Talk:Snuggly the Crow/@comment-26973240-20161019202607/@comment-3236835-20161020024522

The answer to all your observations is exactly that: Dark Souls became famous for its high difficulty and because it does not lead the player by the hand like most other games do, it makes you think and entices you to take risks. It is not the type of game where you just go to a merchant, do business and can proceed further nonchalantly into the game. Take for example Vamos, he is a merchant who can only be reached at the bottom of a big chasm of arguably one of the most difficult areas in the game. If other games have taught us anything, is that a 'bottomless' hole means instant death, so just by common sense, you would just avoid even get near it like the plague. But then there's that constant clinking sound... that's your only hint that something must be near, enticing you to explore further.

Same with Snuggly, most people in their sane judgment would not even dare to try to get near that area, but if one is observant, one can distinguish what appears to be a nest in the distance, and the floor appears to at least let you get near it, so your curiosity is then triggered and, once you approach it, a voice of what appears to be a bird starts talking and asks you for something that most likely will make no sense the first time you hear it. And yes, that's your only clue and a big part of the charm this game has.

You're not the first nor the last who will end up losing an item just for not placing it right at the correct location. Yes, you may lose your precious item but at least you will gain knowledge and learn to overcome the fear of falling, and then venture further on your next try.

I believe most people will agree that in Dark Souls III most mechanics were simplified to attract a broader audience into the franchise. You can make all types of infusions with the same blacksmith, all merchants are easily accessed in the same area after being recruited, enemies have fixed titanite drops and some may even drop high level weapons from the first levels (Greataxe, Great Machete, etc.), larger enemies and even minibosses can be attracted to Alluring Skulls, the damage both Poison and Toxic deal is negligible, etc. In DSIII you don't have one, but two trading spots, and you can access one of them and get advanced items from the very first moment you reach Firelink Shrine.