Board Thread:Wiki Discussion/@comment-6003396-20140313011700/@comment-5264386-20140402075616

I believe the maximum amount of attack stats is four, since the Mace of the Insolent deals physical, lightning and dark damage normaly, and can also be infused with a fourth stat. Anyway, that'd mean there'd be a maximum of eight relevant stats (excluding parameter bonuses). I did create a template (DaSIIWeaponBox/Top/Infusion) did allow for this, as I created a switch function for each damage type.

Unfortunately, though, I'm unsure of how to implement the infusion side of DaSIIWeaponBox, due to the fact that the infusion component of the header refuses to work in the main template. I'm considering doing what I did with the DaSIIWeaponBox/Top template, and create two sub-templates, one for standard and infused reinforcement. However, the main problem with that is the use of multiple instances of it may cause pages to hit the transclusion limit. Any ideas on this?

With regards to DaSIIWeaponTypeBox, I'm happy with either version of the second option, since, to me, that has a good amount of information providing, and the first and third versions can be mildly disorientating for casual readers to look at (until you get used to it, of course).