Dark Souls Wiki
Dark Souls Wiki

For the Dark Souls II variant, see Mace (Dark Souls II).
For the Dark Souls III variant, see Mace (Dark Souls III).

The Mace is a hammer in Dark Souls.

In-Game Description

Iron hammer with a protrusive pommel. Standard weapon for clerics. This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However, one miss leaves one wide open.

Availability[]

Characteristics[]

The Mace uses the same move-set as the Club and Reinforced Club without the jumping strong attack. The Mace is heavier and does more base damage than the Club but has lower initial scaling. This weapon will deal comparable damage with Reinforced Club, so picking between the two is up to user preference based on ReClub's innate bleed and the difference in movesets.

Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. This animation means that this Hammer gains Sweet Spot Damage bonus.

Moveset[]

Attack Description
One-handed
Weak Attack
An overarm, slow diagonal strike. Can't be linked.
One-handed
Strong Attack
A powerful, slow overhead strike.
Two-handed
Weak Attack
Same as one-handed.
Two-handed
Strong Attack
Same as one-handed.
Jump Attack A powerful overhead strike, hitting the ground.
Running Attack An overhead diagonal strike.
Rolling Attack None.
Kick Standard kick.
Left-handed
Weak Attack
Block.
Left-handed
Strong Attack
Strong downward strike. Medium wind-up.

Upgrades[]

Requires: Standard Mace, Titanite and 200 souls per upgrade.

Standard Standard Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Mace 91 B 45 10 30 30
Mace +1 (Titanite Shard ×1) 100 B 45 10 30 30
Mace +2 (Titanite Shard ×1) 109 B 45 10 30 30
Mace +3 (Titanite Shard ×2) 118 B 45 10 30 30
Mace +4 (Titanite Shard ×2) 127 B 45 10 30 30
Mace +5 (Titanite Shard ×3) 136 B 45 10 30 30
Mace +6 (L. Titanite Shard ×1) 145 B 45 10 30 30
Mace +7 (L. Titanite Shard ×1) 154 B 45 10 30 30
Mace +8 (L. Titanite Shard ×2) 163 B 45 10 30 30
Mace +9 (L. Titanite Shard ×2) 172 B 45 10 30 30
Mace +10 (L. Titanite Shard ×3) 182 B 45 10 30 30
Mace +11 (Titanite Chunk ×1) 191 A 45 10 30 30
Mace +12 (Titanite Chunk ×1) 200 A 45 10 30 30
Mace +13 (Titanite Chunk ×2) 209 A 45 10 30 30
Mace +14 (Titanite Chunk ×3) 218 A 45 10 30 30
Mace +15 (Titanite Slab ×1) 227 A 45 10 30 30

Requires: Standard Mace +5, Titanite and 200 souls per upgrade.

Raw Raw Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Raw Mace (Large Titanite Shard ×1) 157 C 45 10 30 30
Raw Mace +1 (Large Titanite Shard ×1) 168 C 45 10 30 30
Raw Mace +2 (Large Titanite Shard ×1) 178 C 45 10 30 30
Raw Mace +3 (Large Titanite Shard ×2) 189 C 45 10 30 30
Raw Mace +4 (Large Titanite Shard ×2) 199 C 45 10 30 30
Raw Mace +5 (Large Titanite Shard ×3) 210 C 45 10 30 30

Requires: Standard Mace +10, Titanite and 200 souls per upgrade.

Crystal Crystal Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Crystal Mace (Titanite Chunk ×1) 200 A 45 10 30 30
Crystal Mace +1 (Titanite Chunk ×1) 209 A 45 10 30 30
Crystal Mace +2 (Titanite Chunk ×1) 218 A 45 10 30 30
Crystal Mace +3 (Titanite Chunk ×2) 227 A 45 10 30 30
Crystal Mace +4 (Titanite Chunk ×3) 236 A 45 10 30 30
Crystal Mace +5 (Titanite Slab ×1) 245 A 45 10 30 30

Requires: Standard Mace +5, Green Titanite and 200 souls per upgrade.

Magic Magic Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Magic Mace (Green Titanite Shard ×1) 102 111 D C 45 10 30 30
Magic Mace +1 (Green Titanite Shard ×1) 108 118 D C 45 10 30 30
Magic Mace +2 (Green Titanite Shard ×1) 115 125 D C 45 10 30 30
Magic Mace +3 (Green Titanite Shard ×2) 122 133 D C 45 10 30 30
Magic Mace +4 (Green Titanite Shard ×2) 129 140 D C 45 10 30 30
Magic Mace +5 (Green Titanite Shard ×3) 136 148 D C 45 10 30 30
Magic Mace +6 (Blue Titanite Chunk ×1) 142 155 D C 45 10 30 30
Magic Mace +7 (Blue Titanite Chunk ×1) 149 162 D C 45 10 30 30
Magic Mace +8 (Blue Titanite Chunk ×2) 156 170 D C 45 10 30 30
Magic Mace +9 (Blue Titanite Chunk ×3) 163 177 D C 45 10 30 30
Magic Mace +10 (Blue Titanite Slab ×1) 170 185 D C 45 10 30 30

Requires: Magic Mace +5, Blue Titanite and 200 souls per upgrade.

Enchanted Enchanted Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Enchanted Mace (Blue Titanite Chunk ×1) 136 146 E C 45 10 30 30
Enchanted Mace +1 (Blue Titanite Chunk ×1) 141 150 E C 45 10 30 30
Enchanted Mace +2 (Blue Titanite Chunk ×1) 146 154 E B 45 10 30 30
Enchanted Mace +3 (Blue Titanite Chunk ×2) 152 159 E B 45 10 30 30
Enchanted Mace +4 (Blue Titanite Chunk ×3) 157 163 D A 45 10 30 30
Enchanted Mace +5 (Blue Titanite Slab ×1) 163 169 D A 45 10 30 30

Requires: Standard Mace +5, Green Titanite and 200 souls per upgrade.

Divine Divine Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Divine Mace (Green Titanite Shard ×1) 91 112 D C 45 10 30 30
Divine Mace +1 (Green Titanite Shard ×1) 97 120 D C 45 10 30 30
Divine Mace +2 (Green Titanite Shard ×1) 103 127 D C 45 10 30 30
Divine Mace +3 (Green Titanite Shard ×2) 109 135 D C 45 10 30 30
Divine Mace +4 (Green Titanite Shard ×2) 115 142 D C 45 10 30 30
Divine Mace +5 (Green Titanite Shard ×3) 122 150 D C 45 10 30 30
Divine Mace +6 (White Titanite Chunk ×1) 128 157 D C 45 10 30 30
Divine Mace +7 (White Titanite Chunk ×1) 134 165 D C 45 10 30 30
Divine Mace +8 (White Titanite Chunk ×2) 140 172 D C 45 10 30 30
Divine Mace +9 (White Titanite Chunk ×3) 146 180 D C 45 10 30 30
Divine Mace +10 (White Titanite Slab ×1) 152 187 D C 45 10 30 30

Requires: Divine Mace +5, White Titanite and 200 souls per upgrade.

Occult Occult Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Occult Mace (White Titanite Chunk ×1) 126 136 D B 45 10 30 30
Occult Mace +1 (White Titanite Chunk ×1) 133 142 D B 45 10 30 30
Occult Mace +2 (White Titanite Chunk ×1) 141 149 D B 45 10 30 30
Occult Mace +3 (White Titanite Chunk ×2) 148 156 D B 45 10 30 30
Occult Mace +4 (White Titanite Chunk ×3) 156 163 D B 45 10 30 30
Occult Mace +5 (White Titanite Slab ×1) 163 170 D B 45 10 30 30

Requires: Standard Mace +5, Green Titanite and 200 souls per upgrade.

Fire Fire Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Fire Mace (Green Titanite Shard ×1) 118 118 45 10 30.0 30
Fire Mace +1 (Green Titanite Shard ×1) 127 127 45 10 30.3 30
Fire Mace +2 (Green Titanite Shard ×1) 136 136 45 10 30.6 30
Fire Mace +3 (Green Titanite Shard ×2) 145 145 45 10 30.9 30
Fire Mace +4 (Green Titanite Shard ×2) 154 154 45 10 31.2 30
Fire Mace +5 (Green Titanite Shard ×3) 163 163 45 10 31.5 30
Fire Mace +6 (Red Titanite Chunk ×1) 174 174 45 10 31.8 30
Fire Mace +7 (Red Titanite Chunk ×1) 185 185 45 10 32.1 30
Fire Mace +8 (Red Titanite Chunk ×2) 196 196 45 10 32.4 30
Fire Mace +9 (Red Titanite Chunk ×3) 207 207 45 10 32.7 30
Fire Mace +10 (Red Titanite Slab ×1) 218 218 45 10 33.0 30
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Fire Mace +5, Red Titanite and 200 souls per upgrade.

Chaos Chaos Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Chaos Mace (Red Titanite Chunk ×1) 142 163 45 10 30.0 30
Chaos Mace +1 (Red Titanite Chunk ×1) 150 172 45 10 30.6 30
Chaos Mace +2 (Red Titanite Chunk ×1) 158 182 45 10 31.2 30
Chaos Mace +3 (Red Titanite Chunk ×2) 165 191 45 10 31.8 30
Chaos Mace +4 (Red Titanite Chunk ×3) 173 200 45 10 32.4 30
Chaos Mace +5 (Red Titanite Slab ×1) 181 209 45 10 33.0 30
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Standard Mace +10, Titanite and 200 souls per upgrade.

Lightning Lightning Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Lightning Mace (Titanite Chunk ×1) 163 163 45 10 30 30.0
Lightning Mace +1 (Titanite Chunk ×1) 176 176 45 10 30 32.4
Lightning Mace +2 (Titanite Chunk ×1) 189 189 45 10 30 34.8
Lightning Mace +3 (Titanite Chunk ×2) 202 202 45 10 30 37.2
Lightning Mace +4 (Titanite Chunk ×3) 214 214 45 10 30 39.6
Lightning Mace +5 (Titanite Slab ×1) 227 227 45 10 30 42.0

Scaling Percentage Values[]

The following chart lists the scaling percentages when this weapon is fully upgraded. Be advised that:

  • Scaling letters are not an accurate indicator of how a weapon scales, players should look at the percentage scaling of a weapon.
  • Magic and Enchanted upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Intelligence scaling.
  • Divine and Occult upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Faith scaling. Divine adds Divine Auxiliary and Occult adds Occult Auxiliary secondary damage types.
  • Fire, Chaos, and Lightning upgrade paths remove all stat scaling and splits damage between two types. Chaos path adds Humanity Scaling.
  • Raw upgrade path caps at Weapon Level 10 while drastically reducing physical damage scaling and adding slightly more base damage.
  • Crystal upgrade path dramatically increases the base damage of weapons while rendering them unable to be repaired.
  • For PvE purposes all weapons will be better on the Standard Upgrade path to +15. This is because the Split Damage of elementally infused weapons is not added together. The values are reduced separately when going through enemy defenses leading to less damage in practice due to the values of each damage type being smaller.
  • To learn more about how damage is calculated visit the Damage Calculation page.
Upgrade Path Strength
Para str large
Dexterity
Para dex large
Intelligence
Para int large
Faith
Para faith large
Standard +15
Upgrade Standard+11
88% - - -
Raw +5
Upgrade Raw
66% - - -
Crystal +5
Upgrade Crystal
88% - - -
Magic +10
Upgrade Magic+6
25% - 63% -
Enchanted +5
Upgrade Enchanted
18% - 62% -
Divine +10
Upgrade Divine+6
34% - - 63%
Occult +5
Upgrade Occult
32% - - 74%
Fire +10
Upgrade Fire+6
All stat scaling bonuses removed, Fire Damage added
Chaos +5
Upgrade Chaos
All stat scaling bonuses removed, Fire Damage added, scales off held Humanity up to 10
Lightning +5
Upgrade Lightning
All stat scaling bonuses removed, Lightning Damage added


Gallery[]