Talk:Ash Lake/@comment-24372818-20140211031612/@comment-3492791-20140816190423

When you're walking down the branch from The Great Hollow, looking up will start the music, but looking forward will stop it again. I think it's got something to do with z-planeing.

The reason the music seems louder when you stop moving is because for whatever odd reason the audio mixing tries playing the footstep SFX and the music at the same time rather than on two isolated channels. Apparently it was really important to be able to hear *crunch crunch crunch* over the music.