This is a list of all the icons that appear in Dark Souls and on this wiki.
Attack values determine how much base damage a weapon causes. The actual damage inflicted can be influenced by Parameter Bonuses.
|Amount of Physical damage inflicted|
|Amount of Magic damage inflicted|
|Amount of Fire damage inflicted|
|Amount of Lightning damage inflicted|
|Critical hit damage bonus|
Damage reduction values are displayed on weapons and shields and determine the percentage of damage mitigated when blocking. For example, a shield with 95% physical damage reduction taking 100 damage will block 95 damage and the user will take only 5 damage.
|Percentage of Physical damage reduction|
|Percentage of Magic damage reduction|
|Percentage of Fire damage reduction|
|Percentage of Lightning damage reduction|
|Stability (a higher number means less stamina drain when blocking a hit)|
Auxiliary weapon effectsEdit
Additional weapon effects
Attack type defenseEdit
|The amount of protection against Regular attacks|
|The amount of protection against Striking attacks|
|The amount of protection against Slashing attacks|
|The amount of protection against Thrusting attacks|
Elemental defense values appear on armor pieces and determine how much defense they provide to elemental based attacks.
|The amount of protection against Magic based attacks|
|The amount of protection against Fire based attacks|
|The amount of protection against Lighting based attacks|
Resistances are values that appear on armor pieces and determine bonus resistances.
|This value determines the character's Poise, or the ability to maintain one's offensive form while receiving attacks; the higher the number, the less likely one will be interrupted or staggered.|
|The amount of additional resistance to Bleed|
|The amount of additional resistance to Poison and Toxic|
|The amount of additional resistance to Curse|