Some enemies in the game cannot be parried, although they can be staggered once their poise is broken, also rendering them open to be riposted.
A Parry is executed by pressing the Left Strong Attack button ( / ) with a shield that has the "Parry" skill or specific weapon. Shields that can parry will have a small circular icon depicting a shield in the lower corner. There are generally 3 various parrying types: Fast, Normal, Special (Long). Some Katanas have the shortest recovery while some medium shields and curved swords will have a normal parry type. Specific shields have a longer "parry window", such as the Buckler or the Target Shield.
A Riposte can be executed after a parry, or in some cases after the enemy's poise is broken, to deal critical damage. This is done by approaching them in their staggered animation and pressing the Right Weak Attack button ( / ), either one- or two-handed.
Certain enemies can be staggered instantly and become open to be riposted by successfully landing on their heads. Examples include dropping from an elevated platform on top of an Elder Ghru in the Farron Keep, or dropping on top of a Sulyvahn's Beast from the ladder in the Water Reserve.
Enemies susceptible to be staggeredEdit
- Iudex Gundyr
- Vordt of the Boreal Valley (can't be parried)
- Curse-rotted Greatwood (can't be riposted)
- Pontiff Sulyvahn
- Yhorm the Giant (can't be parried)
- Dancer of the Boreal Valley (can't be parried)
- Dragonslayer Armour (can't be riposted)
- Oceiros, the Consumed King (can't be parried)
- Lorian, Elder Prince (can't be parried
- Soul of Cinder (can't be riposted)
- Champion Gundyr
- King of the Storm/Nameless King
- Gravetender's Greatwolf
- Father Ariandel (can't be parried)
- Demon in Pain/Demon from Below/Demon Prince (can't be parried)
- Slave Knight Gael
- Darkeater Midir (can't be parried)