Bonfire (Dark Souls II)

For the Dark Souls variant, see: Bonfire 

A Bonfire is a gameplay mechanic in Dark Souls II. They are the main checkpoints of the game.

Uses
The player can do a certain few things while resting at a bonfire:
 * Teleport to a previous bonfire rested at.
 * Burn a Human Effigy, Sublime Bone Dust, or Bonfire Ascetic.
 * Travel to the next playthrough of the game if Nashandra has been defeated.
 * Attune spells for the player to use.

Whenever a player rests at a bonfire, the player's health fully recharges, along with all the enemies in the game. Resting at a bonfire also respawns all enemies, unless the enemies have died a certain amount of times, in which they stop respawning.

Resting at a bonfire also recharges all the player's estus flasks and spell charges. When a player rests at a bonfire, they set their spawn point in case of future deaths.

Primal bonfires are bonfires that can only teleport the player back to Majula.

Locations

 * Things Betwixt
 * One bonfire
 * Majula
 * One bonfire
 * Forest of Fallen Giants
 * 4
 * Heide's Tower of Flame
 * 2
 * Cathedral of Blue
 * 1
 * The Lost Bastille
 * 5
 * No-Man's Wharf
 * 1
 * The Gutter
 * 2
 * Black Gulch
 * 2 regular, 1 primal bonfire
 * Huntsman's Copse
 * 3
 * Undead Purgatory
 * 1
 * Harvest Valley
 * 2
 * Earthen Peak
 * 3
 * Iron Keep
 * 3 regular, 1 primal bonfire
 * Shaded Woods
 * 3
 * Doors of Pharros
 * 2
 * Brightstone Cove Tseldora
 * 3 regular, 1 primal bonfire
 * Drangleic Castle
 * 4
 * Shrine of Amana
 * 3
 * Undead Crypt
 * Aldia's Keep
 * Dragon Aerie
 * Dragon Shrine
 * 1
 * Dragon Shrine
 * 1
 * 1