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Not to be confused with the Heide Greatlance.

The Heide Lance is a lance in Dark Souls II.

In-Game Description

A lance originating in Heide. A special alloy makes it very durable.
The composition of the alloy of these lances remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar Bradden steel.
Lances are normally wielded by mounted knights , and it takes considerable training to handle one on the ground.

Availability[]

Acquired from the Heide Knight that's on the path leading to Drangleic Castle, just after the Shrine of Winter.

In Scholar of the First Sin, it is dropped by a Heide Knight in The Gutter, who also drops the Heide Knight Iron Mask.

Characteristics[]

The Heide Lance is a lance type weapon and its moveset contains only thrusting type attacks making it useful for corridors and narrow lanes. It is not the most damage efficient weapon until being fully upgraded, and its late position in the game means that the player may find more suitable weapons early on.

The Heide Lance, like other Heide weaponry, possesses lightning damage and scales with Faith.

Moveset[]

Attack Description
One-handed
Weak Attack
Standard slow thrust.
One-handed
Strong Attack
Running thrust that hits several times for low damage then hits once for large damage at the end of the animation.
Two-handed
Weak Attack
Same as the one-handed weak attack.
Two-handed
Strong Attack
Same as the one-handed strong attack.
Jump Attack Jumping vertical strike.
Running Attack A longer more powerful version of the one-handed strong attack.
Rolling Attack A short thrust
Two-handed
Rolling Attack
Another short thrust
Kick Standard guard break.
Left-handed
Weak Attack
Same as right hand.
Left-handed
Strong Attack
Same as right hand.

Upgrades[]

Standard Variation Base Values Scaling Percentages Damage Reduction
Heide Lance +0 (Twinkling Titanite) 153 60 (50%) C (10%) E (35%) C 40 10 30 30 30 10 10 10 10 15
Heide Lance +1 (Twinkling Titanite ×1) 168.4 68 (51%) C (10%) E (36%) C 40 10 30 30 30 10 10 10 10 15
Heide Lance +2 (Twinkling Titanite ×2) 183.8 76 (51.4%) C (10%) E (36.4%) C 40 10 30 30 30 10 10 10 10 15
Heide Lance +3 (Twinkling Titanite ×3) 199.2 84 (51.9%) C (10%) E (36.9%) C 40 10 30 30 30 10 10 10 10 15
Heide Lance +4 (Twinkling Titanite ×4) 214.6 92 (52.3%) C (10%) E (37.3%) C 40 10 30 30 30 10 10 10 10 15
Heide Lance +5 (Twinkling Titanite ×5) 230 100 (52.8%) C (10%) E (37.8%) C 40 10 30 30 30 10 10 10 10 15

Requires: Heide Lance, Faintstone and 2,000 souls for Infusion.

Magic Variation Base Values Scaling Percentages Damage Reduction
Magic Heide Lance +0 (Twinkling Titanite) 137.7 36 54 (28.1%) C (5.6%) E (24.5%) C (36.7%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15
Magic Heide Lance +1 (Twinkling Titanite ×1) 151.5 40.8 61.2 (28.6%) C (5.6%) E (25.1%) C (37.7%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15
Magic Heide Lance +2 (Twinkling Titanite ×2) 165.4 45.6 68.4 (28.9%) C (5.6%) E (25.5%) C (38.2%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15
Magic Heide Lance +3 (Twinkling Titanite ×3) 179.2 50.4 75.6 (29.1%) C (5.6%) E (25.8%) C (38.7%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15
Magic Heide Lance +4 (Twinkling Titanite ×4) 193.1 55.2 82.8 (29.4%) C (5.6%) E (26.1%) C (39.1%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15
Magic Heide Lance +5 (Twinkling Titanite ×5) 207 60 90 (29.7%) C (5.6%) E (26.4%) C (39.6%) C 37.91 26.66 27.91 27.91 27.91 7.91 7.91 7.91 7.91 15

Requires: Heide Lance, Firedrake Stone and 2,000 souls for Infusion.

Fire Variation Base Values Scaling Percentages Damage Reduction
Fire Heide Lance +0 (Twinkling Titanite) 137.7 36 54 (28.1%) C (5.6%) E (24.5%) C (36.7%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15
Fire Heide Lance +1 (Twinkling Titanite ×1) 151.5 40.8 61.2 (28.6%) C (5.6%) E (25.1%) C (37.7%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15
Fire Heide Lance +2 (Twinkling Titanite ×2) 165.4 45.6 68.4 (28.9%) C (5.6%) E (25.5%) C (38.2%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15
Fire Heide Lance +3 (Twinkling Titanite ×3) 179.2 50.4 75.6 (29.1%) C (5.6%) E (25.8%) C (38.7%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15
Fire Heide Lance +4 (Twinkling Titanite ×4) 193.1 55.2 82.8 (29.4%) C (5.6%) E (26.1%) C (39.1%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15
Fire Heide Lance +5 (Twinkling Titanite ×5) 207 60 90 (29.7%) C (5.6%) E (26.4%) C (39.6%) C 37.91 7.91 46.66 27.91 27.91 7.91 7.91 7.91 7.91 15

Requires: Heide Lance, Boltstone and 2,000 souls for Infusion.

Lightning Variation Base Values Scaling Percentages Damage Reduction
Lightning Heide Lance +0 (Twinkling Titanite) 146.8 86.4 (30%) C (6%) E (58.8%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15
Lightning Heide Lance +1 (Twinkling Titanite ×1) 161.6 97.9 (30.5%) C (6%) E (60.3%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15
Lightning Heide Lance +2 (Twinkling Titanite ×2) 176.4 109.4 (30.8%) C (6%) E (61.2%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15
Lightning Heide Lance +3 (Twinkling Titanite ×3) 191.2 120.9 (31.1%) C (6%) E (61.9%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15
Lightning Heide Lance +4 (Twinkling Titanite ×4) 206 132.4 (31.4%) C (6%) E (62.6%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15
Lightning Heide Lance +5 (Twinkling Titanite ×5) 220.8 144 (31.6%) C (6%) E (63.4%) C 39.16 9.16 29.16 36.66 29.16 9.16 9.16 9.16 9.16 15

Requires: Heide Lance, Darknight Stone and 2,000 souls for Infusion.

Dark Variation Base Values Scaling Percentages Damage Reduction
Dark Heide Lance +0 (Twinkling Titanite) 137.7 54 36 (28.1%) C (5.6%) E (36.7%) C (24.5%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15
Dark Heide Lance +1 (Twinkling Titanite ×1) 151.5 61.2 40.8 (28.6%) C (5.6%) E (37.7%) C (25.1%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15
Dark Heide Lance +2 (Twinkling Titanite ×2) 165.4 68.4 45.6 (28.9%) C (5.6%) E (38.2%) C (25.5%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15
Dark Heide Lance +3 (Twinkling Titanite ×3) 179.2 75.6 50.4 (29.1%) C (5.6%) E (38.7%) C (25.8%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15
Dark Heide Lance +4 (Twinkling Titanite ×4) 193.1 82.8 55.2 (29.4%) C (5.6%) E (39.1%) C (26.1%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15
Dark Heide Lance +5 (Twinkling Titanite ×5) 207 90 60 (29.7%) C (5.6%) E (39.6%) C (26.4%) C 37.91 7.91 27.91 27.91 46.66 7.91 7.91 7.91 7.91 15

Requires: Heide Lance, Poison Stone and 2,000 souls for Infusion.

Poison Variation Base Values Scaling Percentages Damage Reduction
Poison Heide Lance +0 (Twinkling Titanite) 137.7 54 96 (28.1%) C (5.6%) E (39.3%) C (15%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15
Poison Heide Lance +1 (Twinkling Titanite ×1) 151.5 61.2 100.8 (28.6%) C (5.6%) E (40.4%) C (15.1%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15
Poison Heide Lance +2 (Twinkling Titanite ×2) 165.4 68.4 105.6 (28.9%) C (5.6%) E (40.9%) C (15.2%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15
Poison Heide Lance +3 (Twinkling Titanite ×3) 179.2 75.6 110.4 (29.1%) C (5.6%) E (41.4%) B (15.2%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15
Poison Heide Lance +4 (Twinkling Titanite ×4) 193.1 82.8 115.2 (29.4%) C (5.6%) E (42%) B (15.3%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15
Poison Heide Lance +5 (Twinkling Titanite ×5) 207 90 120 (29.7%) C (5.6%) E (42.4%) B (15.4%) 37.91 7.91 27.91 27.91 27.91 26.66 7.91 7.91 7.91 15

Requires: Heide Lance, Bleed Stone and 2,000 souls for Infusion.

Bleed Variation Base Values Scaling Percentages Damage Reduction
Bleed Heide Lance +0 (Twinkling Titanite) 137.7 54 96 (28.1%) C (5.6%) E (39.3%) C (15%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15
Bleed Heide Lance +1 (Twinkling Titanite ×1) 151.5 61.2 100.8 (28.6%) C (5.6%) E (40.4%) C (15.1%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15
Bleed Heide Lance +2 (Twinkling Titanite ×2) 165.4 68.4 105.6 (28.9%) C (5.6%) E (40.9%) C (15.2%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15
Bleed Heide Lance +3 (Twinkling Titanite ×3) 179.2 75.6 110.4 (29.1%) C (5.6%) E (41.4%) B (15.2%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15
Bleed Heide Lance +4 (Twinkling Titanite ×4) 193.1 82.8 115.2 (29.4%) C (5.6%) E (42%) B (15.3%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15
Bleed Heide Lance +5 (Twinkling Titanite ×5) 207 90 120 (29.7%) C (5.6%) E (42.4%) B (15.4%) 37.91 7.91 27.91 27.91 27.91 7.91 26.66 7.91 7.91 15

Requires: Heide Lance, Raw Stone and 2,000 souls for Infusion.

Raw Variation Base Values Scaling Percentages Damage Reduction
Raw Heide Lance +0 (Twinkling Titanite) 175.9 69 (12.5%) E (2.5%) E (26.3%) D 40 10 30 30 30 10 10 10 10 15
Raw Heide Lance +1 (Twinkling Titanite ×1) 193.6 78.2 (12.8%) E (2.5%) E (27%) D 40 10 30 30 30 10 10 10 10 15
Raw Heide Lance +2 (Twinkling Titanite ×2) 211.3 87.4 (12.9%) E (2.5%) E (27.3%) D 40 10 30 30 30 10 10 10 10 15
Raw Heide Lance +3 (Twinkling Titanite ×3) 229 96.6 (13%) E (2.5%) E (27.7%) D 40 10 30 30 30 10 10 10 10 15
Raw Heide Lance +4 (Twinkling Titanite ×4) 246.7 105.8 (13.1%) E (2.5%) E (28%) D 40 10 30 30 30 10 10 10 10 15
Raw Heide Lance +5 (Twinkling Titanite ×5) 264.5 115 (13.2%) E (2.5%) E (28.3%) D 40 10 30 30 30 10 10 10 10 15

Requires: Heide Lance, Magic Stone and 2,000 souls for Infusion.

Enchanted Variation Base Values Scaling Percentages Damage Reduction
Enchanted Heide Lance +0 (Twinkling Titanite) 153 60 (17.5%) E (3.5%) E (17.5%) E (17.5%) 40 10 30 30 30 10 10 10 10 15
Enchanted Heide Lance +1 (Twinkling Titanite ×1) 168.4 68 (17.9%) E (3.5%) E (18%) E (18%) 40 10 30 30 30 10 10 10 10 15
Enchanted Heide Lance +2 (Twinkling Titanite ×2) 183.8 76 (18%) E (3.5%) E (18.2%) E (18.2%) 40 10 30 30 30 10 10 10 10 15
Enchanted Heide Lance +3 (Twinkling Titanite ×3) 199.2 84 (18.2%) E (3.5%) E (18.5%) E (18.5%) 40 10 30 30 30 10 10 10 10 15
Enchanted Heide Lance +4 (Twinkling Titanite ×4) 214.6 92 (18.3%) E (3.5%) E (18.7%) E (18.7%) 40 10 30 30 30 10 10 10 10 15
Enchanted Heide Lance +5 (Twinkling Titanite ×5) 230 100 (18.5%) E (3.5%) E (18.9%) E (18.9%) 40 10 30 30 30 10 10 10 10 15

Requires: Heide Lance, Old Mundane Stone and 2,000 souls for Infusion.

Mundane Variation Base Values Scaling Percentages Damage Reduction
Mundane Heide Lance +0 (Twinkling Titanite) 76.5 30 D E (17.5%) E (100%) 40 10 30 30 30 10 10 10 10 15
Mundane Heide Lance +1 (Twinkling Titanite ×1) 84.2 34 D E (18%) E (100%) 40 10 30 30 30 10 10 10 10 15
Mundane Heide Lance +2 (Twinkling Titanite ×2) 91.9 38 D E (18.2%) E (100%) 40 10 30 30 30 10 10 10 10 15
Mundane Heide Lance +3 (Twinkling Titanite ×3) 99.6 42 D E (18.5%) E (100%) 40 10 30 30 30 10 10 10 10 15
Mundane Heide Lance +4 (Twinkling Titanite ×4) 107.3 46 D E (18.7%) E (100%) 40 10 30 30 30 10 10 10 10 15
Mundane Heide Lance +5 (Twinkling Titanite ×5) 115 50 D E (18.9%) E (100%) 40 10 30 30 30 10 10 10 10 15

Gallery[]

Lances
Chariot LanceGrand LanceHeide GreatlanceHeide LanceRampart Golem Lance