Conjures up to five black orbs around the player, which activate and home in on opponents when they come within range. In this sense, Pursuers resemble Homing Soulmass, albeit with projectiles that move more slowly but home in more aggressively, as well as fewer casts. Pursuers has a longer than average casting time.
Pursuers activate at a closer range than usual against opponents who wear the Ring of Fog. It will not activate at all against opponents that use Hidden Body. Using the Silver Pendant while pursuers are cast but not launched cause the pursuers to be blown away from the player and become active, automatically homing in on nearby enemies without needing to automatically activate. Using the Silver Pendant against an opponent's Pursuers will temporarily block them but not destroy them, caution is advised as the Pursuers may return and hit the player.
Since the Intelligence requirement to cast pursuers is 32, the amount of possible orbs generated is always five. If orbs make contact with a physical object before meeting an enemy, they fizzle out without dealing damage. Orbs that make contact with the enemy without activating will deal very minor damage to the opponent. The orbs will also disappear if they have not been activated for more than a minute after casting.
Each pursuer, when activated, deals magic damage for 1.3x your magic adjust and 120 base physical damage, which is affected by your catalyst's Strength (Dark Souls) and Dexterity (Dark Souls) scaling.
|Aural Decoy • Cast Light • Chameleon • Crystal Magic Weapon • Crystal Soul Spear • Dark Bead • Dark Fog • Dark Orb • Fall Control • Great Heavy Soul Arrow • Great Magic Weapon • Great Soul Arrow • Heavy Soul Arrow • Hidden Body • Hidden Weapon • Homing Crystal Soulmass • Homing Soulmass • Hush • Magic Shield • Magic Weapon • Pursuers • Remedy • Repair • Resist Curse • Soul Arrow • Soul Spear • Strong Magic Shield • White Dragon Breath|