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==Description==
 
==Description==
Prior to dropping down on its two reptilian feet, it rests motionless on a rock-face. When awakened, flames ignite out of the four spikes on its back and the multiple sets of eyes open aglow. The creature has a total of six distorted, demon centipede heads. Two are on its back, while another pair act as arms; the last two are the head and the tail. These heads can spit fire balls, extend themselves, and regrow if cut. The severed heads can chase the enemy until either they or the demon are killed. The right "arm" has the highest range of all and is the biggest of the heads. The left one is used to grab the opponent and put them in its toothed chest. Its powerful legs make the creature capable of reaching tremendous heights.
+
Prior to awakening, it rests motionless on a rock face. When awakened, flames ignite out of the four spikes on its back and the multiple sets of eyes open aglow, then it drops down on two reptilian feet.
  +
  +
The creature has a total of six demonic centipede heads: two on its back, two as arms, and the last two as the head and tail. The heads can extend, spit fireballs, and be cut off The right "arm" is the biggest head and has the longest range. The left one is used to grab opponents and put them in its toothed chest. Its powerful legs let it jump tremendously high.
   
 
==Lore==
 
==Lore==
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==Notes==
 
==Notes==
*The Centipede Demon is susceptible to both [[Magic (damage type)|magic]] and [[Lightning (damage type)|lightning]] damage, but is completely immune to all fire damage.
+
*The Centipede Demon is susceptible to both [[Magic (damage type)|magic]] and [[Lightning (damage type)|lightning]] damage, but is immune to fire.
*It is possible to skip the boss by being rank 2 or higher in the [[Chaos Servant]] [[covenant]] and using the shortcut to [[Lost Izalith]].
+
*It is possible to skip this boss by being Rank 2 or higher in the [[Chaos Servant]] [[covenant]] to open the shortcut to [[Lost Izalith]]. If the player does not use the shortcut, the Orange Charred Ring it drops is vital to get through Lost Izalith.
 
*Players can sever the Centipede Demon's tail or arm up to 5 times, as they slowly regenerate during the battle. Its severed limbs become enemies that chase the player. The first severed limb rewards the player with the Orange Charred Ring early, instead of at the end of the battle. Subsequent severed limbs offer no reward, but temporally reduce the range of the demon's attacks.
*The Orange Charred Ring is a vital item to get through Lost Izalith if the player does not employ the above shortcut.
 
 
*The player can summon [[Solaire of Astora]] to help. His summon sign is located just before the demon's Fog Gate. Solaire can help distract the boss but tends to suffer heavy damage despite having his own Orange Charred Ring, due to often engaging the demon while it's still in lava.
*Players can sever the Centipede Demon's tail or arm up to five times, as it regenerates over time during the battle. All severed limbs become aggressive enemies that will pursue the player. The first limb that is severed rewards the player with the Orange Charred Ring early, as opposed to receiving it at the end of the battle. Subsequent limbs severed offer no further reward, but will temporally reduce the range of the demon's attacks.
 
 
*It is possible to have a relatively safe fight with high endurance, defense and fire defense. After several extending pounces, the demon will usually perform a wind-up smash and then get very close to fog door. Staying between the monster's legs will force it to do high jumps and exploding jumps. The demon will also try to consume the player sometimes, but staying close to its legs after it lands and blocking while the demon is in the air is a good way to stay alive and land successive shots to the knee. Explosive jumps are still dangerous, though.
*The player can summon [[Solaire of Astora]] to assist in this battle. His summon sign is located just before entering the Fog Gate. Solaire can help distract the boss but tends to suffer heavy damage despite having an Orange Charred Ring of his own, due to often engaging the demon while it's still in the lava.
 
 
*A useful strategy for the Centipede Demon is to sever its right head, spawning the head as a separate enemy. Upon killing the head, the player will acquire the Orange Charred Ring. The player can then exit the arena with a Homeward Bone or quitting, then reenter with the ring equipped. Doing so allows access to the whole boss arena, letting them charge the demon while taking only minor lava damage. This lets the player have more room to maneuver.
*It is possible to have a relatively safe fight by having high endurance, defense and fire defense. After several extending pounces, the demon will usually perform a wind-up smash and then get very close to fog door. Staying between the monster's legs will force it to do high jumps and exploding jumps. The demon will also try to consume the player sometimes, but staying close to its legs after it lands and blocking while the demon is in the air is a good way to stay alive and land successive shots to the knee. Explosive jumps are still dangerous, though.
 
*A useful strategy to employ when fighting the Centipede Demon is to sever the demon's right head. This spawns the head as a separate enemy. Upon killing the head, the player will acquire the Orange Charred Ring. The player can then exit the arena how they see fit, and re-enter the arena with the ring equipped. Doing so allows them access to the whole boss arena. If the player wishes to do so, they can charge at the demon while taking small amounts of damage from the lava. This in turn, lets the player have more room to maneuver.
 
   
 
==Boss information==
 
==Boss information==
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}}
   
At long range, the Centipede Demon throws its right arm towards the player, dealing substantial damage if it connects directly. The Centipede Demon will only track the player until half-way through its charging animation. Otherwise, it is easily side-dodged if timed properly.
+
At long range, the Centipede Demon throws its right arm at the player, dealing substantial damage if it connects. The Centipede Demon will only track the player until halfway through its charging animation. Otherwise, it is easily side-dodged if timed properly.
   
 
[[File:Centipede-Extend.gif|center]]
 
[[File:Centipede-Extend.gif|center]]
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}}
 
}}
   
This medium range attack can be avoided with a precisely timed roll. Players will see the Centipede Demon jump whilst spinning in preparation for a ground smash using one of its heads.
+
This medium-range attack can be avoided with a precisely timed roll. Players will see the Centipede Demon jump whilst spinning in preparation for a ground smash using one of its heads.
   
 
[[File:Centipede-Windup.gif|center]]
 
[[File:Centipede-Windup.gif|center]]
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}}
 
}}
   
The Centipede Demon will swipe at the ground with its hand. This can be avoided by rolling under it by running away.
+
The Centipede Demon will swipe at the ground with its hand. This can be avoided by rolling under it or running away.
   
 
[[File:Centipede-Swipe.gif|center]]
 
[[File:Centipede-Swipe.gif|center]]
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}}
 
}}
   
A swipe with its left arm, should it connect, will grab players and proceed to gorge them with its fiery belly. This attack is highly damaging, even fatal if the player does not have a solid defense; so be sure to stay behind the Centipede Demon as often as possible.
+
A swipe with its left arm. If it connects, grabs the player and devours them with its fiery belly. This attack is highly damaging, possibly fatal, so stay behind the Centipede Demon as often as possible.
   
If the player is attentive enough, he or she may either entirely avoid damage or take only minimal damage by spamming the left and right hand light attack buttons rapidly '''immediately''' as the player is grabbed. This will cause the player to break free of the demon's grasp.
+
An attentive player may either avoid or take minimal damage by rapidly mashing the left and right-hand light attack buttons '''immediately''' as the player is grabbed, breaking free of the demon's grasp.
   
 
[[File:Centipede-Consume.gif|center]]
 
[[File:Centipede-Consume.gif|center]]
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}}
 
}}
   
The Centipede Demon leaps into the air, bringing its vast weight down at nearly exactly the same spot it jumped from. Extremely damaging, yet simple to avoid—just move away when it jumps. The Centipede Demon tends to roar after this attack is completed, leaving it vulnerable to attack.
+
The Centipede Demon leaps into the air and brings its vast weight down nearly exactly where it jumped from. Extremely damaging, yet simple to avoid — move away when it jumps. The Centipede Demon tends to roar after this attack, leaving it vulnerable.
   
 
[[File:Centipede-High-Jump.gif|center]]
 
[[File:Centipede-High-Jump.gif|center]]
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}}
 
}}
   
Should the player consistently be at its heels or backside, the Centipede Demon will stomp its feet for moderate damage.
+
If the player consistently stays near its heels or back, the Centipede Demon will stomp its feet for moderate damage.
   
 
[[File:Centipede-Stomp.gif|center]]
 
[[File:Centipede-Stomp.gif|center]]
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}}
 
}}
   
When the Centipede Demon's health is low, it will habitually leap up into the air, throwing a giant fireball on the ground. It deals high fire damage, and has a wide area of effect.
+
When the Centipede Demon's health is low, it will often leap into the air and throw a giant fireball at the ground. It deals high fire damage and has a wide area of effect.
   
 
[[File:Centipede-Exploding-Jump.gif|center]]
 
[[File:Centipede-Exploding-Jump.gif|center]]
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===='''Demon Head Bug'''====
 
===='''Demon Head Bug'''====
Chopping off the Centipede Demon's tail or arm before it is killed will cause the severed appendage to crawl and bite at the player. While not especially threatening, it can prove a fatal distraction if not dispatched quickly. A maximum of five heads can chase after the player.
+
Chopping off the Centipede Demon's tail or arm will have the severed appendage crawl and bite at the player. While not especially threatening, it can prove a fatal distraction if not dispatched quickly. Up to five heads can chase after the player.
   
 
[[File:Centipede-Severed.gif|center]]
 
[[File:Centipede-Severed.gif|center]]
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==Trivia==
 
==Trivia==
*Both the [[Capra Demon]] and the Centipede Demon share the same background music during their encounters.
+
*The [[Capra Demon]] and the Centipede Demon fights share the same background music.
*The Centipede Demon can be seen clinging to the cliff wall opposite the first [[bonfire (Dark Souls)|bonfire]] in the Demon Ruins. However it cannot be fought at this point and cannot be damaged.
+
*The Centipede Demon can be seen clinging to the cliff wall opposite the first [[bonfire (Dark Souls)|bonfire]] in the Demon Ruins. It cannot be fought or damaged at this point.
   
 
==Gallery==
 
==Gallery==

Revision as of 22:09, 20 November 2018

For other uses, see Demon (disambiguation).

Centipede Demon is an optional boss found in the Demon Ruins.

Location

The Centipede Demon is located in the Demon Ruins.

Description

Prior to awakening, it rests motionless on a rock face. When awakened, flames ignite out of the four spikes on its back and the multiple sets of eyes open aglow, then it drops down on two reptilian feet.

The creature has a total of six demonic centipede heads: two on its back, two as arms, and the last two as the head and tail. The heads can extend, spit fireballs, and be cut off The right "arm" is the biggest head and has the longest range. The left one is used to grab opponents and put them in its toothed chest. Its powerful legs let it jump tremendously high.

Lore

The sisters of Chaos gave Ceaseless Discharge the Orange Charred Ring to lessen his pain. However, he mistakenly dropped it, and thus, the Centipede Demon emerged from the very spot it landed.[1]

Notes

  • The Centipede Demon is susceptible to both magic and lightning damage, but is immune to fire.
  • It is possible to skip this boss by being Rank 2 or higher in the Chaos Servant covenant to open the shortcut to Lost Izalith. If the player does not use the shortcut, the Orange Charred Ring it drops is vital to get through Lost Izalith.
  • Players can sever the Centipede Demon's tail or arm up to 5 times, as they slowly regenerate during the battle. Its severed limbs become enemies that chase the player. The first severed limb rewards the player with the Orange Charred Ring early, instead of at the end of the battle. Subsequent severed limbs offer no reward, but temporally reduce the range of the demon's attacks.
  • The player can summon Solaire of Astora to help. His summon sign is located just before the demon's Fog Gate. Solaire can help distract the boss but tends to suffer heavy damage despite having his own Orange Charred Ring, due to often engaging the demon while it's still in lava.
  • It is possible to have a relatively safe fight with high endurance, defense and fire defense. After several extending pounces, the demon will usually perform a wind-up smash and then get very close to fog door. Staying between the monster's legs will force it to do high jumps and exploding jumps. The demon will also try to consume the player sometimes, but staying close to its legs after it lands and blocking while the demon is in the air is a good way to stay alive and land successive shots to the knee. Explosive jumps are still dangerous, though.
  • A useful strategy for the Centipede Demon is to sever its right head, spawning the head as a separate enemy. Upon killing the head, the player will acquire the Orange Charred Ring. The player can then exit the arena with a Homeward Bone or quitting, then reenter with the ring equipped. Doing so allows access to the whole boss arena, letting them charge the demon while taking only minor lava damage. This lets the player have more room to maneuver.

Boss information

Attacks

Extending Punch

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
460 0 0 0 Strike No Neither Medium


At long range, the Centipede Demon throws its right arm at the player, dealing substantial damage if it connects. The Centipede Demon will only track the player until halfway through its charging animation. Otherwise, it is easily side-dodged if timed properly.

Centipede-Extend

Wind-Up Smash

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
??? 0 0 0 Strike No Both Medium


This medium-range attack can be avoided with a precisely timed roll. Players will see the Centipede Demon jump whilst spinning in preparation for a ground smash using one of its heads.

Centipede-Windup

Swipe

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
460 0 0 0 Strike No Neither Slow


The Centipede Demon will swipe at the ground with its hand. This can be avoided by rolling under it or running away.

Centipede-Swipe

Consume[notes 1]

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
299 0 0 0 Strike No Neither Medium


A swipe with its left arm. If it connects, grabs the player and devours them with its fiery belly. This attack is highly damaging, possibly fatal, so stay behind the Centipede Demon as often as possible.

An attentive player may either avoid or take minimal damage by rapidly mashing the left and right-hand light attack buttons immediately as the player is grabbed, breaking free of the demon's grasp.

Centipede-Consume

High Jump

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
506 0 0 0 Strike No Neither Slow


The Centipede Demon leaps into the air and brings its vast weight down nearly exactly where it jumped from. Extremely damaging, yet simple to avoid — move away when it jumps. The Centipede Demon tends to roar after this attack, leaving it vulnerable.

Centipede-High-Jump

Alternating Stomp

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
575 0 0 0 Strike No Both Fast


If the player consistently stays near its heels or back, the Centipede Demon will stomp its feet for moderate damage.

Centipede-Stomp

Exploding Jump

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
690 0 0 0 Regular No Neither Medium


When the Centipede Demon's health is low, it will often leap into the air and throw a giant fireball at the ground. It deals high fire damage and has a wide area of effect.

Centipede-Exploding-Jump

Thrash

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
??? 0 0 0 Strike No Neither Medium


Wildly swings its arm and tail in a circle around itself.

Shoot Fireballs

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Parryable Tracking Speed
0 0 ??? 0 Fire no no Medium

Throws two fireballs from its back. Only performed when player is at extreme range.


Centipede-Fireball

Demon Head Bug

Chopping off the Centipede Demon's tail or arm will have the severed appendage crawl and bite at the player. While not especially threatening, it can prove a fatal distraction if not dispatched quickly. Up to five heads can chase after the player.

Centipede-Severed

Defenses

Physical Defenses Elemental Defenses Resistances
Regular Defense Strike Defense Slash Defense Thrust Defense Magic Defense Fire Defense Lightning Defense Poison Toxic Bleed
269 269 269 269 174 215 A A B

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


Drops

Item Orange Charred Ring
Orange Charred Ring
Drop Rate Guaranteed
(or sever limb)

Trivia

  • The Capra Demon and the Centipede Demon fights share the same background music.
  • The Centipede Demon can be seen clinging to the cliff wall opposite the first bonfire in the Demon Ruins. It cannot be fought or damaged at this point.

Gallery

Videos

Music

Dark_Souls_Music_-_Centipede_Capra_Demon

Dark Souls Music - Centipede Capra Demon

Footnotes

  1. Damage listed is per bite.

References

  1. Orange Charred Ring description.