- For the Dark Souls variant, see Aural Decoy.
- For the Dark Souls II variant, see Yearn.
Aural Decoy is a sorcery in Dark Souls III.
In-Game Description
- Sorcery developed by a certain surreptitious
sorcerer at Vinheim Dragon School.
- Distracts foes with a distant sound.
- The sound carries with it a strangely infectious
resonance that may cause one to stray from their
post and expose their back.
Availability[]
Sold by Orbeck of Vinheim for 2,000 souls.
Effect[]
Conjures an orb that flies in the casting direction. Once the orb hits solid level geometry or travels its maximum distance, it will produce running sounds, distracting any nearby enemies and causing them to face the source of the sound. The orb will produce sound for 3 seconds before vanishing.
Notes[]
- Aural Decoy is one of the four Sorceries required to purchase, in order for Orbeck to bestow the Slumbering Dragoncrest Ring and "Silent Ally" gesture.