Board Thread:Dark Souls II/@comment-16047389-20140416200536

So I'm sure that many of you have been playing Dark Souls II for quite some time now, so you probably already know about "that ring". But to those of you who don't, please read on. So, the Ring of Life Protection and the Ring of Soul Protection both nullify death, in the sense that when you die you do not lose Humanity and also get to keep all your souls instead of having to pick them back up. Of course, this ring breaks upon usage, just like in Dark Souls when it was the Ring of Sacrifice. But, unlike in Dark Souls, you can now repair this ring infinitely. More over, you pick up like at least two Rings of Life Protection per New Game, as well as two Rings of Soul Protection (stronger versions of Life Protection). I currently have about 6 rings that I just alternate through upon death.

So, who else thinks this effectively defeats the purpose of even losing souls and humanity on death to begin with? Obviously this was intentional, since it is STILL in the game. Basically, they've traded the fear of losing tens or hundreds of thousands of souls for a tedious trip back to Majula to repair. I feel that my only real punishment for every six deaths, is a 22,000 soul repair bill (which isn't hard to make up) and a 2 minute trip to Majula for said repairs (which is just tedious, not really difficult or risky). 