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For other uses, see Bleed (disambiguation).

Bleed is a negative status effect caused by weapons, spells, or attacks from certain enemies within the game.

OverviewEdit

Upon being inflicted with the status effect, a bar will appear on the player's HUD indicating the current level of buildup. Once the bar is filled up, the Blood Loss effect will proc, instantly inflicting 15% of the player's health bar as damage plus a flat amount, then shortly resetting to allow Bleed to build up again.

The flat damage inflicted upon a successful Blood Loss proc alongside the percentage value varies depending on the source:

Source Flat Damage
Weapon with innate bleed 50
Gnaw, Dorhys' Gnawing, Carthus Rouge, Kukri, Splintering Bolt, Feast Bell 100
Weapon with innate bleed that has been infused with Blood Gem 100 + (10 × Weapon Upgrade Level)
Weapon without innate bleed that has been infused with Blood Gem 50 + (5 × Weapon Upgrade Level)

The amount of Bleed inflicted by weapons wielded by the player is also influenced by Luck.

UsageEdit

Because damage is expressed as a percentage of the target's maximum HP, Bleed is very powerful against opponents with large health pools but weak resistance to the status effect. In particular, it is very strong against bosses that are not immune to the effect, such as Dancer of the Boreal Valley and the Demon Prince.

Against players, it is useful in invasions to apply pressure to foes, threatening them with sudden tremendous amounts of damage if they continue to fight. However, building specifically for Bleed is not recommended, as such builds often sacrifice the raw attack power of a weapon, which in turn can cause damage output to decrease or break even when compared to simply using a standard build.

Weapons that inflict BleedEdit

Spells that inflict BleedEdit

Bleed resistance improvementEdit

Bleed buildup removalEdit

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