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For the Dark Souls variant, see Mimic.
For the Dark Souls II variant, see Mimic (Dark Souls II).

Mimics are non-respawning enemies in Dark Souls III.

In-Game Description

Avaricious creature that mimics treasure chests.
The very form of this creature is thought to be a form of brand, a punishment for sin.[1]

Description[]

Similar to previous appearances in the series, Mimics are tall and thin humanoid monsters that pose as treasure chests in order to lure prey. If an incautious unkindled attempts to loot one without measuring the consequences, the Mimic will quickly grab them and start chewing on their head, inflicting heavy damage that in most cases signifies an instant death.

A Mimic is easily recognizable by the extended chain that lies on its side. Conversely, if the chain is curved backward, then it means the chest is real and can be safely looted.

There are two variants:

  • The Dark Souls variant, and the most commonly seen, is the standing one, where the Mimic will engage in melee-combat by performing punches and kicks, occasionally attempting to grab and chew on the player.
  • The Dark Souls II variant, where the Mimic will first turn around and drop on its back, crawling in a backward position on its four limbs in a manner similar to a spider.

Mimics are non-respawning enemies and each one has a specific guaranteed drop, these always being a rare or unique item. In addition, all Mimics encountered in the game have a chance of dropping a Symbol of Avarice, a unique head armor that grants extra souls acquisition and boosts Item Discovery at the cost of draining HP while worn.

Throwing an Undead Hunter Charm at a Mimic, whether it is hostile or not, will cause it to drop or remain on the ground and render it in a lethargic state. The Mimic will be completely safe to loot for a short period of time, and on the first attempt the player will always obtain their fixed drop. Each time a Mimic is disabled this way, it will also have a chance to spawn a Symbol of Avarice.

Note: For details on obtaining the Symbol of Avarice, see here.

Locations[]

High Wall of Lothric

Cathedral of the Deep

Catacombs of Carthus

Irithyll of the Boreal Valley

Irithyll Dungeon

Profaned Capital

Lothric Castle

The Ringed City (The Ringed City)

Strategy[]

Mimics are way more dangerous if they happen to trick the player while posing as chests than how they actually perform in combat. While a Mimic has the potential of inflicting above average damage, their attacks are easily avoidable and they often miss. They can only inflict physical damage, so they can also be blocked by shields that provide complete protection against this type of damage. In addition, they are frequently found in areas where it is possible to perform plunging attacks on them.

Their grabs, however, are extremely dangerous and they will attempt to perform them frequently throughout the battle. They are also very resilient to damage, requiring several hits before they finally succumb.

Crawling Mimics are more difficult to fight due to their more unpredictable moveset. They have the ability to spew blobs of a damaging liquid. Their "grab" is also more dangerous, since it may be confused with other attacks and is telegraphed very quickly. In it, the Mimic will pounce on the player, knocking them to the ground, and start licking at them, inflicting medium damage with each lick that, in total, can prove to be fatal. Fortunately, they turn around very slowly, allowing the player to move around and score hits frequently.

Drops[]

All Mimics have a chance of dropping a Symbol of Avarice.

Item Battle Axe
Battle Axe
Drop Rate Guaranteed
(Deep)

Item Deep Braille Divine Tome
Deep Braille Divine Tome
Drop Rate Guaranteed

Item Black Blade
Black Blade
Drop Rate Guaranteed

Item Golden Ritual Spear
Golden Ritual Spear
Drop Rate Guaranteed

Item Estus Shard
Estus Shard
Titanite Scale
Titanite Scale ×2
Dragonslayer Lightning Arrow
Dragonslayer Lightning Arrow ×10
Dark Clutch Ring
Dark Clutch Ring
Drop Rate Guaranteed
(second building)
Guaranteed
(area with Jailers)
Guaranteed
(near Giant Slave)
Guaranteed
(sewers)

Item Rusted Gold Coin
Rusted Gold Coin ×2
Court Sorcerer's Staff
Court Sorcerer's Staff
Greatshield of Glory
Greatshield of Glory
Drop Rate Guaranteed
(behind Monstrosity of Sin)
Guaranteed
(treasury)
Guaranteed
(treasury)

Item Titanite Scale
Titanite Scale ×3
Sunlight Straight Sword
Sunlight Straight Sword
Drop Rate Guaranteed
(third floor of right building)
Guaranteed
(below Wyvern)

Item Ring of the Evil Eye+3
Ring of the Evil Eye+3
Drop Rate Guaranteed

Notes[]

  • A Mimic can be easily recognized from a real chest by looking at the chain on its side:
    • If the chain is extended and lying forward, then it is a Mimic.
    • If the chain is curved backward, then the chest is real and can be safely looted.
  • Additionally, a player can observe a Mimic to be breathing and moving slightly as their idle animation.
    • This is a trait borrowed from the Mimics in Dark Souls.
  • A Mimic can be temporarily disabled by throwing an Undead Hunter Charm at it.
    • While in this state, the Mimic can be safely looted for a short period of time.
    • Each time a Mimic is disabled this way, it will have a chance to spawn a Symbol of Avarice.
  • Affected by Rapport.
    • Even if the Mimic is under the influence of this pyromancy, it will still grab a chew on the player if they attempt to loot it while in chest form.
  • The player may obtain more than one Symbol of Avarice from Mimics encountered throughout the course of the game.
  • Casting Snap Freeze on a Mimic that is still posing as a chest will easily inflict Frost on it without making it hostile. The same can be done with Poison Mist and Toxic Mist.
  • If a player manages to run out of an awakened mimic's agro range and leave it alone the mimic will revert back to its chest state where it stopped chasing the player.

References[]

  1. Excerpts from the Symbol of Avarice description.
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