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|location = [[Farron Keep]]
 
|location = [[Farron Keep]]
 
|drops = [[Cinders of a Lord]]<br />[[Soul of the Blood of the Wolf]]
 
|drops = [[Cinders of a Lord]]<br />[[Soul of the Blood of the Wolf]]
|hp = 1,548 <small>(per phase)</small>
+
|hp = 1,548 <small>(per phase)</small><br />367 <small>(other watchers)</small>
|hp-plus = 3,250 <small>(per phase)</small>
+
|hp-plus = 3,250 <small>(per phase)</small><br />771 <small>(other watchers)</small>
 
|souls = 18,000
 
|souls = 18,000
|souls-plus = 60,000
+
|souls-plus = 72,000
 
|phys-atk =
 
|phys-atk =
 
|mag-atk =
 
|mag-atk =
Line 15: Line 15:
 
|bld-atk = R
 
|bld-atk = R
 
|psn-atk = I
 
|psn-atk = I
|fst-atk =
+
|fst-atk = W
 
}}
 
}}
The '''Abyss Watchers''' are a collective [[Boss (Dark Souls III)|boss]] in ''[[Dark Souls III]]''.
+
The '''Abyss Watchers''' are a collective [[Boss (Dark Souls III)|boss]] in ''[[Dark Souls III]]'', and the second of the five [[Lords of Cinder]] encountered by the [[Ashen One]].
   
 
{{Description
 
{{Description
Line 23: Line 23:
   
 
==Description==
 
==Description==
The Abyss Watchers are a legion of troops that all wear the same outfit consisting of leather armor over chain mail, a long cloak, and distinctive, pointed helm that was their signature. They also have iron kneecaps due to their unique sword techniques.
+
The Abyss Watchers are a legion of troops that all wear a distinctive armor consisting of leather over chain mail, a long cloak, and a distinctive, pointed helm. They are known for combating and ridding the world of the [[Abyss]], and whatever comes from it; and are believed to serve in the name of [[Knight Artorias|Artorias the Abysswalker]], who was sworn to the same duty.
   
All of them use a great sword and a crooked dagger. The dagger is not primarily used for offense, or even parrying, but instead as fulcrum for the Watchers to utilize their wild, unpredictable fighting style.
+
All of them use a [[Farron Greatsword|greatsword and carved dagger]]. The dagger is not primarily used for offense, or even parrying, but as a hook for the Watchers to utilize their wild, unpredictable fighting style.
   
By the time the Ashen One encounters the Legion, they are mercilessly fighting one another. The reason for this is unknown.
+
By the time the Ashen One encounters the Legion, they are mercilessly fighting one another, seemingly because some of the remaining Watchers have gone mad from exposure to the Abyss, hence their glowing red eyes.
   
 
==Location==
 
==Location==
Found at the end of the [[Farron Keep]], past the area where two [[Darkwraith (Dark Souls III)|Darkwraiths]] fight multiple [[Ghru]]s.
+
Found at the end of [[Farron Keep]], from the [[:File:Road of Sacrifices - 07.png|Farron Keep Perimeter]] bonfire (which is near two [[Darkwraith (Dark Souls III)|Darkwraiths]] fighting multiple [[Ghru]]s). From there is a stone path (or alternatively a side path along the right exit of where the bonfire is) where the Ashen One will encounter closed chamber doors were the fighting of the Watchers can be heard.
   
 
==Lore==
 
==Lore==
The Abyss Watchers were the main component of the Undead Legion of Farron, a special fighting force formed to combat the threat of the Abyss. Taking inspiration from the Wolf Knight ([[Knight Artorias|Sir Artorias, the Abyss Walker]]), t<span>he Abyss Watchers themselves sought to utilize the techniques of Artorias, and partook of wolf blood to do so. Now equipped with the strength of Artorias, they became intensely strong and agile, fighting in a coordinated and sporadic pack akin to wolves.</span>
+
The Abyss Watchers were the main component of the Undead Legion of Farron, a special fighting force formed to combat the threat of the Abyss. Taking inspiration from the Wolf Knight ([[Knight Artorias|Sir Artorias, the Abyss Walker]]), the Abyss Watchers themselves sought to utilize the techniques of Artorias, and partook of wolf blood to do so. Now equipped with the strength of Artorias, they became intensely strong and agile, fighting in a coordinated and sporadic pack akin to wolves.
   
Though they meant the highest good, they were somewhat radical in practice. If there was even a slight threat of the Abyss, the Watchers would go so far as to raze a country to the ground. Their distinct outfits, topped off with a tall pointed helm, became an ill omen for any who saw them. Their wolf blood fighting style was enhanced by the revolutionary use of [[Farron Greatsword|an ultra greatsword modeled after Artorias' sword along with a crooked dagger]], utilizing the dagger as a fulcrum for them to develop their own unique, wild flipping and scrambling maneuvers that were even more unpredictable and vicious than their predecessor. As such, they disdained the use of shields and preferred a constant offense, and Hawkwood-- eventually deserted the Legion in part because of the mockery he received for his shield.
+
Though the Legion was not inherently evil or overtly violent, at the slightest threat of the Abyss the Watchers would go so far as to decimate an entire territory. Their distinct outfits, topped off with a tall pointed helm, became an ill omen for any who saw them. Their wolf-blood fighting style was enhanced by the revolutionary use of an ultra greatsword modeled after Artorias' sword along with a carved dagger, utilizing the dagger as support for them to develop their own unique, highly agile fighting techniques that were even more unpredictable and vicious than their predecessor. As such, they disdained the use of shields and preferred a constant offense.
   
<span>Their wolf blood did more than enhance their bodies, but their very essence, for all those who partook in it were linked to the soul of Artorias himself. As such, instead of each body hosting distinct souls, all that partook the wolf blood share the one soul distributed between them.</span>
+
Their wolf blood did more than enhance their bodies, but their very essence, for all those who partook in it were linked to the soul of Artorias himself. As such, instead of each body hosting distinct souls, all that partook the wolf blood share the one soul distributed between them.
   
<span>Along with the actual Abyss Watchers, the complete Undead Legion consisted of two other levels. To assist them, the Abyss Watchers recruited acolytes, who provided support via medicine. At some point, they made a pact of uncertain terms with one of the </span>[[Crystal Sage|Crystal Sages]] of the kingdom of Lothric, who agreed to come to [[Farron Keep|their headquarters in Farron]] and train their acolytes in sorcerous arts. Due to the Legion's emphasis of speed over physical power, they asked the skilled sorcerer to develop unique variations of existing sorceries for the acolytes to use. Some of them were made by a xanthous scholar named [[Heysel]], the daughter of the head acolyte, and refined even further than that.
+
Along with the actual Abyss Watchers, the complete Undead Legion consisted of two other levels. To assist them, the Abyss Watchers recruited acolytes, who provided support via [[Miracle (Dark Souls III)|miracles]] and [[Sorcery (Dark Souls III)|sorceries]].  At some point, they made a pact of uncertain terms with one of the [[Crystal Sage]]s of the kingdom of Lothric, who agreed to come to [[Farron Keep|their headquarters in Farron]] and train their acolytes in sorcerous arts. Due to the Legion's emphasis of speed over physical power, they asked the skilled sorcerer to develop unique variations of existing sorceries for the acolytes to use. Some of them were made by a scholar named [[Heysel]], the daughter of the head acolyte, and refined even further than that.
   
<span>Perhaps the most telling of their fall were the number of </span>[[Farron Follower|foot soldiers]]<span> tasked with the covert disposal of corrupted members, as the Abyss would slowly alter them, so the "Followers" as they were called would be sent to execute them before they were transformed into creatures. Their primary technique was to surround the target, burning and stabbing them, and finishing them with honor by throwing a spear to kill them.</span>
+
Perhaps the most telling of their fall were the number of [[Farron Follower|foot soldiers]] tasked with the covert disposal of corrupted members, as the Abyss would slowly alter them, so the "Followers" as they were called would be sent to execute them before they were transformed into creatures. Their primary technique was to surround the target, burning and stabbing them, and finishing them with honor by throwing a spear to kill them.
   
  +
Eventually, the Watchers [[First Flame|linked the Fire]], although it is unknown if one or all had done so, but had returned as [[Lords of Cinder]].  
Eventually, the Watchers [[First Flame|linked the Fire]] collectively and returned as [[Lords of Cinder]]. When they did this, the spirit of the [[Old Wolf of Farron]] formed the [[Watchdogs of Farron]], and lead lost souls to protect Farron Keep from being intruded upon. This wolf, thin and unable to move, is thought by some to be the wolf whose blood was drawn upon. The reason why they did not take up the throne is not fully certain, but several factors offer clues to it.
 
   
Beneath their home in Farron Keep, the ruins of [[Carthus]] contained the spirit of [[Wolnir]], who fell to the Abyss long ago. Though his Abyss was kept within a chalice through unknown mechanisms, the corruption is evident in the ruins and in regions nearby, such as [[Smouldering Lake]]. Nearby the keep is the [[Cathedral of the Deep]], where a [[The Deep|darkness]] beyond humanity was collected, and bad things occurred. Either one of the mentioned factors, or neither one of them or even perhaps both, could begin to damage Farron Keep.
+
Beneath their home in Farron Keep, is the [[Catacombs of Carthus]], which contain a chalice holding [[High Lord Wolnir]], who fell to the Abyss long ago. Along with the cindered [[Smouldering Lake]], nearby is the [[Cathedral of the Deep]], resting place of [[Aldrich, Devourer of Gods]].
   
With nothing to live for after the Abyss Watchers linked the flame, the Followers went hollow, roaming the land and eventually disappearing into the [[Painted World of Ariandel]]. Since there were none to execute the corrupt, the acolytes were [[Ghru|slowly devolved]] by the Abyss, and Farron was consumed in a rotting bog. Once the Abyss Watchers woke, their home was corrupt and their mission unsuccessful. They either went mad or were corrupted by the Abyss without the Followers to execute them, both or perhaps neither, and were left fighting in an endless battle with their most powerful foe. Each other.
+
With nothing to live for after the Abyss Watchers linked the flame, the Followers went hollow, roaming the land and eventually disappearing into the [[Painted World of Ariandel]]. Since there were none to execute the corrupt, the acolytes were [[Ghru|slowly devolved]] by the Abyss, and Farron was consumed in a rotting bog. Once the Abyss Watchers had awakened, their home was corrupt and their mission unsuccessful. The Watchers in the keep now fight against themselves; endlessly slaying their brethren corrupted by the Abyss.
  +
  +
==Summons==
  +
*[[Black Hand Gotthard]]: His summon sign will appear before the stairs leading up to the boss arena.
  +
*[[Londor Pale Shade]]: If the player has done [[Yoel of Londor]]'s questline and met [[Yuria of Londor]], the Londor Pale Shade can be summoned for the fight. His summon sign can be found near the [[Farron Keep#Bonfires|Farron Keep Perimeter]] [[Bonfire (Dark Souls III)|bonfire]].
  +
*[[Sirris of the Sunless Realms]]: If the player has given the [[Dreamchaser's Ashes]] to the [[Shrine Handmaid]] and then talked to Sirris afterward, she can be summoned for this fight. Her sign will be located to the left of the door leading into the boss arena.
  +
*[[Yellowfinger Heysel]]: If the player has defeated Heysel when she invades the player either in Crucifixion Woods or Farron Keep, and then encountered [[Rosaria, Mother of Rebirth]] at the [[Cathedral of the Deep]] and deepened devotion to [[Rosaria's Fingers|her covenant]], Heysel can be summoned for this fight. Her sign can be found between the Keep Ruins bonfire and the door leading to the mausoleum, next to the ruined tower covered in [[Rotten Slug]]s.
   
 
==Drops==
 
==Drops==
 
{{Drops
 
{{Drops
|Soul of the Blood of the Wolf | Soul of the Blood of the Wolf.png{{!}}100px | Guaranteed
+
|Soul of the Blood of the Wolf | Soul of the Blood of the Wolf.png{{!}}100px | Guaranteed
|Cinders of a Lord | Cinders of a Lord (Abyss Watchers).png{{!}}100px | Guaranteed
+
|Cinders of a Lord | Cinders of a Lord (Abyss Watchers).png{{!}}100px | Guaranteed
 
}}
 
}}
 
==Achievements/Trophies==
 
{{Trophy
 
|name = Lords of Cinder: Abyss Watchers
 
|image = [[File:Lords of Cinder Abyss Watchers.jpg]]
 
|description = Defeat the Abyss Watchers, Lords of Cinder.
 
|points = 30
 
|trophy = [[File:Silver Trophy.png|25px]]
 
}}
 
{{Clr}}
 
   
 
==Attacks==
 
==Attacks==
  +
{{Missing|Enemy}}
   
 
==Strategy==
 
==Strategy==
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Depleting the main Watcher's HP will trigger a cutscene, which shows the main Watcher absorbing power from the corpses around the arena. After this, the second phase of the battle commences.
 
Depleting the main Watcher's HP will trigger a cutscene, which shows the main Watcher absorbing power from the corpses around the arena. After this, the second phase of the battle commences.
   
At this point, the Watcher's sword will ignite, causing it to deal additional [[Fire (Dark Souls III)|Fire]] damage and leaving trails in the floor that erupt into large pillars of flame. The Watcher also takes on an appearance similar to a [[Lord of Cinder|Host of Cinders]].
+
At this point, the Watcher's sword will ignite, causing it to deal additional [[Fire (Dark Souls III)|Fire]] damage and leaving trails in the floor that erupt into large pillars of flame. The Watcher himself will also take on an Embered appearance, revealing his true form as one of the Lords of Cinder.
   
 
The other Watchers no longer rise during the second phase, but the main Watcher is considerably more aggressive and powerful. The fight plays out in a similar fashion, but most of the Watcher's [[Greatswords (Dark Souls III)|greatsword]] attacks are altered in some way. Killing the Watcher at this point will end the fight, but dying will reset it entirely, requiring the player to beat the first phase again.
 
The other Watchers no longer rise during the second phase, but the main Watcher is considerably more aggressive and powerful. The fight plays out in a similar fashion, but most of the Watcher's [[Greatswords (Dark Souls III)|greatsword]] attacks are altered in some way. Killing the Watcher at this point will end the fight, but dying will reset it entirely, requiring the player to beat the first phase again.
   
 
==Notes==
 
==Notes==
*Can be [[Parry and Riposte (Dark Souls III)|parried]] and [[backstab]]bed in both phases of the encounter.
+
*Can be [[Parry (Dark Souls III)|parried]], [[Critical (Dark Souls III)|riposted and backstabbed]] in both phases of the encounter.
 
*The Watchers wake up based on a timer. Damage dealt has no effect on how many of them are active.
 
*The Watchers wake up based on a timer. Damage dealt has no effect on how many of them are active.
 
*All Watchers are instantly killed when the first phase of the fight is finished.
 
*All Watchers are instantly killed when the first phase of the fight is finished.
*The red-eyed Watchers are fully capable of finishing off the main Watcher. This has no direct effect on gameplay, however.
+
*The Abyss-corrupted (red-eyed) Watchers are capable of finishing off the main Watcher. This has no direct effect on gameplay, however.
*If an enemy followed the player up to the fog door, it may attract the red-eyed Watcher's attention and he will keep trying to attack it for the rest of the first phase, rendering him unable to help against the other Watchers.
+
*If an enemy followed the player up to the fog door, it may attract the corrupted Watcher's attention and he will keep trying to attack it for the rest of the first phase, rendering him unable to help against the others.
  +
*The Watchers that resurrect in the first phase of the fight are actually the same two Watchers, they will resurrect on the spot where they were killed.
  +
*After defeating the Watchers, the [[Undead Legion Set]] will become available for purchase with the [[Shrine Handmaid]], and the Hornet Ring will be found outside the Dark Firelink Shrine resting upon a grave next to a Black Knight.
   
 
==Trivia==
 
==Trivia==
*[[Hawkwood the Deserter]] is a former member of the Abyss Watchers.
+
*[[Hawkwood the Deserter]] is a former member of the Watchers, and is speculated that he eventually deserted the Legion in part because of the mockery he received for his shield.
 
*From the description of their [[Soul of the Blood of the Wolf|soul]] and the ability to create the [[Wolf Knight's Greatsword]], it seems that the massive soul of the Undead Legion is a reincarnation of [[Knight Artorias|Artorias]] himself, as many souls have been known to eventually reincarnate.
**As a passing comment, he sarcastically describes The Legion as "joyous," implying that most of the members were somewhat grim and perhaps unfriendly people to begin with.
 
  +
*The design of the Abyss Watchers appears to be based on the [[w:c:bloodborne:Keeper of the Old Lords|Keeper of the Old Lords]] from ''[[Bloodborne]]''.
*From the description of their [[Soul of the Blood of the Wolf|soul]] and the ability to create the [[Wolf Knight Greatsword]], it seems that the massive soul of the Undead Legion is a reincarnation of [[Knight Artorias|Artorias]] himself, as many souls have been known to eventually reincarnate.
 
  +
*Along with the actual Abyss Watchers, the complete Undead Legion consisted of acolytes and covert foot soldiers.
 
 
==Achievements/Trophies==
*They have passing resemblance to Bloodborne and its hunters.
 
 
{{Trophy
**Ironically they also preformed blood rituals.
 
 
|name = Lords of Cinder: Abyss Watchers
*Their graves in the opening cinematic, like the others seen, are not in any accessible location.
 
 
|image = [[File:Lords of Cinder Abyss Watchers.jpg]]
*Despite claiming to pay homage to [[Knight Artorias|Sir Artorias]], their fighting style is more akin to how he fought after being driven mad by the [[Abyss]].
 
 
|description = Defeat the Abyss Watchers, Lords of Cinder.
**Ironically, this would make Hawkwood closer to Artorias, as he fought with a shield which earned him mockery from his comrades.
 
 
|points = 30
 
|trophy = [[File:Silver Trophy.png|25px]]
 
}}
 
{{Clr}}
   
 
==Gallery==
 
==Gallery==
Line 115: Line 118:
   
 
==Music==
 
==Music==
[[File:Yuka Kitamura - Abyss Watchers (Full) (Dark Souls III Complete Original Soundtrack)|thumb|center|335px]]
+
[[File:Dark Souls III Soundtrack OST - Abyss Watchers|thumb|center|335px]]
   
 
{{DaSIIIBossesNav}}
 
{{DaSIIIBossesNav}}
  +
  +
[[pl:Stróże Otchłani]]
 
[[Category:Lords of Cinder]]
 
[[Category:Lords of Cinder]]

Revision as of 08:56, 13 May 2020

The Abyss Watchers are a collective boss in Dark Souls III, and the second of the five Lords of Cinder encountered by the Ashen One.

In-Game Description

It is unknown whether one or all of the Abyss Watchers linked the fire. Perhaps they worked as a team to push back the darkness.

Description

The Abyss Watchers are a legion of troops that all wear a distinctive armor consisting of leather over chain mail, a long cloak, and a distinctive, pointed helm. They are known for combating and ridding the world of the Abyss, and whatever comes from it; and are believed to serve in the name of Artorias the Abysswalker, who was sworn to the same duty.

All of them use a greatsword and carved dagger. The dagger is not primarily used for offense, or even parrying, but as a hook for the Watchers to utilize their wild, unpredictable fighting style.

By the time the Ashen One encounters the Legion, they are mercilessly fighting one another, seemingly because some of the remaining Watchers have gone mad from exposure to the Abyss, hence their glowing red eyes.

Location

Found at the end of Farron Keep, from the Farron Keep Perimeter bonfire (which is near two Darkwraiths fighting multiple Ghrus). From there is a stone path (or alternatively a side path along the right exit of where the bonfire is) where the Ashen One will encounter closed chamber doors were the fighting of the Watchers can be heard.

Lore

The Abyss Watchers were the main component of the Undead Legion of Farron, a special fighting force formed to combat the threat of the Abyss. Taking inspiration from the Wolf Knight (Sir Artorias, the Abyss Walker), the Abyss Watchers themselves sought to utilize the techniques of Artorias, and partook of wolf blood to do so. Now equipped with the strength of Artorias, they became intensely strong and agile, fighting in a coordinated and sporadic pack akin to wolves.

Though the Legion was not inherently evil or overtly violent, at the slightest threat of the Abyss the Watchers would go so far as to decimate an entire territory. Their distinct outfits, topped off with a tall pointed helm, became an ill omen for any who saw them. Their wolf-blood fighting style was enhanced by the revolutionary use of an ultra greatsword modeled after Artorias' sword along with a carved dagger, utilizing the dagger as support for them to develop their own unique, highly agile fighting techniques that were even more unpredictable and vicious than their predecessor. As such, they disdained the use of shields and preferred a constant offense.

Their wolf blood did more than enhance their bodies, but their very essence, for all those who partook in it were linked to the soul of Artorias himself. As such, instead of each body hosting distinct souls, all that partook the wolf blood share the one soul distributed between them.

Along with the actual Abyss Watchers, the complete Undead Legion consisted of two other levels. To assist them, the Abyss Watchers recruited acolytes, who provided support via miracles and sorceries.  At some point, they made a pact of uncertain terms with one of the Crystal Sages of the kingdom of Lothric, who agreed to come to their headquarters in Farron and train their acolytes in sorcerous arts. Due to the Legion's emphasis of speed over physical power, they asked the skilled sorcerer to develop unique variations of existing sorceries for the acolytes to use. Some of them were made by a scholar named Heysel, the daughter of the head acolyte, and refined even further than that.

Perhaps the most telling of their fall were the number of foot soldiers tasked with the covert disposal of corrupted members, as the Abyss would slowly alter them, so the "Followers" as they were called would be sent to execute them before they were transformed into creatures. Their primary technique was to surround the target, burning and stabbing them, and finishing them with honor by throwing a spear to kill them.

Eventually, the Watchers linked the Fire, although it is unknown if one or all had done so, but had returned as Lords of Cinder.  

Beneath their home in Farron Keep, is the Catacombs of Carthus, which contain a chalice holding High Lord Wolnir, who fell to the Abyss long ago. Along with the cindered Smouldering Lake, nearby is the Cathedral of the Deep, resting place of Aldrich, Devourer of Gods.

With nothing to live for after the Abyss Watchers linked the flame, the Followers went hollow, roaming the land and eventually disappearing into the Painted World of Ariandel. Since there were none to execute the corrupt, the acolytes were slowly devolved by the Abyss, and Farron was consumed in a rotting bog. Once the Abyss Watchers had awakened, their home was corrupt and their mission unsuccessful. The Watchers in the keep now fight against themselves; endlessly slaying their brethren corrupted by the Abyss.

Summons

Drops

Item Soul of the Blood of the Wolf
Soul of the Blood of the Wolf
Cinders of a Lord (Abyss Watchers)
Cinders of a Lord
Drop Rate Guaranteed Guaranteed

Attacks

???

Strategy

The fight consists of the player fighting a lone Abyss Watcher, who is present during the entire battle. More Abyss Watchers will awaken to join the battle as it progresses. These Watchers are much more fragile than the main Watcher, but they can still deal a considerable amount of damage, especially when multiple attack at once.

Every other Watcher that awakens, starting from the second, will be red-eyed and hostile toward other Watchers. They will never directly attack the player or each other, but can still hurt them, should they be caught in a swing. These Watchers can be used to the player's advantage, as they assist in dealing damage and taking aggro. As such, it may be a good idea to switch to a more defensive playstyle while the player waits for these Watchers to even out the odds.

The main Watcher, although carrying a greatsword, is extremely fast and dexterous. He is constantly jumping around and evading the players swings by doing so. He will also try to take an advantage by swinging his greatsword around the floor of the arena. Never let your guard down, each and every attack can take you by surprise.

Second phase

Depleting the main Watcher's HP will trigger a cutscene, which shows the main Watcher absorbing power from the corpses around the arena. After this, the second phase of the battle commences.

At this point, the Watcher's sword will ignite, causing it to deal additional Fire damage and leaving trails in the floor that erupt into large pillars of flame. The Watcher himself will also take on an Embered appearance, revealing his true form as one of the Lords of Cinder.

The other Watchers no longer rise during the second phase, but the main Watcher is considerably more aggressive and powerful. The fight plays out in a similar fashion, but most of the Watcher's greatsword attacks are altered in some way. Killing the Watcher at this point will end the fight, but dying will reset it entirely, requiring the player to beat the first phase again.

Notes

  • Can be parried, riposted and backstabbed in both phases of the encounter.
  • The Watchers wake up based on a timer. Damage dealt has no effect on how many of them are active.
  • All Watchers are instantly killed when the first phase of the fight is finished.
  • The Abyss-corrupted (red-eyed) Watchers are capable of finishing off the main Watcher. This has no direct effect on gameplay, however.
  • If an enemy followed the player up to the fog door, it may attract the corrupted Watcher's attention and he will keep trying to attack it for the rest of the first phase, rendering him unable to help against the others.
  • The Watchers that resurrect in the first phase of the fight are actually the same two Watchers, they will resurrect on the spot where they were killed.
  • After defeating the Watchers, the Undead Legion Set will become available for purchase with the Shrine Handmaid, and the Hornet Ring will be found outside the Dark Firelink Shrine resting upon a grave next to a Black Knight.

Trivia

  • Hawkwood the Deserter is a former member of the Watchers, and is speculated that he eventually deserted the Legion in part because of the mockery he received for his shield.
  • From the description of their soul and the ability to create the Wolf Knight's Greatsword, it seems that the massive soul of the Undead Legion is a reincarnation of Artorias himself, as many souls have been known to eventually reincarnate.
  • The design of the Abyss Watchers appears to be based on the Keeper of the Old Lords from Bloodborne.

Achievements/Trophies

Gallery

Videos

Music

Dark_Souls_III_Soundtrack_OST_-_Abyss_Watchers

Dark Souls III Soundtrack OST - Abyss Watchers

Bosses
Iudex GundyrVordt of the Boreal ValleyCurse-rotted GreatwoodCrystal Sage
Deacons of the DeepAbyss WatchersHigh Lord WolnirOld Demon King
Pontiff SulyvahnAldrich, Devourer of GodsYhorm the Giant
Dancer of the Boreal ValleyOceiros, the Consumed KingChampion Gundyr
Dragonslayer ArmourLorian, Elder Prince and Lothric, Younger Prince
Ancient WyvernThe Nameless KingSoul of Cinder
Ashes of Ariandel
Champion's Gravetender and Gravetender GreatwolfSister FriedeFather Ariandel
The Ringed City
Demon PrinceHalflight, Spear of the ChurchDarkeater MidirSlave Knight Gael