Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355/@comment-5337347-20140428142207

Cement Plant wrote:

DracoHandsome wrote:

A lot of bullshit Well, it fits the thread I guess.

The more I see of the game the more I can see where the OP is coming from. The Bullshit Factor boils down to several things:

- Stupid amount of tracking. I understand they wanted to make circle-backstab harder but this was probably the worst way to go about it.

- Oversized hitboxes. Especially problem with bosses; The Giants in the Gulch for example can hit you even if you clearly stand out of the range of their clubs, the hitbox is longer than the weapon model; in case of the Smelter Demon his sword's hitbox is easily 2-4x the width of its model.

- Rolling was heavily nerfed. There's much less i-frames now, and most people used to Dark Souls roll i-frames will call bullshit on getting hit mid-roll.

- Many enemies have very quick attacks with next to no windup, or attacks that start identically but have different execution speeds. This makes parrying almost a guess game.

I see most of the changes as a knee-jerk reaction to some of Dark Souls cheese, "fixed" in the simplest and most ham-handed way possible. Is this DSP? Or at the very least, someone translating something he said to seem intelligent?