Board Thread:Dark Souls II/@comment-24.150.90.12-20140319175308/@comment-24684538-20140319192702

Swords and ranged spells, okay firstly what type of sword.

The main types (I may be missing some here but not many) are;

- Curved swords/katana/thrusting swords, these depend on the dexterity stat.

- Straight swords and some greatswords, these depend on both dexterity and strength (or quality).

- Ultra greatswords, these depend on strength.

You probably want to go either a melee fighter with some spells (high strength or dexterity with  mediocre intelligence) or caster with a sword (high intelligence with either mediocre strength/dexterity).

With the melee fighter you'll want to start with either a swordsman (dexterity weapons) or warrior (strength/quality weapons) and you'll want to upgrade your weapon to a magic weapon. With the caster you'll want to start with a sorceror, for the weapon you can either use a magic weapon (if you want some points in strength/dexterity) or enchanted weapon (if you want the minimum strength/dexterity requirements).

Now for the stats;

With the melee fighter you'll want your main stats to be your weapon dependant stat(s) and intelligence. If you plan to use a shield then adaptability will not be as important as characters without a shield, so you probably want endurance and adaptability to be even. For vigor and vitality, I'd say keep vigor at the same level as endurance and adaptability whilst vitality should be levelled just to keep you in the fast roll range. If you plan to not use a shield then adaptability becomes more important, sacrifice points where you believe you won't need them (e.g. vitality if you're using light armour).

With the caster you'll want your main stat to be intelligenceand if you plan on using a magic weapon rather than an enchanted weapon then strength/dexterity should be higher than vigor/endurance/vitality/adaptability but not as high as intelligence. If you plan to use an enchated weapon then keep strength/dexterity as the base requirements for the weapon (as the scaling will reduce to maybe a D whilst intelligence scaling improves), for the other stats the same rules apply as with the melee fighter.

Hope this helps.