Talk:Sorcerer/@comment-50.80.93.162-20140624003136/@comment-75.167.146.34-20160904145613

Resistance is the stat that varies the SL1 stat total, all classes have a SL1 stat total of 72 if you discount resistance, also resistance is widely considered to be a waste of souls anyways since all stats raise physical and elemental resistance (although not as much, but you get some other bonus on top, like more HP with vitality or more spell slots with attunement) and, at least if you use light armor, poison is the easiest status to find very resistant armor for. If you want to be a sorcery slinger, the sorcerer is great. just look at the stats and if you see high starting values in a stat you'll never use, don't pick that class. Also, generally defenses aren't going to factor too much unless they're stupidly low (i.e. 20-50) or stupidly high (i.e. 400+) really any reasonably leveled character in well upgraded armor of any sort will have decent survivability. Also a typical character at the end of NG will be in the SL 80-115 range, so unless you're planning an extremely high level PvP build the max level shouldn't be a concern.