Board Thread:Dark Souls II/@comment-16047389-20140729143204/@comment-25049740-20140729145724

In terms of level layout I think they greatly improved on the rest of the game. The fact that it twist around goes up and down and actualy makes sence (No elevators up to laver castel). The puzzles if you can even call them that where not puzzles as some people like to call them. Hidding buttons on the walls and being forced to press the same button to get through a door way is just boring and not a puzzle.

Creatures still have to same problems though (save the insane tracking). Sanctum gardians are completely un-staggerable duing any anmition other that standing completely still, Drakeblood knights can break animations and do things the player can't (as in roll halfway though a jumping attack). I quite like the bugs.

Boss fights: The Dark boss was just a scaled down version of Nashandra (size) with new spells and they threw in Velsdat as well just to make it harder (I was not inpressed with this as they are still going by the same logic that more enemies makes the game more fun/hard). The dragon I liked even though it was a reskinn of Kalameet since all that says is that they are the same race of dragon (though I really hope there are no more dragon fights). The three gank boss just the dumbest thing I have ever seen for a boss fight though. It doesn't even make sence from a lore perspective with their equipment.

Overall thought it was an improvement apon the rest of the game, to a degree. I give it a 7/10