- For this subject in Dark Souls III, see Infusion (Dark Souls III).
Infusion is a process/mechanic that adds/changes damage types, scaling and damage reduction percentages for Weapons, Shields, Staves, and Sacred Chimes.
Availability[]
Infusion becomes available through Steady Hand McDuff in The Lost Bastille after giving him the Dull Ember found in Iron Keep.
Scholar of the First Sin[]
Infusion becomes available after defeating The Pursuer in Forest of Fallen Giants and retrieving the Dull Ember from a chest after traveling to the Lost Bastille bonfire "A Tower Apart" by interacting with the bird's nest directly after the boss fight. McDuff is still in his old location.
Types[]
Infusion | Stone | Description |
---|---|---|
Magic |
Faintstone |
Adds Magic Damage to weapon and scaling with Magic Bonus (Intelligence). |
Fire |
Firedrake Stone |
Adds Fire Damage to weapon and scaling with Fire Bonus (Intelligence and Faith) |
Lightning |
Boltstone |
Adds Lightning Damage to weapon and scaling with Lightning Bonus (Faith). |
Dark |
Darknight Stone |
Adds Dark Damage to the weapon and scaling with Dark Bonus (Lower of Faith or Intelligence). |
Poison |
Poison Stone |
Adds Poison Damage to weapon and scaling with Poison Bonus (Dexterity and Adaptability). |
Bleed |
Bleed Stone |
Adds Bleed Damage to weapon and scaling with Bleed Bonus (Dexterity and Faith). |
Raw |
Raw Stone |
Reduces scaling and adds to Base Damage. |
Enchanted |
Magic Stone |
Adds physical damage that scales with Magic Bonus (Intelligence). |
Mundane |
Old Mundane Stone |
Greatly reduces Base Damage and adds Physical scaling that used the player's lowest stat. |
Reset | Palestone |
Removes infusion. |
Mechanics[]
There are weapons that take infusions very favorably and weapons that don't. Due to a lack of clear cut rules of how Infusions change the total AR of a weapon, here is a table with every weapon's AR for every possible infusion the weapon can have.
Innate Elements[]
Certain weapons bear innate elements. The following table is a breakdown:
Notes[]
- Infusion does not reduce the current upgrade level of the weapon.
- Infused weapons have a small icon in the corner of the weapon portrait which tells its element.
- Bleed, Bolt, Darknight, Faint, Firedrake, and Poison stones can be used to tailor resistances of shields.
- Staves can only be infused with Faintstones and Darknight Stones.
- Chimes can only be infused with Boltstones and Darknight Stones.
- Old Mundane Stone works best if the player character's stats are relatively even across the board (e.g. all stats 30).
- Daggers have nerfed Mundane Scaling values.
- Current patch weapons usually lose damage on Mundane and Enchanted, with few exceptions.