Talk:Sorcery (Dark Souls)/@comment-25950924-20150304200104/@comment-2A00:23C5:B915:E500:E1E3:C88D:B70C:110F-20180821173910

SuperLotus, from my vast experience I have concluded that the potential 3000+ damage of Abyss sorceries is completely useless, even when one factors in the shotgun-esque spray of Dark Bead which allows one to hit a target easily, especially a moving one such as another player. But no, obviously the soul arrow spells with their longer cast times and poor tracking are the better choice for PVP, wherein one can expect to fight many fast moving opponents. You blind bloody fool. Pursuers are also useless as their tracking is far superior to any other sorceries in the game but you have to use 2 attunement slots. Tin Crystalisation Catalyst buffs the damage of all sorceries but you lose half of your casts, but even without this catalyst dark magic is still superior to regular magic. The reason for this being that you can only get one iteration of dank bead per playthrough, therefore it makes sense that most Abyss sorceries are overpowered. It's like with Darkmoon Blade, it's an incredibly powerful buff that one can apply to their preferred weapon, the tradeoff however is that it is only possible to get one iteration of the miracle without cheating. To conclude, it feels good to be dank with dank sorceries.