Dark Souls Wiki
Dark Souls Wiki
m (→‎Reception: regarding the aggregate scores, i took chose the one for the platform of the highest rating because platforms that receive lower rating is usually due to some technical problems rather than design problems.)
Tags: Visual edit apiedit
(Added a section on the reception of the game. Aggregate scores mentioned are from Metacritic and whatoplay.com.)
Tag: Visual edit
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{{GameInfobox
 
{{GameInfobox
|image = [[File:Dark Souls III cover art.jpg‎|250px]]
+
|image = Dark Souls III cover art.jpg‎
 
|developer = [[From Software]]<br />[[Hidetaka Miyazaki]] ([[Wikipedia:Game director|director]])
 
|developer = [[From Software]]<br />[[Hidetaka Miyazaki]] ([[Wikipedia:Game director|director]])
 
|publisher = [[Wikipedia:Bandai Namco|Bandai Namco]]
 
|publisher = [[Wikipedia:Bandai Namco|Bandai Namco]]
|engine = Bloodborne Engine
+
|engine =
 
|release = March 24th, 2016 (Japan)<br />April 12th, 2016 (worldwide)
 
|release = March 24th, 2016 (Japan)<br />April 12th, 2016 (worldwide)
 
|genre = [[Wikipedia:Action role-playing game|Action role-playing]]
 
|genre = [[Wikipedia:Action role-playing game|Action role-playing]]
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==Plot==
 
==Plot==
Set in the [[Lothric|Kingdom of Lothric]], the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the age of fire and those branded with the Dark Sign as with previous iterations of the series. To survive this event the player character must face the [[Lords of Cinder]], previous heroes who linked the fire, as the cycle of Light and Dark continues and no matter what you do, darkness will return and repeat itself forever.
+
Set in the [[Kingdom of Lothric]], the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the [[Age of Fire]] and those branded with the [[Darksign (Dark Souls III)|Darksign]] as with previous iterations of the series. To survive this event, the player character must face the [[Lords of Cinder]], previous heroes who linked [[First Flame|the fire]], as the cycle of Light and [[The Dark|Dark]] continues and no matter what you do, darkness will return and repeat itself forever.
   
 
==Gameplay==
 
==Gameplay==
 
Similar to ''[[Dark Souls II]]'', fast travel is available from the beginning of the game provided the player character places the [[Coiled Sword]] at [[Firelink Shrine (Dark Souls III)|Firelink Shrine]].
 
Similar to ''[[Dark Souls II]]'', fast travel is available from the beginning of the game provided the player character places the [[Coiled Sword]] at [[Firelink Shrine (Dark Souls III)|Firelink Shrine]].
   
Players are able to reallocate stat points as well as reconfigure character creation at the Rosaria's Bedchamber bonfire in the [[Cathedral of the Deep]] up to five times per play through.
+
Players are able to reallocate [[Stats (Dark Souls III)|stat]] points as well as reconfigure [[character creation]] at the [[Rosaria's Bed Chamber]] [[Bonfire (Dark Souls III)|bonfire]] in the [[Cathedral of the Deep]] up to five times per playthrough.
   
'''New Game Plus''' makes a return. After the player has finished the game, the player has a choice to begin a new game immediately or at a later time via the bonfire in [[Firelink Shrine (Dark Souls III)|Firelink Shrine]]. New Game Plus is optional. Players will retain all equipment, upgraded character attributes, and consumables with the exception to keys. The game's difficulty is increased each subsequent play though up to new game plus seven.
+
[[New Game Plus (Dark Souls III)|New Game Plus]] makes a return. After the player has finished the game, they have a choice to begin a new game immediately or at a later time via the bonfire in [[Firelink Shrine (Dark Souls III)|Firelink Shrine]]. New Game Plus is optional. Players will retain all [[Equipment (Dark Souls III)|equipment]], upgraded character attributes, and [[Items (Dark Souls III)|consumables]] with the exception of [[Key Items (Dark Souls III)|keys]]. The game's difficulty is increased each subsequent playthrough up to NG+7.
   
  +
'''[[Weapons (Dark Souls II)|Weapon]] Degradation''' is almost non-existent.
'''Durability''' is a balance between the first two games.
 
   
The '''Summoning and Cooperative Play''' system from the first two games remains for the third installment.
+
The '''[[Cooperative Gameplay (Dark Souls III)|Summoning and Cooperative Play]]''' system from the first two games remains for the third installment.
   
In addition, the game offers a Co-op code system where you can input a code under the network tab in the options menu. This Code bypasses all cooperative gameplay mechanics to play with friends. During this session, weapons from more powerful players are scaled down to match the lower level cooperators weapon enhancement. This is intended to balance cooperative play.
+
In addition, the game offers a Co-op code system where you can input a code under the network tab in the options menu. This code bypasses all cooperative gameplay mechanics to play with friends. During this session, weapons from more powerful players are scaled down to match the lower level cooperator's weapon enhancement. This is intended to balance cooperative play.
   
[[Illusory Wall|Illusory Walls]]<ref>http://www.gameinformer.com/b/features/archive/2015/09/08/dark-souls-iii-what-s-in-what-s-out.aspx</ref> also remain.
+
[[Illusory Wall (Dark Souls III)|Illusory Walls]] also remain.<ref>[http://www.gameinformer.com/b/features/archive/2015/09/08/dark-souls-iii-what-s-in-what-s-out.aspx New Details On What's Returning For Dark Souls III]</ref>
   
A Focus Points system (or FP), similar to the one found in ''[[Demon's Souls]]'', has been added which governs [[skill]]s and '''Spell Casting'''. The '''FP''' bar can be refilled by resting at a [[Bonfire (Dark Souls III)|bonfire]] or by drinking from the [[Ashen Estus Flask]].
+
A Focus Points system (or FP), similar to the one found in ''[[Demon's Souls]]'', has been added which governs [[skill]]s and '''[[Spells (Dark Souls III)|Spell]] Casting'''. The '''FP''' bar can be refilled by resting at a [[Bonfire (Dark Souls III)|bonfire]] or by drinking from the [[Ashen Estus Flask]].
   
An [[Ember]] system, similar to the [[Humanity Mechanic|humanity mechanic]] from the first game, replaces the Human Effigy. The player becomes kindled by consuming an Ember. This increases the player character's [[HP (Dark Souls III)|health]] by 30% and allows them to summon other players to their world. This is similar to the Soul/Body Form system of ''Demon's Souls''.
+
An [[Host of Embers|Ember]] system, similar to the [[humanity mechanic]] from the first game, replaces the [[Human Effigy]] of the second game. The character becomes kindled by consuming an Ember which increases the player character's [[Hit Points (Dark Souls III)|health]] by 30% and allows them to summon other players to their world. This is similar to the Soul/Body Form system of ''Demon's Souls''.
   
Players may be invaded while "Enkindled" if the area boss has not been defeated. However, certain hostile summon signs may be present while enkindled in worlds where the area boss has been defeated. It is also possible to be invaded by the [[Watchdogs of Farron]] on the [[Road of Sacrifices]] while un-kindled.
+
Players may be [[Dark Spirit (Dark Souls III)|invaded]] while "Enkindled" if the area [[Boss (Dark Souls III)|boss]] has not been defeated. However, certain hostile summon signs may be present while enkindled in worlds where the area boss has been defeated. It is also possible to be invaded by the [[Watchdogs of Farron]] on the [[Road of Sacrifices]] while un-kindled.
   
 
==Reception==
 
==Reception==
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|Metacritic
 
|Metacritic
 
|89/100
 
|89/100
  +
|-
  +
|Whatoplay
  +
|8.96/10 (PC)<ref>[https://whatoplay.com/pc/dark-souls-3/ playscore for Dark Souls III on PC], ''whatoplay.com'', Retrieved April 14, 2020</ref>9.10/10 (PS4)<ref>[https://whatoplay.com/ps4/dark-souls-3/ playscore for Dark Souls III on PS4], ''whatoplay.com'', Retrieved April 14, 2020</ref>
  +
  +
8.52/10 (XO) <ref>[https://whatoplay.com/xbox-one/dark-souls-3/ playscore for Dark Souls III on Xbox One], ''whatoplay.com'', Retrieved April 14, 2020</ref>
 
|}
 
|}
   
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Dark Souls 3 - E3 screenshot 2 1434385705.jpg
 
Dark Souls 3 - E3 screenshot 2 1434385705.jpg
 
Dark Souls 3 - E3 screenshot 1 1434385700.jpg
 
Dark Souls 3 - E3 screenshot 1 1434385700.jpg
DS3-20.jpg|Dancer of the Frigid Valley
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DS3-20.jpg|[[Dancer of the Frigid Valley]]
 
DS3-131.jpg
 
DS3-131.jpg
 
DS3-18.jpg
 
DS3-18.jpg
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Dark Souls 3 - E3 artworks 2.jpg|[[Cemetery of Ash]]
 
Dark Souls 3 - E3 artworks 2.jpg|[[Cemetery of Ash]]
 
Dark Souls 3 - E3 artworks.jpg|[[High Wall of Lothric]]
 
Dark Souls 3 - E3 artworks.jpg|[[High Wall of Lothric]]
11836746 915985005141211 1968398882174124536 n.jpg|[[Classes (Dark Souls III)|Knight]] class
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11836746 915985005141211 1968398882174124536 n.jpg|[[Knight (Dark Souls III)|Knight]] [[Classes (Dark Souls III)|class]]
 
DS3-15.jpg|[[Boreal Outrider Knight]]
 
DS3-15.jpg|[[Boreal Outrider Knight]]
 
DS3-14.jpg|[[Cathedral of the Deep]]
 
DS3-14.jpg|[[Cathedral of the Deep]]
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waxlady-noscale.jpg|[[Grand Archives Scholar]]
 
waxlady-noscale.jpg|[[Grand Archives Scholar]]
 
oddman-noscale.jpg|[[Ludleth of Courland]]
 
oddman-noscale.jpg|[[Ludleth of Courland]]
ClericDkS3.jpg|[[Classes (Dark Souls III)|Cleric]] class
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ClericDkS3.jpg|[[Cleric (Dark Souls III)|Cleric]] class
 
z7fmUe5h.jpg|[[Archdragon Peak]]
 
z7fmUe5h.jpg|[[Archdragon Peak]]
 
Dark-Souls-III 2016 03-01-16 027.jpg|[[Wretch]]
 
Dark-Souls-III 2016 03-01-16 027.jpg|[[Wretch]]
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===Trailers===
 
===Trailers===
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
Dark Souls III - Only embers remain (E3 announcement trailer)
 
 
Dark Souls™ III – Gameplay Reveal Trailer
 
Dark Souls™ III – Gameplay Reveal Trailer
 
DARK SOULS Ⅲ GamePlay Footage 【PSX 2015】
 
DARK SOULS Ⅲ GamePlay Footage 【PSX 2015】
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</gallery>
 
</gallery>
   
===References===
+
==References==
 
<references />
 
<references />
  +
[[Category:Browse]]
 
  +
[[pl:Dark Souls III]]
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[[fr:Dark Souls III]]
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[[ru:Dark Souls III]]
 
[[Category:Dark Souls III]]
 
[[Category:Dark Souls III]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Browse]]

Revision as of 07:16, 14 April 2020

"Only embers remain..."
Dark Souls III promotional tagline.

Dark Souls III (ダークソウルIII Dāku Sōru Surī?) is an action role-playing video game developed by From Software. It was officially announced on June 15, 2015 at E3. The game was released for Microsoft WindowsPlayStation 4 and Xbox One on March 24, 2016 in Japan, with a worldwide release scheduled for April 12 of the same year. A code was given to users who pre-ordered the game to play Dark Souls on Xbox One.

Plot

Set in the Kingdom of Lothric, the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the Age of Fire and those branded with the Darksign as with previous iterations of the series. To survive this event, the player character must face the Lords of Cinder, previous heroes who linked the fire, as the cycle of Light and Dark continues and no matter what you do, darkness will return and repeat itself forever.

Gameplay

Similar to Dark Souls II, fast travel is available from the beginning of the game provided the player character places the Coiled Sword at Firelink Shrine.

Players are able to reallocate stat points as well as reconfigure character creation at the Rosaria's Bed Chamber bonfire in the Cathedral of the Deep up to five times per playthrough.

New Game Plus makes a return. After the player has finished the game, they have a choice to begin a new game immediately or at a later time via the bonfire in Firelink Shrine. New Game Plus is optional. Players will retain all equipment, upgraded character attributes, and consumables with the exception of keys. The game's difficulty is increased each subsequent playthrough up to NG+7.

Weapon Degradation is almost non-existent.

The Summoning and Cooperative Play system from the first two games remains for the third installment.

In addition, the game offers a Co-op code system where you can input a code under the network tab in the options menu. This code bypasses all cooperative gameplay mechanics to play with friends. During this session, weapons from more powerful players are scaled down to match the lower level cooperator's weapon enhancement. This is intended to balance cooperative play.

Illusory Walls also remain.[1]

A Focus Points system (or FP), similar to the one found in Demon's Souls, has been added which governs skills and Spell Casting. The FP bar can be refilled by resting at a bonfire or by drinking from the Ashen Estus Flask.

An Ember system, similar to the humanity mechanic from the first game, replaces the Human Effigy of the second game. The character becomes kindled by consuming an Ember which increases the player character's health by 30% and allows them to summon other players to their world. This is similar to the Soul/Body Form system of Demon's Souls.

Players may be invaded while "Enkindled" if the area boss has not been defeated. However, certain hostile summon signs may be present while enkindled in worlds where the area boss has been defeated. It is also possible to be invaded by the Watchdogs of Farron on the Road of Sacrifices while un-kindled.

Reception

Review scores
Publication Score
Destructoid 8.5/10
EDGE 9/10
Famitsu 38/40
Game Informer 9.3/10
GameSpot 8/10
Gamesradar 4.5/5
Giantbomb 4/5
IGN 9.5/10
PC Gamer 94/100
Polygon 7/10
Aggregate scores
Aggregator Score
GameRankings 90/100
Metacritic 89/100
Whatoplay 8.96/10 (PC)[2]9.10/10 (PS4)[3]

8.52/10 (XO) [4]

Galleries

Promotional images

Cinematic trailer

Promotional screenshots

Concept art

Leaked images

Videos

Trailers

References

  1. New Details On What's Returning For Dark Souls III
  2. playscore for Dark Souls III on PC, whatoplay.com, Retrieved April 14, 2020
  3. playscore for Dark Souls III on PS4, whatoplay.com, Retrieved April 14, 2020
  4. playscore for Dark Souls III on Xbox One, whatoplay.com, Retrieved April 14, 2020