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For the Dark Souls class, see Cleric.
For the Dark Souls II class, see Cleric (Dark Souls II).
Cleric
"A traveling cleric who collapsed from exhaustion. Channels high faith to cast many and varied miracles."
— Character Creation

The Cleric is one of the classes in Dark Souls 3.

It is a Faith-focused class, with decent Attunement, Strength, and Luck. This makes them well-suited to a Miracle-heavy build, and to using the many Lightning-attuned weapons as they are often also have good Strength-scaling.

While it does indeed have spells, in the form of Heal (which heals) and Force (which throws enemies away from you), it does not have any that causes damage, with the earliest ones not being found until Cathedral of the Deep or Farron Keep. This means the class will have to focus primarily on weapons initially, and will do well to keep them upgraded as offensive Miracles consume a lot of Focus Points.

The Cleric's Sacred Chime is a fairly good casting tool and is actually the strongest casting tool for Miracles from 45 to 49 Faith. Its Spell Buff (the stat that affects how strong scaling spells are) doesn't actually increase until at least 19 Faith has been reached. Its Weapon Art is Gentle Prayer, a regenerative effect that always restores 360 hp over the course of a minute as long as the Chime is held in an active hand (so replacing it with another item stops it, as does two-handing the item in the other hand). This effect will actually outheal the Heal Miracle by up to 20% until the Chime's Spell Buff reaches 120, and even afterwards it is a strong if slow alternative due to only having about a third the cost in Focus Points.

The Mace is an unexpectedly strong weapon for what may at first seem like a spellcasting class, but in reality it is often a Cleric's main armament. This is because Strike damage is often the strongest physical damage type as armored and skeletal enemies are weak to it (most other types have fewer enemies weak to them), strong Strength-scaling for easy damage increases, a fairly good moveset, and has a good Weapon Art for trading hits with opponents. How the Weapon Art works is that Perseverance adds a flat 45% extra absorption and causes the attacks of light weapons to bounce off the user, while also granting great Hyper Armor to prevent being staggered.

The Blue Wooden Shield is not very good, having only decent physical and magic defence with serviceable Stability. While it does have Parry (albeit the inferior Medium Shield version), a strong Weapon Skill shield like the early Silver Eagle Kite Shield would probably serve as a better replacement.

The Cleric Set is a light, caster-type armor set and as such has low physical defences and high elemental defences, while also having high Poison and Curse resistances.

The first trainer for more Miracles is found in the Undead Settlement for further development.

Starting Equipment[]

Starting Statistics[]

Image Stat Name Value
- Level 7
DSIIIVigor Vigor 10
DSIIIAttunement Attunement 14
DSIIIEndurance Endurance 9
DSIIIVitality Vitality 7
DSIIIWStrength Strength 12
DSIIIWAgility Dexterity 8
DSIIIWInteligence Intelligence 7
DSIIIWFaith Faith 16
DSIIILuck Luck 13

Trivia[]

  • This is the only spellcasting-focused starting class in Dark Souls 3 that doesn't have a damage-boosting ring. Presumably this is because the Cleric doesn't have a damaging Miracle equipped from the start, and the Morne's Ring can instead be found in the Road of Sacrifices.
  • This class has remained remarkably similar throughout the series, always carrying a Mace and the Heal Miracle.


Gallery[]

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