Talk:Invaders/@comment-99.251.26.68-20140903220156/@comment-31.187.6.42-20140910221926

I dont c what the problem is here, I think the multiplayer layout works very well. Its like this, you restore humanity if you need summon up to extra 2 players for help and at the end of the day, while an invader has the advantage of NPC's and being tailored for PvP, the invader also has no idea who or how many players he or she is up against, it may well be a gank job with npcs all cleared etc. If you find yourself in a situation where you want to get to the next bonfore but there are no summon signs around then purposefully die close to your spawing bonfire, respawn, recover your souls and play hollow which means you cannot be invaded and make your way to the next bonfire only neading to worry about NPCs, being hollow does not allow you to summon help and for me thats the great trade off. This game was always a challenge and not supposed to be piss easy, thats what makes the game so great, big highs and big lows lol..