Fire Whip has 80 "units" per slot; each cast uses 21 of these units. Fire Whip may be cancelled or interrupted, which will result in only a portion of these 21 units being used. Casting Fire Whip at less than 21 units left will result in a reduced version of the spell.
Casting Fire Whip causes a fairly short-range spray of fire to emit from the player, dealing fire damage for 2.6 times the flame's maguc adjust to anything it touches. Fire Whip may hit multiple times. It has minor starting lag.
Fire Whip is surpassed by Chaos Fire Whip; however, it requires half the amount of Attunement slots and so may remain viable even in the late-game.
Fire Whip is semi-popular in PvP due to its high damage. No other pyromancy barring Chaos Fire Whip and the variants of Firestorm deal quite as much damage per second as Fire Whip, making it an excellent pyromancy to use against staggered or distracted opponents. It may be tricky to use against a mobile opponent, though.
|Acid Surge • Black Flame • Chaos Fire Whip • Chaos Storm • Combustion • Fire Orb • Fire Surge • Fire Tempest • Fire Whip • Fireball • Firestorm • Flash Sweat • Great Chaos Fireball • Great Combustion • Great Fireball • Iron Flesh • Poison Mist • Power Within • Toxic Mist • Undead Rapport|