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[[File:Stamina Icon.png]] Stamina is represented by the green bar on the top left corner of the screen. One large chunk of the bar is approximately 28.57 stamina. Actions such as dashing and attacking reduce stamina which after a brief pause begins regenerating. If the player runs out of stamina, they temporarily cannot attack or dash. |
[[File:Stamina Icon.png]] Stamina is represented by the green bar on the top left corner of the screen. One large chunk of the bar is approximately 28.57 stamina. Actions such as dashing and attacking reduce stamina which after a brief pause begins regenerating. If the player runs out of stamina, they temporarily cannot attack or dash. |
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− | If a character is blocking and a blow exceeds the amount of stamina needed to absorb the damage, that character is then staggered, left wide open, and takes the excess damage. This mechanic is dependent on [[stability]]. |
+ | If a character is blocking and a blow exceeds the amount of stamina needed to absorb the damage, that character is then staggered, left wide open, and takes the excess damage. This mechanic is dependent on [[Stability|stability]]. |
Stamina is capped at 160, which is reached at level 40 endurance; further levels do not increase stamina. Stamina can also be increased by the [[Ring of Favor and Protection]], even if the 40 endurance cap has been reached. |
Stamina is capped at 160, which is reached at level 40 endurance; further levels do not increase stamina. Stamina can also be increased by the [[Ring of Favor and Protection]], even if the 40 endurance cap has been reached. |