Board Thread:Dark Souls II/@comment-1961216-20140429234542/@comment-1855630-20140430052045

Brainwasher5 wrote:

The enemies not respawning is specifically there to create scarcity and prevent farming. Is it though? Almost everything can be bought from NPCs, and most of it is infinite. And while you cannot farm souls infinitely, you can get summoned and help beat the bosses infinitely. Or how about joining the Rats, killing few dozen enemies, then selling the 30+ stack of Pharros' Lockstones to Gavlan? Or doing the same with the Bell Covenant and selling the Titanite.

There's plenty of ways to get souls in DS2 despite the supposedly "anti-farming" mechanic of limited spawns. No, I think that mechanic was made to make it easier for people stuck on a boss(so that if they fail 12 times, the game "lets them go" so to speak). The irony of this is of course that bosses in Dark Souls 2 are very easy for the most part - most of them are humanoids that can be beat simply by hugging them and circlestrafing in the direction of their weapon, and half the "Beast" enemies are either a joke(Covetous, Old Iron King to a lesser extent) or simply gimmicky(kill the plague rats in Rat Authority fight and it's almost a guaranteed win). You're much more likely to die from the normal enemies than the bosses, which is as wrong as it sounds.

And let's not forget that the "lose nothing on death" ring can be repaired for 3k souls. 3000! That's just absurd, it means it is perfectly possible for even an average player to NEVER lose anything(other than measly 3k souls) in Dark Souls 2 as long as they keep repairing the ring. And wearing it is not the problem - four ring slots?

Then we get to the healing items... but I'm just gonna stop now before I'll end up with another 4000+ word rant.