Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355/@comment-1961216-20140428204110

Dark Jeto wrote: Perhaps I am thinking of something different, but I've found a nice use for this on weapons in general. As I am sprinting at another player, I use a sprint attack with my Greatsword. I know that they are going to roll to roll toward me to dodge and counter, so I actually hit left/right as soon as the attack is initiated. The extra turn time actually increases the attack animation and direction just enough to ignore the i-frames from their roll (assuming that I aimed in the same direction that they dodged).

As cool as that is, it doesn't work so well for say, the Pursuer's Greatsword, whose normal attack is incredibly narrow (hammer smash) and won't hit at all by doing that. =/