Board Thread:Wiki Discussion/@comment-6003396-20140313011700/@comment-5264386-20140321090245

I've been working on a header for the DaSII weapon upgrade template (I would have done the whole table, but the original template is a bit too fragmented to quickly compile into a mock-up), which can be found here.

Before I move on; in the guide, the two upgrade methods are separated into "Reinforcement" (exactly like the Standard path from DaS) and "Infusion" (essentially, elemental upgrade paths). Thus, how should we list the Infusions? Should we include them as proper upgrade paths (assuming their effect increases with reinforcement), or would it be better to have a main tab called Infusions, and then have sub-tabs with the Infusion names (since there are 9 types of Infusions, excluding the reset one)?

Anyway, as you'll see in the sandbox, I tried to fit the supplementary attacks and resistances (Bleed and Poison) into the previous format, however, it cuts down the space for the weapon name and upgrade info considerably. As a result, I figured that, since we only have to show the weapon's default stats for the Infusion paths, we can cut out stats to make way for the Bleed and Poison infusions. How does this sound to everyone?