Talk:Dark Souls II/@comment-25950924-20150320052119/@comment-4511886-20150320081040

In my opinion, it's easier in the sense that less skill is involved.

For example, fat rolling Havel's with Greatshields are viable in PvP. In DaS, they would've been super easy to counter, because of the fat roll and their inability to parry, but in DaSII, a full Havel's can shrug off crits like they're nothing but mean looks.

Similarly, rolling is damn near impossible in the early game, because your agility stat is so low that only a tiny portion of the roll actually has I-frames, while levelling Adaptability will basically activate god mode whenever you press B/O. In DaS, there was no agility stat, and everyone rolled the same way as long as they had the same roll speed. This meant that one could read their opponent's rolls and counter them, while skill was actually involved in dodging attacks.