Talk:Knight Artorias/@comment-184.88.80.1-20170723071937

I've never been amused with how this boss can leap across the arena and miss your character by half the screen, yet still kill you because the hit-boxes of the characters are out of sync with the movement of the sprites.

It is also highly annoying when you see a fireball pass harmlessly through the boss sprite and do no damage because--again--the hit-boxes of the characters are out of sync with the movement of the sprites.

You won't notice these flaws unless you fight artorias at starting level soul level without ever leveling up, but the flaws are there and ruin the fight, making it tedious and lacking in any entertainment value what-so-ever.

That isn't challenge, it is bad design.