- For other uses, see Pyromancy (disambiguation).
Pyromancy is a class of spells in Dark Souls II.
General information[]
Pyromancies typically deal Fire damage and are cast with a Pyromancy Flame or Dark Pyromancy Flame.
This particular school of magic is unique in that its spells have no requirements to be used, provided the player has at least 3 (4 including the DLC) Attunement Slots (a single attunement slot is also fine as the majority of spells only require one), and a Pyromancy Flame, then every single Pyromancy spell in-game can be used. Due to this, it tends to be used by most players who favor physical damage builds, but who still want to possess some magical spells to either surprise opponents or to merely fill the gap between short and long range combat without having the need to pull out a bow mid combat, thus allowing for a shield to be used in the other hand to block strikes or spells. It is important to note that most of these spells have severe range penalties to compensate for its ease of use, as well as a very small number of uses.
Regardless of it being used primarily by those who don't cast regular spells, leveling up Faith and Intelligence is still a good idea as both will raise the damage of all fire based forms of damage caused by the player, Pyromancies included. As such, a player who focuses on magical attributes will still deal more damage than those who do not.
Players may also upgrade their Pyromancy Flame up to a total of ten times by using a Fire Seed at each stage along with souls to increase their damage output.
This school suffers from the same problems that other sources of fire damage suffer from; most armors tend to have higher fire resistances and enemies can also become Waterlogged due to water present in the terrain or rain. As such this gives them +300 Fire Defense, which greatly reduces the efficacy of pyromancies. Enemies entirely submerged in water, such as the Lizardman in Shrine of Amana, can be entirely unaffected by most pyromancies for as long as they stay underwater. Finally, most DLC enemies boast greater elemental resistances than enemies in the core game, and enemies within the Crown of the Old Iron King have an even greater resistance to fire damage, with the Fume Knight in particular being especially resistant and also immune to poison/toxic.
Pyromancies[]
Pyromancy | Effect | Uses | Slots |
Location |
---|---|---|---|---|
Fireball |
Creates a ball of fire hurled in an arc. | 8-15 | 1 | Rosabeth of Melfia OR No-man's Wharf Chest OR Flame Salamander Drop |
Fire Orb |
Stronger version of Fireball. | 4-8 | 1 | Rosabeth of Melfia OR Flame Salamander Drop |
Great Fireball |
Stronger version of Fire Orb. | 3-6 | 1 | Brightstone Cove Tseldora Chest OR Flame Salamander Drop |
Great Chaos Fireball |
Stronger version of Great Fireball and leaves behind lava. | 2-5 | 2 | Brotherhood of Blood Rank 3 OR Chancellor Wellager |
Firestorm |
Creates pillars of fire around the caster. | 4-8 | 1 | Titchy Gren OR Drangleic Castle Chest |
Fire Tempest |
Stronger version of Firestorm. | 2-5 | 1 | Shrine of Amana Chest OR Guardian Dragon Drop |
Chaos Storm |
Stronger version of Firestorm, and each pillar leaves behind lava. | 2-4 | 1 | Iron Keep Chest |
Combustion |
Creates a burst of fire in front of caster. | 10-15 | 1 | Rosabeth of Melfia OR Huntsman's Copse Corpse |
Great Combustion |
Stronger version of Combustion. | 6-8 | 1 | Titchy Gren OR Drangleic Castle Chest |
Fire Whip |
Creates a stream of fire in front of caster. | 4-8 | 1 | Titchy Gren OR Bell Keeper Drop (Belfry Sol) |
Poison Mist |
Creates a cloud which causes poison build-up when touched. | 2-5 | 1 | Rosabeth of Melfia |
Toxic Mist |
Creates a cloud which causes toxic build-up when touched. | 3-6 | 1 | Straid of Olaphis |
Acid Surge |
Creates a cloud which damages equipment when touched. | 2-5 | 1 | Straid of Olaphis |
Lingering Flame |
Creates a floating orb of fire which explodes when enemies approach. | 4-8 | 2 | Straid of Olaphis OR Undead Jailer Drop |
Flame Swathe |
Releases a concentration of fire which explodes after a short delay. | 2-5 | 1 | Straid of Olaphis OR Bell Keeper Drop (Belfry Sol) |
Forbidden Sun |
Creates a ball of fire hurled in an arc. Explodes and leaves lava on impact. | 1-3 | 3 | Royal Sorcerer Navlaan |
Flame Weapon |
Imbues equipped weapon with fire damage. | 4-8 | 1 | Straid of Olaphis |
Flash Sweat |
Dramatically increases caster's fire defense. | 4-8 | 1 | Rosabeth of Melfia |
Iron Flesh |
Increases caster's physical defense and poise, with much added weight. | 2-4 | 1 | Rosabeth of Melfia |
Warmth |
Periodically heals anything nearby. | 4-8 | 1 | Grave Warden Agdayne OR Corpse Rat Drop (Grave of Saints) |
Immolation |
Lights caster on fire, damaging self and nearby enemies. | 8-15 | 2 | Belfry Sol |
Dance of Fire (CotOIK) |
Sweeps a mass of dark flames horizontally across the target. | 3-6 | 1 | Brume Tower |
Fire Snake (CotOIK) |
Creates pillars of fire in front of the caster, which travel forward in a line. | 2-4 | 2 | Brume Tower |
Outcry (CotOIK) |
Strongest version of Firestorm, erupting with dark flames. | 1-2 | 2 | Straid of Olaphis |
Magic |
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Hexes • Miracles • Pyromancy • Sorcery |