
The High Wall of Lothric is a location in Dark Souls III.
Description[]
Accessible immediately after discovering Firelink Shrine, the High Wall serves as the perimeter of the city of Lothric, and will have the player navigating and fighting through its fortifications. The player begins at the summit of the wall, and will work their way downstairs until they reach the courtyards below.
Caution is highly advised when traversing the wall. Enemies are usually lying dormant or hidden behind walls and objects, ready to ambush the unwary. A wyvern appears early on, and will serve as a fire-breathing obstacle. Several Lothric Knights and a Winged Knight also patrol the area, and will prove to be formidable opponents for new players.
Towards the end of the area, the player will encounter High Priestess Emma, who grants them the Small Lothric Banner and Way of Blue covenant.
The area has two bosses: Vordt of the Boreal Valley, who guards the entrance to the Undead Settlement, and the Dancer of the Boreal Valley, who guards the entrance to Lothric Castle. Although the Dancer is intended to be fought much later in the game, players can face her early by killing Emma.
Lore[]
- Main article: Lothric
Adjacent locations[]
Bonfires[]
Characters[]
Enemies[]
Respawning[]
- Darkwraith
- Hollow Assassin
- Hollow Soldier
- Large Hollow Soldier
- Lothric Knight
- Praying Hollow Soldier
- Pus of Man
- Starved Hound
- Winged Knight
Non-respawning[]
- Crystal Lizard (×1)
- Lothric Wyvern
- Mimic (×1)
Bosses[]
Items[]
- Astora Straight Sword
- Battle Axe (Deep, drop: Mimic)
- Binoculars
- Black Firebomb (×3)
- Blue Tearstone Ring
- Broadsword
- Cell Key
- Claymore
- Club
- Ember (×3)
- Estus Shard
- Firebomb (x11)
- Fleshbite Ring+1 (NG+ and higher only)
- Green Blossom (×5)
- Gold Pine Resin (×2)
- Large Soul of a Deserted Corpse / Large Soul of a Proud Paladin (×3)
- Large Titanite Shard (drop: Lothric Wyvern)
- Longbow
- Lucerne
- Mail Breaker
- Rapier
- Raw Gem (drop: Crystal Lizard)
- Red Eye Orb (drop: Darkwraith)
- Refined Gem (drop: red-eyed Lothric Knight)
- Ring of Sacrifice
- Ring of the Evil Eye+2 (NG++ and higher only)
- Silver Eagle Kite Shield
- Soul of a Deserted Corpse / Soul of a Proud Paladin (×7)
- Standard Arrow (×12)
- Throwing Knife (×14)
- Titanite Shard (×3)
- Undead Hunter Charm (×2)
Trivia[]
- In the early demos, the High Wall of Lothric was named the "Wall of Lodeleth".[1]
- The building of the Grand Archives, when viewed from the High Wall, was radically altered between the early demos and the final game. It was much smaller in the demos and the two bridges were longer.[2]
- There is a dead Outrider Knight in the cell where the Darkwraith is found.
Notes[]
- Many enemies hide themselves in ambush in this level, mostly hanging out of sight behind a wall. The largest ambush is near the elevator which is a shortcut to the first bonfire of the area.
- In the room with the estus shard, it is possible to clear most of the room by dropping down to the lowest balcony above the floor (opposite the stairs; the entrance to the highest balcony is concealed by crates, as is the gap at the end of the balcony) and shooting them with archery. As there is a hole in the balcony opposite (connected to the stairs), there is no way for the hollows to get to your position.
- The Darkwraith found here is much stronger than the knights found in the level. He is also a large source of souls early on in the game. He can be killed quite easily by gaining his attention and then stepping on the elevator (making sure to hit the button) and riding it back up, letting him fall to his death in the shaft below. However, this method means that anything that he drops is permanently lost, though he does respawn every time the level is reloaded.
- This is the first level where a crossbow can be obtained; while crossbow-wielding hollows appeared in the previous level, they do not drop the weapon.
- After Vordt is slain, it is possible to walk out to the very edge of the cliff and see all but three areas in the base game that can be explored: the Undead Settlement, the Cathedral of the Deep, the Road of Sacrifices and the adjacent Farron Keep and swamp, Irithyll of the Boreal Valley and Anor Londo, and Archdragon Peak. The areas that cannot be seen are underground areas: Irithyll Dungeon and connected Profaned Capital, and the Catacombs of Carthus. One other, unknown, location is seen far off into the mountains, between the Settlement and the Cathedral: the size of a village or small town, with trees and buildings clearly seen.