- 1 Offense
- 1.1 Lightning Attack
- 1.2 Lightning Attack Bonus
- 1.3 Lightning weapons
- 1.4 Boosting Lightning Damage
- 1.5 Lightning augmentation and consumables
- 2 Lightning Defense
- 3 Infusion
- 4 Enemies
Lightning Attack Bonus
The Lightning Attack Bonus (abbreviated as Lightning BNS in-game) determines the extra damage gained with Lightning scaling weapons, casting tool and Miracles. For weapons, this bonus value is expressed as blue text alongside the base attack value on the Equipment Status screen in-game.
The Lightning Attack Bonus value is determined by the Faith stat. This value is then multiplied by the Lightning scaling weapon or casting tool's Lightning scaling stat, then added to the attack rating along with any other scaling. In order to continually increase Lightning Attack Bonus, Faith needs to be leveled up. Diminishing returns begin at 40 Faith, and becomes worse after 50. Lightning Attack Bonus caps at 200 points, when Faith is at 99.
Boosting Lightning Damage
There are two rings that can grant a bonus to Lightning Attack when worn.
The bonus granted from the Lightning Clutch Ring can boost the Lightning Attack value for both Miracles (via the casting tool) and Lightning weapons, but reduced physical defenses. The Lightning bonus amount can vary depending on what type of casting tool or Lightning weapon or is equipped, be it innate Lightning, infused Lightning or both. The Sun Seal grants a flat 5% boost to offensive Miracles only. Both of these items can be worn together, which stacks the bonus.
Ring depicting a hand grasping a stone. Increases lightning attack, but reduces physical defense. The origin of this ring is unknown, but its design suggests one of the darker deities. Effective use of this ring requires skill on the part of the wearer.
|Variable - see page|
Ring of the Heirs to the Sun covenant. Slightly increases miracle attack power. Worship of the sun, now a lost belief, was once widespread amongst great warriors. Members of this covenant can leave their golden signs to be more easily summoned to join brethren in jolly cooperation.
|+5% boost to Miracles|
Lightning augmentation and consumables
The damage of both of these buffs does not scale with the Lightning Attack Bonus, rather applies a flat bonus based on the weapon's original Lightning Damage (WoLD), if any. If the weapon bears an innate Lightning effect, the Lightning damage value is boosted. The duration of Sunlight Blade is however dependent on the Faith stat. Applying Lightning buffs result in the weapon taking on a yellow glow.
Arrows and bolts laced with Lightning deal a flat Lightning Damage value, plus their physical damage. Arrows and bolts can be purchased from Chancellor Wellager, while Great Arrows can be purchased Royal Sorcerer Navlaan.
Lightning Defense (abbreviated as Lightning DEF in-game) governs how robust the player is against Lightning-based attacks.
Innate Lightning Defense describes the value of the players Lightning Defense when not influenced by any outside factors, such as armor, spells, or consumables. A hidden Lightning Defense stat of 100 points is always granted, regardless of character class. Lightning Defense can be increased incrementally through leveling Faith. For example, if Faith is at 50, Lightning Defense will be set to 170 points. Innate Lightning Defense caps at 200 points, when Faith is at 99.
Lightning Defense cap
Total Lightning Defense is capped at 890 points. Combined with the hidden stat of 100 points, Lightning Defense can reach a maximum of 990 points. Since 1000 points of any magical or elemental defense equals immunity, Lightning Damage cannot be completely nullified, with the exception of blocking with a shield. For information on how to achieve this cap, see this section.
Armor and shields
Various armor pieces grant varying levels of Lightning Defense. The following armor table shows the armor pieces which grant the highest possible Lightning Defense, for each body part.
Shields will only block Lightning attacks if the player is actively blocking. Merely equipping the shield does not count towards defense. The Lightning Defense value on shields is expressed as a percentage in-game, as opposed to points on armor. The following shields table shows all shields that grant at least 75% reduction.
Items and spells
Certain defensive spells can increase Lightning Defense, with varying results, but they cannot be stacked with each other. Only one spell can be active at a time. Small Yellow Burrs are consumable items that can be purchased from Rosabeth of Melfia for 1200 souls each. Small Yellow Burrs cannot be stacked with any of the defensive spells either. Consuming a Small Yellow Burr will remove the Lightning Defense provided by the spell, and apply the Small Yellow Burr defense value.
Only two rings provide Lightning Defense. Both can be worn together, granting a maximum of 270 Lightning Defense, at the highest item level. Like all other rings, duplicate rings cannot be worn simultaneously.
Overall Lightning Defense can be reduced on the player or enemies if they are soaked wet or standing in water. Being wet is a status effect that lasts for a few moments, depending on how much water the player is covered in. It can occur by simply stepping in water, rolling through pots of water pots or by wearing the Pharros Mask. Other methods of reducing defense include equipping certain weapons that have this negative effect.
Achieving the cap
|Hidden Dark DEF Stat||100|
|Archdrake Helm +10||51|
|Black Witch Robe +5||126|
|Black Witch Gloves +5||45|
|Saint's Trousers +5||70|
|Great Magic Barrier||250|
|Thunder Quartz Ring||150|
In practice, raising Lightning Defense to ~990 (or 99%) is achievable by combining several pieces of gear - albeit temporarily as a spell is required. This can be useful in situations when facing enemies who deal very high levels of Lightning Damage.
This table illustrates how the cap can be reached using a combination of gear with high resistance, however other methods using a combination different armor, spells or items is certainly possible.
Note that the table does not take into account the player's displayed innate Lightning DEF, which is a variable (between 0 - 200) based on the Faith stat.
- Uninfused weapons imbued with Lightning gain a fixed Lightning Damage value (which scales with the Lightning Attack Bonus), but the base physical damage is lowered by 30%, as is the base scaling. For example, if a regular weapon that deals 100 physical damage is infused with Lightning, its stats switch over to 70 physical damage and 70 Lightning Damage.
- Weapons with innate Lightning Damage gain an additional Lightning scaling and a 44% damage increase to Lightning, but the base physical damage is lowered by 5%, as is the current scaling.
- Shields gain additional Lightning resistance while lowering other resistances.
The following is a breakdown of enemies and bosses information relating to Lightning damage and resistance. While the Lightning resistances stated for enemies are the default values, they may appear lower in-game if the enemy comes into contact with water or rain.
Enemies who deal Lightning Damage
|Magical and Elemental Effects|
|Magic • Dark • Fire • Lightning|
|Bleed • Poison|