Brightstone Cove Tseldora is a location in Dark Souls II.
Description[]
Brightstone Cove Tseldora was once a mining settlement of Drangleic. The town was founded by the Duke Tseldora, a man know for his fascination with spiders, after the discovery of the brightstone, a crystal-like substance found in the deep underground. The town was built by the Duke in order to mine the newfound stone, an effort which paid back as the town flourished and Tseldora amassed a personal fortune though the mining of brightstone.
However, as the town prospered, it’s inhabitants became snared by the bewitching properties of the brightstone, said to be the fragments of a being who once roamed the entrails of the earth and whose influence could still be felt on the land. The brightstone stoke flame of the desires of the people of Tseldora, they became consumed by greed and lost in a eternal search for “that which they lacked”, leading the town into ruin.
Eventually, the duke’s pet, Freja, became possessed by the Writhing Ruin, an ancient being, likely the same one which the brigthstones came from, and began to feast on the twisted souls of the land to increase it’s power. As the town was overrun by spiders, the Duke only silently stood by and watched with content before disappearing.
Adjacent locations[]
Bonfires[]
- Royal Army Campsite: After arriving in Brightstone Cove, from the Doors of Pharros, this bonfire is in the tent just beyond the tent closest to where you entered the area.
- Chapel Threshold: After defeating the Prowling Magus, this bonfire will be inside the rock formation, just outside the chapel.
- Lower Brightstone Cove: From the Chapel Threshold, enter the township of Brightstone Cove straight ahead. Drop off the ledge to the right after going down the steps that come after the bonfire; when you see the first mage immediately turn right outside, drop down and enter the subsequent hallway. Cross the small room with the hole in the floor, and use the ladder to descend to the ground level. The bonfire will be in plain view, upon reaching the ground. The door just beyond must be opened from inside.
Characters[]
- Ashen Knight Boyd (white phantom) - Summon for The Duke's Dear Freja boss battle; his sign is located behind one of the four pillars near a cobweb close to the fog gate.
- Benhart of Jugo - Sitting by a wall in the Royal Campsite. May also be summoned for the Magus boss fight.
- Creighton of Mirrah
- Cromwell the Pardoner - After defeating the Prowling Magus, exit the room and turn left. Climb the ladder and he will be at the top with a few items on the ground.
- Mild-Mannered Pate
- Weaponsmith Ornifex - If freed from her cell in the Shaded Woods.
Enemies[]
Respawning[]
- Enslaved Pig
- Falconer (SotFS)
- Hollow Mage
- Parasite Spider
- Parasitized Undead
- Sand Basilisk
- Undead Boar
- Undead Peasant
Non-respawning[]
- Duke Tseldora
- Giant Undead Boar
- Hollow Priest (part of the Congregation)
- Porcine Peasant
- Red Crystal Lizard
- Undead Supplicant (part of the Congregation)
- Undead Laborer (part of the Congregation)
- Vengarl's Body (moved to the Shaded Woods in SotFS)
Boss[]
Items[]
- Engraved Gauntlets
- Heavy Bolt ×20
- Rusted Coin ×10
- Holy Water Urn x3
- Staff of Wisdom
- Dark Leggings
Notes[]
- The lower bonfire provides a route to the second section of the area, as you reach the second section you drop down into a room with a skeleton corpse, an item and a large sand mound covering most of the room. This mound can be used to jump off and land back onto the path (first section). This will save the use of 10+ homeward bones when soul farming.