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Not to be confused with the Healing mechanic.
For the Dark Souls II variant, see Heal (Dark Souls II).
For the Dark Souls III variant, see Heal (Dark Souls III).

Heal is a miracle in Dark Souls.

In-Game Description

Elementary miracle cast by clerics. Restores HP.
To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. Heal is the shortest of such miraculous tales.

Availability

General Information

Heal recovers a moderate amount of HP, that is 3x the MagAdjust of the equipped talisman. Somewhat long casting time with distinctive animation and sound.

Heal benefits from miracle synergy, healing 8.3% more HP than normal with synergy boosting and 16.6% more HP with double synergy.

Overview

In PvE, Heal is most commonly used to supplement Estus, especially as an alternative heal in situations when the player is not in danger. In PvP, Heal is popular among invading phantoms that don't use Estus and would or could not use humanity for healing.

Great Heal is the next miracle in the line of healing miracles, healing more HP with the same casting time. However, it has fewer casts, so Heal may be the superior choice for patching up lesser amounts of damage, and gives players greater control over how much HP they want for regeneration.

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