Board Thread:Dark Souls II/@comment-92.250.199.136-20131229015626

Something I would have really liked was if instead of just focusing the multiplayer on being competitive they would have done a co-op option as well. A friend and I even worked out how it could work without changing the games setup too much.

The different online worlds overlap near bonfires meaning you can see other players, there you can also "invite" them over into your world. When you do the hosting players world becomes the playing field, and you are not limited to just working togther, you could start to duel too if you want.

Now is the issue of the world resetting after a player dies, but here's a solution. When a player in co-op dies he gets sent back to the last bonfire as usual and his world resets for him, the other player however remains in the world in the state where the other left which now has a temporary overlap location like the bonfires. He can now decided to either return to the bonfire as well which cancels out his progess but he can help the other player, stay at this location and wait till the other player catches back up to this temporary overlap and they can reunite in either world again, or simply move on on his own.

A system like that would still allow for resetting worlds even when sharing them among people. Additionally you could have items that allow you set of a "cry for help" allowing other players to come to your world even away from bonfires temp overlaps. You could maybe even "bond" with certain players to go onto adventures together easier or have the covenants play into it.

Also like that you wouldn't necessarily have to declare yourself a white, red or black phantom, you are merely some otherworldly entity that has crossed over with no clear intent, you can do what you like in that world. Could even allow for trading among players.  