Vigor increases maximum health.
Endurance determines overall stamina.
Vitality controls maximum equipment load.
Attunement governs the number of spells that can be attuned, and boosts spell uses and spell-casting speed.
Strength boosts strength weapon attack and allows use of heavier weapons.
Dexterity boosts dexterity weapon attack, allows use of technical weapons, and increases potency of Poisons and Bleed effects.
Adaptability increases movement speed, evasion, and various resistances.Faith is required for miracles and hexes, and increases lightning, fire, and dark attack and defense.
Descriptions and starting equipment
Battle-scarred warrior. High strength, dexterity. Skilled with weapons.
Travelling Knight. High HP and adaptability. Tough to take down.
Finely skilled swordsman. Fights gracefully with strong weapons in both hands.
A merciless outlaw. High dexterity, skilled with bows; fights well at various ranges.
Cleric on pilgrimage. High faith and miracles guide the way.
Knowledgeable sorcerer. Casts sorceries with high intelligence and attunement.
Well-traveled explorer. Not terribly powerful, but has many items.
The below classes, stats, and starting equipment are from the beta version of the game only.
Changes from the beta include: The removal of the Resistance stat.
- Agility has been replaced with Adaptability, which governs both Resistance and Agility.
- Different classes, starting attributes, and equipment.
Faith is required for miracles and other spells, and increases dark and lightning based attack and defense.