Board Thread:Dark Souls/@comment-5264386-20130712014139

Hey everyone. I was trawling through YouTube videos recently, and I happened to come across this PvP game called Starter Class Guerilla Warfare. Here's a link to the YouTube video itself:

http://m.youtube.com/watch?v=kQUKTtENfBs&desktop_uri=%2Fwatch%3Fv%3DkQUKTtENfBs

And here is a more in-depth description (Source: http://www.gamefaqs.com/boards/608635-dark-souls/65400114):

What is SCGW?
Starter Class Guerilla Warfare is a game mode. The matches will be the host and a white phantom against 2 red phantoms. A 2v2 match with rules and a carefully designed and balanced cast of characters. Players will pick one of the 10 starter classes and should follow the links below for the weapons, stats and armor for the characters. The fights will work the best in Catacombs and Depths but you can do it wherever you want. No NG+ recommended.

Rules
1. Players have to follow the build instructions exactly. (Note that the weapons are Raw +5, not Normal +15. Also Pyromancy flame is +15, not ascended +5.)

2. Host is allowed to use 5 estus flasks (upgraded to +2) and both red phantoms are allowed to use 1 humanity per fight. The white phantom is not allowed to heal (besides with heal miracles as the Cleric).

3. No item usage unless class-specifically allowed. So no resins, blossoms, moss clumps, firebombs, Lloyd's talismans, poison/regular throwing knives, divine blessings or mushrooms.

4. The maximum amount of soft humanities (the humanity counter beside your health bar) is 20. Humanities increase defence and would thus make phantoms have an advantage over the host, because the host will most likely lose their humanities. Retrieving souls is a waste of time for anyone but the Thief class.

The Builds
The Warrior: The damage dealer. The Warrior has the highest damage of all the builds with regular attacks, but lacks in the defence department. The Warrior is the deadliest when on the brink of death. Link to the build: http://mmdks.com/123e

The Knight: The tank. The Knight is the slowest class and has low damage, extremely high HP. The Knight is also the only character who has poise. Link to the build: http://mmdks.com/123g

The Wanderer: The rusher. The Wanderer has a super fast roll, an extremely fast weapon and a lot of stamina to spare. Decent damage with the scimitar. He also boasts great Flame defence, so he's a great counterpick against a Pyromancer team. Link to the build: http://mmdks.com/123h

The Cleric: The support class. Has many miracles that will aid in both defensive and offensive situations. The Cleric is the only the class that is able to heal as a white phantom. Low poise and a slow weapon will be his downfall if caught alone from his partner. Link to the build: http://mmdks.com/123n

The Thief: The sneaky-sneaky class. The Thief has both of the stealth rings and is also the only class able to use items other than estus or humanities. Lloyd's talismans to prevent the host from healing and poison throwing knives to force opponents to approach or waste heals. (Note the +15 bandit's knife) Link to the build: http://mmdks.com/123p

The Hunter. The ranger. The Hunter has hawk ring and feather arrows for sniping and cloranthy ring and a short sword for close quarters. A jack of all trades and a master of none. (Note +15 bow) Link to the build: http://mmdks.com/123v

The Bandit: The hybrid. The Bandit has the second highest HP and the second highest dmg while also being near immune to poison. Weak point: lack of diversity. He just has his axe, nothing more, nothing less. Link to the build: http://mmdks.com/123z

The Pyromancer: the glass cannon. Has 6 attunement slots filled with poison and fire. Very low HP but high reward for hitting enemies. Also fire kicks. Link to the build: http://mmdks.com/1249

The Sorcerer: The Plucky. The Sorcerer has great burst damage with HSM and the buff with the aid of support sorceries as well. Link to the build: http://mmdks.com/124c

The Deprived. The naked guy. Link to the build: http://mmdks.com/124l

How To Play
1. The host will summon the white phantom and the red phantom while waiting for the 4th player to invade. 2. Once all players are ready by the bonfire, the host will point forward as a sign for the invaders to run. The red phantoms will have around 10 seconds to run away and set up whatever trickery they have planned. 3. Have fun with Starter Class Guerilla Warfare.

How does this sound to you guys? Give your thoughts below! 