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For the Dark Souls page, see Boss.
For the Dark Souls III page, see Boss (Dark Souls III).

boss is a powerful, non-respawning enemy in Dark Souls II. Bosses are distinguishable from normal enemies as their name and health are displayed at the bottom of the screen once encountered, and they are usually on the opposite side of a white fog door.

In addition to bosses, there are a number of enemies that don't respawn upon death and are sometimes referred to as minibosses.

Unlike the bosses found in Dark Souls, the majority of bosses found in Dark Souls II can be considered optional, due to the Shrine of Winter's flexible requirements for passing. The list of bosses below is treated under the assumption that the player takes the most linear route, collecting the four Lord Souls, and at least passes through each major location.

In addition to the main game, there are three additional downloadable content purchases that add additional areas and bosses to the game. The bosses for each area are listed as optional or not based on the need to defeat them for completion of the DLC.

Dark Souls II[]

Forest of Fallen Giants

Heide's Tower of Flame

Cathedral of Blue

No-man's Wharf

The Lost Bastille

Belfry Luna

Sinners' Rise

Huntsman's Copse

Undead Purgatory

Harvest Valley

Earthen Peak

Iron Keep

Grave of Saints

Black Gulch

Shaded Woods

Doors of Pharros

Brightstone Cove Tseldora

Drangleic Castle

Dark Chasm of Old

Shrine of Amana

Undead Crypt

Aldia's Keep

Dragon Shrine

Memory of Jeigh

Throne of Want

Crown of the Sunken King[]

Dragon's Sanctum

Cave of the Dead

Dragon's Rest

Crown of the Old Iron King[]

Brume Tower

Memory of the Old Iron King

Iron Passage

Crown of the Ivory King[]

Frozen Eleum Loyce

Grand Cathedral

Frigid Outskirts

Asterisks (*) denote optional bosses.

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