleic Castle
Chest
Fire Whip II
Fire Whip
Creates a stream of fire in front of caster. 4-8 1 Titchy Gren
OR
Bell Keeper
Drop (Belfry Sol)
Poison Mist II
Poison Mist
Creates a cloud which causes poison build-up when touched. 2-5 1 Rosabeth of Melfia
Toxic Mist II
Toxic Mist
Creates a cloud which causes toxic build-up when touched. 3-6 1 Straid of Olaphis
Acid Surge II
Acid Surge
Creates a cloud which damages equipment when touched. 2-5 1 Straid of Olaphis
Lingering Flame
Lingering Flame
Creates a floating orb of fire which explodes when enemies approach. 4-8 2 Straid of Olaphis
OR
Undead Jailer
Drop
Flame Swathe
Flame Swathe
Releases a concentration of fire which explodes after a short delay. 2-5 1 Straid of Olaphis
OR
Bell Keeper
Drop (Belfry Sol)
Forbidden Sun
Forbidden Sun
Creates a ball of fire hurled in an arc. Explodes and leaves lava on impact. 1-3 3 Royal Sorcerer Navlaan
Flame Weapon
Flame Weapon
Imbues equipped weapon with fire damage. 4-8 1 Straid of Olaphis
Flash Sweat II
Flash Sweat
Dramatically increases caster's fire defense. 4-8 1 Rosabeth of Melfia
Iron Flesh II
Iron Flesh
Increases caster's physical defense and poise, with much added weight. 2-4 1 Rosabeth of Melfia
Warmth
Warmth
Periodically heals anything nearby. 4-8 1 Grave Warden Agdayne
OR
Corpse Rat
Drop (Grave of Saints)
Immolation
Immolation
Lights caster on fire, damaging self and nearby enemies. 8-15 2 Belfry Sol
Dance of Fire
Dance of Fire
(CotOIK)
Sweeps a mass of dark flames horizontally across the target. 3-6 1 Brume Tower
Fire Snake
Fire Snake
(CotOIK)
Creates pillars of fire in front of the caster, which travel forward in a line. 2-4 2 Brume Tower
Outcry
Outcry
(CotOIK)
Strongest version of Firestorm, erupting with dark flames. 1-2 2 Straid of Olaphis
Magic
HexesMiraclesPyromancySorcery
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