- Not to be confused with Divine (upgrade path).
- "Divine weapons are for Undead hunting. Use against Undead and the pawns of necromancers."
- — Divine Ember
Divine, also known as Holy, is an Auxiliary Effect in Dark Souls.
General information[]
Divine is an effect possessed by specific weapons that can be attained by either upgrading a weapon down the Divine Upgrade Path or using one that is innately imbued.
Ascension is achieved through Andre of Astora, a Standard +5 Weapon, the Divine Ember for initial ascension, and the Large Divine Ember for further upgrading.
Effects[]
A Divine infusion adds Magic damage to any given weapon as well as the Divine auxiliary effect. It also adds Faith scaling to weapons, while reducing Strength and Dexterity scaling.
The Divine Auxiliary Effect allows one to prevent Skeletons in The Catacombs and Tomb of the Giants from being resurrected. Without a Divine weapon, they will continually reanimate unless the Necromancer of the area is killed.[note 1] Weapons with the Divine effect can also cause extra damage to specific enemies.
Note that the Divine auxiliary effect, much like Occult, is NOT a separate damage type like Fire or Magic, but rather a multiplier which increases any damage done by a weapon against the aforementioned enemies. For example: A weapon with 200 damage, and a Divine multiplier of 120 will do 1.2x the amount of damage the weapon would've done against regular enemies, and will thus end up dealing 240. [130 -> 1.3x, 140 -> 1.4x, and so on]
Lore[]
Divine weapons are used primarily by The Way of White for hunting the Undead; specifically, the walking Skeletons animated by Gravelord Nito and the Necromancers which can be found in the Catacombs. When fully upgraded, they are said to be as powerful as the weapons of the Gods.[1] Despite most items descriptions claiming that Divine or Blessed weapons are effective against the Undead, this is exclusively true for the various Skeleton enemies as regular Hollow undead enemies remain unaffected by them, implying a difference between both forms of Undead.
A possible interpretation of this could be that Divine weapons are used to simply expel necromantic holds from animated bodies, making them useless against the enigmatic Undead Curse.
Other weapons' item descriptions, such as Grant, claim to strike harder against the Dark and its servants, which vaguely implies a connection between the power of necromancy to the power of the Abyss. However only the True Greatsword of Artorias is confirmed to deal extra damage to only the Darkwraith Knights.
Weapons[]
The following is a list of weapons that are innately imbued with the Divine Auxiliary Effect.
Enemies[]
Like the Occult Auxiliary Effect, the Divine Auxiliary Effect causes weapons to do more damage to specific enemies that are vulnerable to it.[note 2]
There are no bosses in Dark Souls that are weak to the Divine auxiliary effect.
Enemies[]
- Baby Skeleton
- Bone Tower
- Giant Skeleton
- Skeletal Beast
- Skeleton
- Wheel Skeleton
- Crow Demon
- Mass of Souls
See also[]
References[]
- ↑ Large Divine Ember description
Footnotes[]
- ↑ This applies only to those encountered in The Catacombs. Those found in the Tomb of the Giants possess no Necromancer overlord. Instead, Gravelord Nito fills this role.
- ↑ Testing is ongoing.