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"Why could thou not let us be? Didst thou not see why Ariamis created this world?"
— Priscilla, the Crossbreed

Crossbreed Priscilla is an optional boss found in the Painted World of Ariamis and a character in Dark Souls. She is initially non-hostile and will ask the player to leave the world without fighting. She is voiced by Clare Corbett, who also voiced the Undead Female Merchant and Gwynevere, Princess of Sunlight.


Priscilla is a crossbreed of a dragon, possibly Seath[note 1] and either a human or a god. She has fur over most of her body, making her more similar to the true Everlasting Dragons than to Seath the Scaleless. Furthermore, she is feared and mistreated by the gods, while Seath is a Duke. Her mother - if she had one - is unknown, and it is unlikely she is the daughter of any other character who appears in the game, though many assume it's a god due to not only her size, but her revered status in the Painted World.

Priscilla wields the Lifehunt Scythe, a weapon so powerful that even the gods feared her. She was locked away in the Painted World of Ariamis, presumably to keep the real world safe from her. However, when the player reaches her, she reveals that she is well aware of how to leave the painting and simply chooses to remain. She is also initially not hostile unless provoked, and even claims the Painted World to be "peaceful" and its inhabitants "kind."

Given the fact that Priscilla's Dagger deals Occult Damage, and due to the Painted World of Ariamis also being filled with various things that are associated with the goddess Velka (weapons and relics that pose a threat to the gods), it's possible that Priscilla may have had something to do with Velka, which may be a major reason why she was locked in the Painted World in the first place.


  • For the fight with Crossbreed Priscilla it is wise to move into position prior to starting, since she is initially neutral. If Priscilla's Dagger is desired, it is recommended to go for her tail first, as there will be an opportunity to get a few free hits in before she attacks.
  • She will become invisible as soon as she is attacked. When she is invisible, the most reliable way to determine her location is to watch for the large footprints that she leaves behind in the snow. Care should be taken, since approximately half of the staging area is not covered in snow.
  • She will turn visible again when her Poise is broken. If Priscilla is hit with any Pyromancies or fire dealing weapons, she will re-appear more quickly. Also, if the player successfully hits her with an arrow or a Throwing Knife, they will stick to her body for a while, revealing her position.
  • Priscilla's attacks can inflict Bleed at an alarming rate. It is advisable to equip items that reduce bleeding status and have plenty of Bloodred Moss Clumps ready.
    • The Bloodbite Ring is especially effective for reducing any Bleed buildup inflicted upon damage.
  • Players should re-position themselves when Crossbreed Priscilla strafes the player in an attempt to flank them. Players or summons that have aggroed Crossbreed Priscilla and turn their back on her while trying to gain some distance can get easily stun-locked by her combo attacks and will certainly die if the Bleed meter is filled.
  • Once you initiate the fight, if you lock on while she's turning invisible, your targeting reticle will briefly follow her when she jumps away from the spot she turns invisible. This can grant you an opportunity to turn her visible quickly, provided you can stagger her in one shot (such as with a powerful Great Combustion).
  • A common problem players have while looking to cut off Priscilla's tail, is that at that point in the game they may already be too strong for her, resulting in them killing her before they can break her poise. A simple workaround consists in attacking her with arrows. After about three or four successful hits, Priscilla will turn visible again. Additionally, those arrows that have connected will stick to her body, giving away her position and making it easier to connect more hits.
    • An alternate method consists in using the Dragonslayer Greatbow, which guarantees staggering Priscilla and turn her visible with just one hit, even if the player doesn't have the required stats to wield the weapon properly.

Boss information[]


Single Slash[]

Dmg phy.png Dmg mag.png Dmg fire.png Dmg lght.png Attack Type Status Parryable Tracking Speed
360 0 0 0 Slash Bleed: 80% No Both Medium

This is a single attack that has good forward range and tracks quite well to both sides. While it is fairly damaging, it can be blocked but not parried. This attack also causes Bleed upon hitting or being blocked.

Double Slash[note 2][]

Dmg phy.png Dmg mag.png Dmg fire.png Dmg lght.png Attack Type Status Parryable Tracking Speed
490 0 0 0 Slash Bleed: 80% No Neither Medium

Virtually the same as the Single Slash, but with two slashes instead, once from right to left and then left to right. There is a large gap between attacks, and can also track the player.

Fairy Dust[]

Dmg phy.png Dmg mag.png Dmg fire.png Dmg lght.png Attack Type Status Parryable Tracking Speed
0 432 0 0 Normal None No Both Medium

After a short delay, Priscilla blows a concentrated cloud of blue particles directly in front of her or in a sweeping motion. The resulting cloud lingers for a few seconds afterward. This attack deals a large amount of damage and is difficult to block.


Priscilla turns invisible, whilst still being able to attack the player. Leaves large footprints in the snow.


Physical Defenses Elemental Defenses Resistances
Regular Defense Strike Defense Slash Defense Thrust Defense Magic Defense Fire Defense Lightning Defense Poison Toxic Bleed
324 324 324 324 225 195 195 A A C

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


Item Boss Soul.png
Soul of Priscilla
Wpn Priscilla's Dagger.png
Priscilla's Dagger
Drop Rate Guaranteed Sever Tail



  • If she is hostile to the player, attempting to leave by jumping off the ledge will result in death instead of exiting the Painted World. The only two ways to leave the world if she is hostile is to kill her, as it is impossible to warp out of the Painted World with the Lordvessel or to not have used the bonfire in the Painted World, so that the player can warp out with the use of the Homeward Miracle or a Homeward Bone. However, Homeward and Homeward Bones can only be used to exit the Painted World if it was entered by warping with the Lordvessel, as using either after entering through the painting sends the player to the bridge at the start of the area.
  • Priscilla cannot be attacked while in her vanishing animation. This should be taken in consideration by players looking to cut off her tail.
  • Having sins absolved by Oswald of Carim will return her to neutral, enabling the player to cut her tail, but keeping the Painted World as a place for invasions if desired.
  • The visual effect of Poison or Toxic can be used to track Priscilla when she's invisible.


  • According to a developer interview, Crossbreed Priscilla was initially meant to become the main heroine, similar to the Maiden in Black and Emerald Herald, and she was originally meant to be present in Firelink Shrine. However, this role was scrapped and replaced by the characters known as Firekeepers.[1]
  • Priscilla has unique and unused sitting and standing animations,[2] further indicating that she was initially meant to be an ally to the player.





  1. Interview with Dark Souls producer. (lines 267 and 268)
  2. Priscilla unused animations. Video by Crest.


  1. Despite this being fully lost in translation, Priscilla's soul in Japanese translates as "The white half-dragon that is an illegitimate child and enemy of life" which proves that her father was indeed Seath, as he is the only dragon which is ever called "white" or "pale" in Dark Souls.
  2. Damage is listed per hit.