Moveset (Dark Souls III)

Movesets are a weapon based mechanic of Dark Souls 3.

!! Mechanical Spoilers !!
Movesets in Dark Souls III are slightly different than that of previous games, but follow the same priciples of context sensitive light and heavy attacks. This guide will be based upon the controls of a Playstation 4.

Standing means in a neutral stance or a state of walking of jogging, essentially any motion that does not utilise the "O" button; this stance is implied when one does not specify context.

Rolling implies that the move is excecuted directly after performing a dodge roll, excecuted by pressing O while moving the left stick significantly.

Backstepping refers to the state of recovery shortly after performing a Backstep, excecuted by pressing O while neutral on the left stick.

Running is a state of dashing or sprinting, done by holding O while moving the Left stick significantly.

Trusting is a term that refers to the sudden jerking forward of the left stick to initiate a kick or jump, and is seldom context sensitive.

Moves
Standing light - R1 - A generally fast move that will come out quite quickly and will generally combo into a second attack in PVP.

Standing Heavy - R2 - A much slower and more powerful attack that on some weapons can initiate knock down: sometimes combos.

Rolling Light - Rolling R1 - A very fast move that is low damage, highly predictable and easy to parry, these can be used to great effect in dealing fast damage but never combo.

Running Light - Running R1 - With no general concensus on speed, these attacks can be relatively fast or slow, deals more damage than a standing light but does not combo

Running Heavy - Running R2 - A leaping attack with very heavy damage, but consumes a lot of stamina and neither tracks nor combos.

Thrusting Light - Kick - A bash with the foot, sometimes replaced by a gimick attack performed by the weapon in one's right hand.

Thrusting Heavy - Jump Attack - Leap forward and slam one's weapon into the ground or slash the air infront of one's self. Massive damage, cannot be parried.

Rolling Heavy - Rolling R2 - Seems to not do a unique move; only mimicking a standing heavy.

Backstep Light - Mimics a running R1

Backstep Heavy - Does not do a unique move, but instead a standing heavy.

Weapon Art - L2 - ((Author can't explain this yet))