Talk:Dark Souls II/@comment-86.177.3.159-20140425185545/@comment-5264386-20140427215146

I actually agree with a lot of the points the OP is making. For instance, the areas in DaSII are pretty much segregated areas, with a random link to adjacent areas thrown in at the end, whereas the areas in DaSI often intermingled with one another (e.g. you can see Ash Lake from the Tomb of the Giants. I certainly agree with the OP's points about the story; there's no choice nor reason given to the player about whether they want to seek out Vendrick or not and why they should, which somewhat detracts from the game, especially given the player's choices throughout DaSI.

However, I also agree with the third poster; if FromSoft don't try new things, then they won't know what doesn't work. I appreciated the fact that they tried to blend elements from DeS and DaS into one game, and they did make a few good choices, like improving dual wielding and creating the Hex class of spells. Despite this, I do hope that From learn from the level and enemy/boss designs in DaSII when making the next Souls game.