Talk:Heide Knight/@comment-67.11.161.251-20191008025311

DS1:  The animation, the physical model, and the hitboxes are all pretty well lined up. 95% accuracy or better.

DS3:  Ditto.

DS2:  "Lol you guys are losers, why would anyone need physical models and animations facing the same way at any point in time?  Behold my prototype, Falconer, and my finished exemplar, the Heide Knight.  If his animation doesn't show his face where his model's back is, and his hilt where his sword hitbox is, he's not trying.

Did I mention that hollowed ersatz lightningbro Solaire twirls wildly and has zero windup on about half of his swings, and can break off or continue his combinations whenever the hell he wants? Backstabs? You have to walk into where his sword is during his animation to get them, and if you're blocking his sword won't actually have a hitbox there, but if not lol your neck slices like butter. Git gud losers. Obeying sensible rules is for plebs."