Talk:Pyromancy (Dark Souls II)/@comment-190.2.206.101-20150213151411/@comment-121.45.184.211-20170103021802

The problem with pyromancy in DS1 was the mechanics just weren't there. The Fireball-type spells were so short-ranged that locking on to an enemy and hurling a giant ball of flaming death at them would usually cause it to explode on the ground at their feet, because the game didn't take the EXTREME range drop-off into account when auto-aiming, and there was no real way to manually aim. To hit with pyromancy, you basically needed to be close enough to hit in melee anyway (the Combustion series basically WERE melee attacks). About the only ones I ever really liked were the Whips and the Storms- the Whips could inflict atrocious damage on large enemies as they approached you and tried to blunder through them, and if you could get the Storms off they'd wreak havoc on everything around you, although this really only made them best for farming easy enemies.