Millwood Knights are enemies in Dark Souls III: Ashes of Ariandel.
In-Game Description
- When the fabled Millwood forest was discovered it was a vacant ruin. The only thing left was the Ethereal Oak, stood rotting. No corpses were discovered, yet their belongings lay neatly on the ground.[1]
Description[]
Large, powerful enemies outfitted with the Millwood Knight Set, albeit a much larger variation. They wield varying tools including an axe and shield, greathammer, greatbow, or in a special instance, a greataxe known as Earth Seeker.
Location[]
Common enemies throughout the Painted World of Ariandel.
Lore[]
- See Millwood
Strategy[]
Millwood Knights are not very tough adversaries if the player has good dodging skills. Their attacks are very slow and have a long windup time, making them quite easy to telegraph. However, if hit, their attacks do heavy damage and will almost completely drain stamina if blocked. They are susceptible both to parries and backstabs. However, they can be tough to parry due to the occasional delay of their attacks that can trick the player into attempting to parry too early, ensuring they get hit.
The greatbow-variant has a very extensive aggro range and will begin continuously sniping at the player from afar until they have been directly engaged via melee attacks. At which point they will immediately switch to an axe and shield. If the player evades, they will once again switch back to the bow and resume shooting. The greatarrow projectiles inflict heavy damage if hit straight on, but also explode after a few seconds, dealing even more damage due to the bow's Pierce Earth skill.
They are capable of using a special version of warcry which entails them charging toward the player for a second or two, then releasing a warcry along with an aura that staggers the player. After this, they will immediately begin attacking. When buffed, they do extra damage and are also more aggressive. Their attacks will also be delayed a bit in favor of a long charge-up attack that if connected, is possible of instantly killing players with lower vitality.
Their Chieftain-Knight (more accurately described as a High Priest) wields an Earth Seeker. This variant is much more aggressive and when at a distance, will use the weapon's skill, Earthen Wrath, to continuously release an area-of-effect earthquake from afar that will send foes skyward while dealing heavy damage. The effect has superior tracking and will continue to form around the player until the effect has finished. The knight will continue to do this until he is engaged via melee attacks. Regular tactics should be followed for fighting him at melee range.
Drops[]
Item | Large Titanite Shard |
Titanite Chunk |
Heavy Gem |
Drop Rate | ??? | ??? | ??? |
Notes[]
- Affected by Alluring Skulls.
- Affected by Rapport (excluding the knight who uses Earth Seeker).
- The Millwood Battle Axe variant can cast Warcry, becoming much more aggressive afterward. They also boast slow health regeneration, provided by the Ethereal Oak Shields they wield. They are the only variant of the enemy that can regenerate health, making hit-and-run attacks far less viable against them. Poison and toxic still work against them, albeit at lesser proficiency due to their healing.
- The Quakestone Hammer variant frequently casts Quake.
- The Millwood Greatbow variant always has the Pierce Earth skill active.
- Despite their size, Millwood Knights have low poise and can be staggered easily.
- Vulnerable to backstabs.
- All variants can be parried and riposted.
- Red eyed variants have higher health and attack power.
Trivia[]
- Far into the Painted World is a large single tree, perhaps serving as a surrogate for their original worshiping of the Ethereal Oak, as many priests are found near it.
- The Knight of Millwood who guards the cave where the Earth Seeker is found is special, since his helmet has larger antlers, so he could be considered the "Millwood Chieftain".
Gallery[]
References[]
- ↑ Millwood Knight Set description.