Board Thread:Dark Souls/@comment-211.30.219.116-20140903113836

Hello fellow Dark Souls players!

Was there any equation for calculating DMG from a weapon ATK rating and the attack used for a given DEF rating? I tried to determine it by measuring DMG vs ATK at constant DEF (e.g. hollow soldiers in UP at 131 DEF for all physical attacks) for some weapons using a variety of it's attacks. This is PS3 1.06 btw.

Plotting DMG vs ATK gave separate curves for each attack. By applying a multiplier to the ATK rating for each attack (e.g. riposte 2.4x, 1H strong 1.25x, 2H strong 1.45x) to give a sort of BASE damage for the attack, and  plotting DMG vs BASE, I got a single curve when all of the multipliers for each attack were adjusted to give the best fit. The same multiplier values also produced single curves for other DEF ratings, so I'm pretty sure the BASE damage is the correct idea. The actual multiplier values used are arbitrary; as long as they are consistent, any values would work.

The DMG vs BASE curves had 4 sections, an exponential(?) curve, and then 3 linear sections with the first and third having the same slope and the middle one having a greater slope than the other 2. The final linear section also appeared to be where DMG = constant x BASE, e.g. manserpent greatsword with ATK 482 vs hollow soldiers in Undead Parish (131 DEF) does 998 DMG with a 2H riposte, and at 723 ATK it does 1497 DMG, both are 2.071xATK.

Because the DMG vs BASE curves at different DEF ratings had similar shapes, I figured they might be scaled versions of a single curve, and so multiplied the DMG and BASE values by 131/DEF, which fit the curves to the 131 DEF curve, showing that they are the same curve, just scaled.

Because of the proportionality of DMG to BASE at high BASE, and the curves at different DEF ratings being the same shape, there appears to be a maximum damage for a given BASE e.g. a manserpent greatsword 2H riposte vs 131 DEF at ATK 482 does 998 DMG. It's also 998 vs hollow soldiers in Undead Burg and hollow warriors near Firelink Shrine, which are listed as 103 and 85 DEF. Weaker attacks such as 1H weak attack (~44% riposte BASE)  do more damage against 103 and 85 DEF than 131 DEF.

I assume DEF for players is the same as for enemies, so the damages listed on each enemy page could be used to work out the correct scale for the multipliers, although I think those damages have changed with the patches, or might not be BASE damages... I haven't looked at elemental attacks either.

So anyway, my understanding is that there is a BASE = mult x ATK, and DMG = f(BASE, DEF) = F(BASE) @ DEF1 = DEF2/DEF1 x F(BASE x DEF1/DEF2) @ DEF2, where F(x) is a DMG vs BASE curve with 4 sections.

rer 