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Melfia (メルヴィア) is a mentioned location in Dark Souls II.

Lore[]

The country of Melfia is located to the south of Drangleic[1].

Melfia was founded by several sorcerers from the region of Drangleic, in particular from the lost kingdom of Olaphis[2]. With his kingdom plagued by the curse of undeath that was rapidly spreading across his land, the king of Olaphis became wracked with fear and suspicion and began to see the progenitor of curse in anything and everything[3], each of his subjects as a carrier of the blight. In a foolish attemp to keep the undead out of sight, the king swept them up and locked them in droves inside the Bastille, that was then turned into a prison[4]. Now paranoid and aware of his own frailty, the king seized anybody that he perceived as a threat and he found undesirable, cursed or no, and impounded them in the prison fortress[5]. Sorcerers in particular suffered dreadful persecution[3] and among them even the incredibly skilled and famous Straid of Olaphis was imprisoned[5]. As the prison of the Bastille reached the point of being saturated with undead, the king of Olaphis used the Flexile Sentry golems to cram them into crude ships and sent them to the sea to certain death[6]. Many sank with the ships, however a small number of survivors drifted to the south and settled down[6]. Among them there were several sorcerers and therefore they imparted their knowledge to the new land where they ended up[6]. Olenford in particular became revered as the father of sorcery in the country that would became known by the name of Melfia[2].

Astrologist's Set

An astrologist from the Magic Academy of Melfia.

The great Magic Academy for which the country became famous was thus founded in Melfia. The school became an institution that would collect, preserve, teach and develop knowledge about magic in different fields, mainly sorcery and pyromancy, through several academies[1]. Magical schools devoted to the pursuit of knowledge grew and attracted important scholars and researchers, consequently leading Melfia to become a lush land with sorceries and pyromancies in which these arts thrived[1][7]. Thanks to their researches, sorcerers and pyromancers of Melfia were even able to create new spells like Shockwave[8] and rework ancient advanced sorceries like with Soul Spear Barrage[9]. Even pyromancies that were considered heretical in ancient times were taught[10] but dark sorcery remained a firm taboo and those that choose to study this type of magic were admonished and distanced by every other sorcerer[11][12]. While a great knowledge of the past of magic has been achieved by Melfia, its history remain largely unknown and many arts were lost over the ages. An unspecified "great white being" is correctly remembered as the founder of sorcery but they have no way of knowing if such claims are true. The Academy also knows that before pyromancy there were the more primordial fire sorceries but they were long forgotten alongside their mother[7]. Additionally, not even them, like in the rest of the entire Drangleic region remember the name of Big Hat Logan, the great sorcerer master, that was lost in time[13]. The very history of the Magic Academy of Melfia has become confused as, during the centuries that it has existed, the details of its establishment have become unclear due to the fact that it has suffered from repeated scattering and gatherings of its faculties[14].

Sorcerers at the Academy attempted to alter the state of titanite to imbue it with elements, but were said to fail[15]. Despite this claim, at some point someone must have succeeded, because of the appearance of various types of valuable elemental titanite stones imbued with powers such as bleed, poison, dark, fire, lightning, magic, or even enchanted titanites that were able to convert the intelligence of the user directly into physical damage[16]. The Academy of Melfia was also dedicated to the study of the celestial bodies and Astrologists thought that there were rules for the movements of the sun, moon and stars and that magic power could be obtained from their alignments[17]. Even with multiple researchers and years of study, however, they were unable to acquire sorcery from the sky but from their ideas and study processes led to the creation of new and useful magic devices[17]. The Academy of Melfia also learned how to infuse different magic and soul powers into crystals, creating quartz rings that were bestowed upon students that reached a certain level in their studies to increase their defense from magic, fire, dark or lightning[18]. At one point the Pyromancer Glocken began to craft replicas of these rings causing much dismay from the conservative, old guard faculty of the school and his fellow magicians scolded him for underming the lessons gained from harsh training. Despite this, Glocken continued to craft many rings, so much that they became widespread and known for having saved the lives of many travelers, while also making him very rich[18].

Soul Greatsword (DSIII)

A fighting sorcery used by the magic warriors of Melfia.

The country of Melfia is not only dedicated to the search for magic for the pure interest of knowledge and in fact the sorceries developed by the Academy are used by the magic warriors who defend their land with sorceries. One of these spells is capable of creating a greatsword with souls making the use of the sorcery not dissimilar to swordplay and thus making it popular with the magic warriors of Melfia[19], while other spells instead imbue the weapon with magic[20]. Despite the advantage represented by the advanced spells at Melfia's disposal, wielding a sword and casting a sorcery are still considered two different things and the old purists of the Magic Academy view these fighting spells as impure and swordplay as a barbaric form of engagement[20][21]. The prejudices of some, however, did not stop some warriors of Melfia from using twinblades that were also able to double as catalysts for sorceries thanks to their honed skills in both staves and swords[22].

Although the Magic Academy is supposed to be an institution devoted to the pursuit of truth, Carhillion, a renowned sorcerer, came to perceive the scholars as uninterested in truth, paltry of ambitions and more engaged in petty squabbles, making it the academies a terrible place to learn magic[1][7]. The stubborness of the Magic Academy in certain subjects can in fact be highlighted by how the institution persists in denying the very existence of Gwynevere, despite the presence of several of her relics containing the water blessed by the goddess, thus distorting the search for the truth[23]. Their research based on logic and the secular mentality of the Melfia school's scholars thus led them to deny the existence of holy magic, thus explaining how forms of magic based on faith like miracles are not studied at the Magical Academy.

Characters[]

Artifacts[]

Notes[]

  1. 1.0 1.1 Acquired from Carhillion of the Fold, a sorcerer from Melfia (Meaning that it was available in Melfia)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Acquired from Rosabeth of Melfia, a sorceress from Melfia (Meaning that it was available in Melfia)

References[]

  1. 1.0 1.1 1.2 1.3 Rosabeth of Melfia dialogue: "Master Carhillion and I are from Melfia, to the south. A land lush with sorcery and pyromancy. Master Carhillion polished his art at one of our renowned magic academies. But he argued that the academies were terrible places to learn magic… This quite angered Master Glocken, my previous teacher…"
  2. 2.0 2.1 Olenford's Staff description: "Staff of Olenford the sorcerer. A catalyst for sorceries and hexes. Olenford, revered as the father of sorcery in Melfia, sought knowledge that surpassed mankind's ken, and so ventured into the Undead Crypt, and did away with his humanity. Some hold the theory that Melfian sorceries and pyromancies originated within the boundaries of Drangleic, in ages past."
  3. 3.0 3.1 Varangian Sword description: "A former king launched a campaign to capture these terrors of the high seas, but rather than imprison them, forced them into hard labor at No-man's Wharf. The king, wracked with fear and suspicion, began to see the progenitor of the curse in anything and everything. During his reign, sorcerers in particular suffered dreadful persecution."
  4. Bastille Key description: "Key to the cells of the Lost Bastille. Long ago, the bastille lord, driven to desperation by the rapid spread of curse across the land, began to see each subject as a carrier of the blight, and locked them away in droves. This entire bastille was turned into a prison, and left abandoned to rot with its prisoners.".
  5. 5.0 5.1 Straid of Olaphis dialogue: "The cursed ones were imprisoned within this land. Of course, you came of your own free will. Heh heh… The people feared the cursed ones like a plague. Some people would rather keep dreadful things out of sight, out of mind. In the end they swept them up and corralled them here. So very typical of meek minds, don't you think?" and "Once people became aware of their own frailty… They seized anybody they found undesirable, cursed or no, and impounded them here. Whoever posed even the slightest threat, was removed. All so that they could sleep better at night. They even turned the great Straid into a stone! Hah hah!".
  6. 6.0 6.1 6.2 Arced Sword description: "The watchman crammed the people that crowded out the prison into crude ships and sent them out to sea. Many of them sank in the ships as they were, but a small number of survivors drifted to the south and imparted sorcery to that land."
  7. 7.0 7.1 7.2 Carhillion of the Fold dialogue: "Sorcery and pyromancy thrive in Melfia. I've spent much time there, trying to perfect my art. But staying was a mistake. The fools there had no interest in truth. Their ambitions were paltry, and their smiles cloying. I was sick to the back teeth of their petty squabbles. There was nothing for me in that forsaken land." and "Sorcery was created long, long ago. Some say it was originated by the great pale being… But we've no way of knowing if such claims are true. Many sorceries were lost over the ages. Before pyromancy, there were fire sorceries, but they are long forgotten."
  8. Shockwave#Availability
  9. Soul Spear Barrage description.
  10. Poison Mist (Dark Souls II) description and Poison Mist (Dark Souls II)#Availability
  11. Dark Weapon description.
  12. Felkin the Outcast dialogue.
  13. Soul Spear (Dark Souls II) and Homing Crystal Soulmass (Dark Souls II) description.
  14. Slumbering Dragoncrest Ring (Dark Souls II) description.
  15. Faintstone description.
  16. Magic Stone description.
  17. 17.0 17.1 Astrologist's Set description: "Robe worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment. Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices."
  18. 18.0 18.1 Spell Quartz Ring and Flame Quartz Ring and Dark Quartz Ring and Thunder Quartz Ring description.
  19. Soul Greatsword description.
  20. 20.0 20.1 Magic Weapon (Dark Souls II) description.
  21. Great Magic Weapon (Dark Souls II) description.
  22. Sorcerer's Twinblade description.
  23. Divine Blessing (Dark Souls II) description.
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