User blog comment:AverageSchizoid/Buffs and Souls/@comment-1687225-20130113162434

I would like to see a removal of the elemental upgrade paths in the next game. As it is in this game it's only purpose for any character is to gimp new players by having an extremely strong, non-scaling lightning weapon. I would like to see a return of Demon's Souls-esque upgrades which focused on extra bleed, extra poison, and extra critical damage.

I'm fine with the boss soul weapons as is. Their ratio of good weapons vs bad weapons is roughly the same as the ratio of good standard weapons to bad standard weapons; the moonlight butterfly horn's an excellent complement to high int builds (which is practically every PvP build these days with the obsession of dark magic and the MLGS), the Chaos Blade has excellent DPS, and Quelaag's Furysword's great for racking up damage.