Miracle Synergy is a gameplay mechanic in Dark Souls.

General Information[edit | edit source]

Miracle Synergy takes effect when players cast certain miracles whilst online, which creates resonance rings in the worlds of other online players, boosting their miracle power when they cast them in the vicinity of the rings. Resonance rings appear as small white circles floating slightly above the ground.

The miracles which create resonance rings are Bountiful Sunlight, Great Heal, Soothing Sunlight, and Wrath of the Gods.

The number of resonance rings that a player is near results in a certain level of miracle synergy: 1 ring for a level 1 boost, 3 rings for a level 2 boost, 6 rings for a level 3 boost, and 10 or more rings for a level 4 boost.


The Ring of the Sun Princess grants the player one extra level of miracle synergy as long as it is worn. Without the Ring of the Sun Princess, it is possible to have the benefits of a higher level synergy boost, but only when casting miracles near a greater number of resonance rings.

Nine miracles benefit from miracle synergy, as listed below:

Miracle Level 1 Synergy Boost Level 2 Synergy Boost Level 3 Synergy Boost Level 4 Synergy Boost
Bountiful Sunlight +2 health restored per second (12 per second total) +4 health restored per second (14 per second total) +6 health restored per second (16 per second total) +10 health restored per second (20 per second total)
Emit Force +0.1 bonus to damage multiplier and slightly increased explosion radius (2.5x damage and 1.75 radius) +0.2 bonus to damage multiplier and slightly increased explosion radius, more than previous level (2.6x damage and 2.00 radius) +0.3 bonus to damage multiplier and slightly increased explosion radius, more than previous level (2.7x damage and 2.25 radius) +0.4 bonus to damage multiplier and slightly increased explosion radius, more than previous level (2.8x damage and 2.5 radius)
Force range increased slightly (2.50 radius) range increased slightly, more than previous level (3.00 radius) range increased slightly, more than previous level (3.50 radius) range increased slightly, more than previous level (4.00 radius)
Great Heal +0.25 bonus to healing multiplier (8.25 total) +0.5 bonus to healing multiplier (8.50 total) +0.75 bonus to healing multiplier (8.75 total) +1.0 bonus to healing multiplier (9.00 total)
Great Heal Excerpt +0.25 bonus to healing multiplier (8.25 total) +0.5 bonus to healing multiplier (8.50 total) +0.75 bonus to healing multiplier (8.75 total) +1.0 bonus to healing multiplier (9.00 total)
Heal +0.25 bonus to healing multiplier (3.25 total) +0.5 bonus to healing multiplier (3.50 total) +0.75 bonus to healing multiplier (3.75 total) +1.0 bonus to healing multiplier (4.00 total)
Replenishment +2 health restored per second (12 per second total) +4 health restored per second (14 per second total) +6 health restored per second (16 per second total) +10 health restored per second (20 per second total)
Soothing Sunlight +0.25 bonus to healing multiplier (6.25 total) +0.5 bonus to healing multiplier (6.50 total) +0.75 bonus to healing multiplier (6.75 total) +1.0 bonus to healing multiplier (7.00 total)
Wrath of the Gods +0.1 bonus to damage multiplier (2.9 total) +0.2 bonus to damage multiplier (3.0 total) +0.3 bonus to damage multiplier (3.1 total) +0.4 bonus to damage multiplier (3.2 total)

Notes[edit | edit source]

Prior to patch 1.06, miracle synergy didn't work on the PS3. They were never encountered, with one exception: two resonance signs were always present near the bottom of the Catacombs (regardless of time of day or online status), right before the valley that leads to Pinwheel. However, they did not synergize with miracles.

As of patch 1.07, miracle synergy doesn't work on the PS3. It is likely that this will not be resolved on the PS3, as there most likely will be no more updates.

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