Talk:Royal Sorcerer Navlaan/@comment-96.48.25.0-20141121135021

If I were to compare him to Yurt or Mephist, he is just not as interesting..., sigh.

Of course, there is no character tendency in DS2, otherwise, it would have been interesting. And given how pvp works, sin levels feels purely arbitrary, therefore somewhat pointless. The assassination quest in Demon Soul's felt more weighty and contemplative, given that the people needed to be killed were very important NPCs that had severe impact on your gameplay. An excellent game design choice to tie gameplay decisions to actual character choice and becomes plot involving. You felt like part of the story with your choice that had a severe impact in your game. You can't bring them back, and there was no cheating allowed.

The only thing I care about Navlaan is that he is a pain in the arse merchant that requires me to get hollowed every time I shop.