Board Thread:Dark Souls II/@comment-5264386-20131018105419/@comment-5264386-20131018110910

Player Stat Update (1st October, 2013)
The following are the names and effects of the stats, both new and old, in Dark Souls II. Also, the two category names are just ones I've used to roughly classify them, and certainly aren't official. The stat names themselves, on the other hand, are:

"Level Stats"
These stats determine the player's overall level:
 * Vigor: Determines HP.
 * Endurance: Determines Stamina.
 * Vitality: Determines maximum equip burden.
 * Attunement: Determines number of casting slots and casting speed.
 * Strength: Increases Physical Attack: Strength stat.
 * Dexterity: Increases Physical Attack: Dexterity stat. Boosts poison and bleed effects.
 * Resistance: Increases overall defences. Boosts poison and bleed resistance.
 * Agility: Determines movement speed, including actions such as evasion and blocking.
 * Intelligence: Boosts Magic and (somewhat oddly) Fire damage on weapons, and boosts player's defence against Magic and Fire damage.
 * Faith: Boosts Lightning and Dark damage on weapons, and increases player's defence against Lightning and Dark damage.

"Conditional Stats"
These stats increase as a result of levelling up certain "Level Stats": The following increase with the Agility stat:
 * Break Attack: "The power to damage an enemy's equipment". Increases with Strength stat.
 * Break Resist: "Resistance to equipment-breaking attacks". Increases with Resistance stat.
 * Evasion: How fast you can dodge attacks (i.e. Actions like rolling).
 * Action Speed: How fast you can block, use items, so on and so forth.
 * Trap Disabling: The likelyhood of disabling traps on things like chests.

Source
DaSII_Level_Up_Menu_Translation.jpg|Translated Level Up menu for DaSII