Board Thread:Wiki Discussion/@comment-16047389-20140929144318/@comment-16047389-20141007142153

Back to the matter at hand, I think we should use a chart similar to the defenses chart used for the Dark Souls enemies. Since we don't have data already supplied, this would have to be something to experiment with creating. Personally, i like the idea of using percentages to determine how much resistance an enemy has to what.

Example:

Obviously we would need to create a new template in order to remove the note underneat, but this is the gist of it anyway.

Basically, this chart says that the enemy is likely armored, as it is resistant to thrust and slash attacks, while being slightly more vulnerable to strike attacks. They also have a vulnerability to fire and lightning damage, while being immune to bleed damage. Of course, I'm not really a fan of using general measurements (such as "S","A", or "B") to determine how vulnerable an enemy is to ailments. They may just have to be broken down into either they are vulnerable to poison or not, if there isn't a viable way to measure effectiveness. Additionally, I think it would be useful to add Backstab, Parry, and Guard Break to the chart as yes or no fields.