Board Thread:Dark Souls/@comment-24129583-20131112103851/@comment-96.48.25.0-20131206083301

Well, Ragequit moments are always stupid moments, i.e., first time playing, lost Havoc's ring due to the fact that we both fell into a void, if you are going to using an engine like this, please prevent stuff like this happenning. I also stopped playing for a while when I lost my first 10 soft humanities after dying twice while trying to explore the catacombs.

Some moments really annoyed me though,

1.  While trying to retrieve the sealer armor/crimson robe armor, I couldn't cross a 10 cm gap on a plank of wood on top of the branch even after rolling, therefore I fell off. I felt like killing the idiot who decided to continue using this sh*tty engine.

2.  Great Hollow. It reminds me too much of the freaking 2-2 of Demon's souls, that place made me want to kill someone. Who was it that had a brilliant idea that in a stupidly crappy "weighted" engine that it's fun to fall to your destination due to the fact that you can't really jump or climb? It's situation like this that I crave the mobility of the games like Dragon's Dogma.

3.  Crystal Cave. Yes, yes, Indiana Jones, very funny.

4.  I didn't read any guides when I started playing the game, therefore I killed the Bellfry Gargoyles without seeing or saving Lautrec. I also had the mistaken ideas that since I was a little more stronger then, I should try to explore the Swamp backwards (from the "exit" in the valley of the drakes). Of course, I ended up picking up all the treasures and triggering the murder of Anastasha. I had no idea what happened and eventually relented to check an online guide to discover what had happened.

5.  I fell into the ravine in the Darkroot garden, therefore I went Behind the fog gate next to the locked gate. I tried entering the fog gate from the back. I fell into a void, died, and left a blood stain in the middle of the void. Suffice to say, I could not retrieve them.