Fire (Dark Souls II)

Fire is a type of elemental damage in. It is found either innately enchanted to various weapons, used as an infusion for weapons or used offensively in Pyromancy.

Fire Attack
The Fire Attack (abbreviated as Fire ATK in-game) describes the base level of Fire damage that is inflicted on a target with either a Fire weapon, Pyromancy Flame or Pyromancy.

Fire Attack Bonus
The Fire Attack Bonus (abbreviated as Fire BNS in-game) determines the extra damage gained with Fire scaling weapons, Pyromancy Flames and Pyromancies. For weapons, this bonus value is expressed as blue text alongside the base attack value on the Equipment Status screen in-game.

The Fire Attack Bonus value is determined by either the Intelligence and Faith stats. This value is then multiplied by the Fire scaling weapon, then added to the attack rating along with any other scaling. In order to continually increase innate Fire Attack Bonus, either Intelligence and Faith need to be leveled up.

Fire Weapons
The following is a list of weapons and shields that bear an innate Fire Damage effect. For information as to how these weapons are effected by Fire infusions, see  this section.

Boosting Fire Damage
The Fire Clutch Ring can grant a bonus to Fire Attack when worn. The bonus granted from the ring can boost the Fire Attack value for both Pyromancies (via the Pyromancy Flame) and Fire weapons, but reduced physical defenses. The Fire bonus amount can vary depending on the Fire weapon is equipped, be it innate Fire, infused Fire or both. {| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col" style="text-align: center;"|Ring ! scope="col"| ! scope="col" style="text-align: center;"|Bonus
 * Fire Clutch Ring.png
 * Fire Clutch Ring.png

Fire Clutch Ring
''Ring depicting a hand grasping a stone. Increases fire attack, but reduces physical defense. The origin of this ring is unknown, but its design suggests one of the darker deities. Effective use of this ring requires skill on the part of the wearer.''
 * style="white-space: nowrap; text-align: center;"|Variable - see page
 * }

Fire Augmentation and Consumables
Most weapons can be given the ability to deal Fire Damage temporarily through the use of the Flame Weapon pyromancy or Charcoal Pine Resin.

The damage of both of these buffs does not scale with the Fire Attack Bonus, rather applies a flat bonus based on the weapon's original Fire Damage (WoFD), if any. If the weapon bears an innate Fire effect, the Fire damage value is boosted. The duration of both buffs is 90 seconds, and not dependent on any stat. Applying Fire buffs result in the weapon taking on a orange glow.

Unlike weapon buffs, the damage Firebombs and Black Firebombs deal scale based on the Fire Attack Bonus value. They can be purchased from Merchant Hag Melentia and Magerold of Lanafir respectively, for 200 or 300 souls each.

Arrows and Bolts laced with Fire deals a flat Fire Damage value, plus their physical damage. Arrows and Bolts can be purchased from Weaponsmith Ornifex, while Great Arrows can be purchased Royal Sorcerer Navlaan.

{| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Buffs ! scope="col"| ! scope="col" style="text-align: center;"|Damage
 * scope="col"|Flame Weapon.png
 * scope="col"|
 * scope="col"|

Flame Weapon
''Pyromancy that imbues weapon in other hand with fire. Adds fire damage to the types of damage the weapon already inflicts. Pyromancy and sorcery are said to be like oil and water, but in fact their origins can be traced to a common source.''
 * scope="col" style="white-space: nowrap; text-align: center;"|[( + 50) x 1.30]
 * Charcoal Pine Resin II.png
 * Charcoal Pine Resin II.png

Charcoal Pine Resin
''Black charcoal-like pine resin. Applies fire to right-hand weapon. The affected weapon inflicts fire damage for a short time. Particularly effective against enemies vulnerable to fire, such as Undead or beasts. '' !Items ! ! style="text-align: center;"|Damage
 * style="white-space: nowrap; text-align: center;"| ?
 * Firebomb II.png
 * Firebomb II.png

Firebomb
''Bisque urn filled with black powder. Explodes, inflicting fire damage. Though this urn is a crude and commonplace weapon, it owes its continued usage to its simplicity and effectiveness in a variety of situations.''
 * style="white-space: nowrap; text-align: center;"| [(200 + 1.3) x Fire BNS]
 * Black Firebomb II.png
 * Black Firebomb II.png

Black Firebomb
''Bisque urn filled with black powder. Explodes, inflicting great fire damage. Utilizes a powerful explosive developed in the fallen Kingdom of Forossa. Black firebombs can cause harm to their owners when misused, and Forossa law defined stringent standard for their safe storage.'' !Ammo ! ! style="text-align: center;"|Damage
 * style="white-space: nowrap; text-align: center;"|[(240 + 1.5) x Fire BNS]
 * Fire Greatarrow.png
 * Fire Greatarrow.png

Fire Greatarrow
''Greatarrows imbued with fire. Tipped with Charcoal Pine Resin. Weapons fortified with fire are effective against foes vulnerable to fire, such as Undead or beasts. If you require magic but have learned none yourself, these will serve you well.''
 * style="white-space: nowrap; text-align: center;"|200
 * Fire Bolt.png
 * Fire Bolt.png

Fire Bolt
''Bolt imbued with fire. Tipped with Charcoal Pine Resin. Weapons fortified with fire are effective against foes vulnerable to fire, such as Undead or beasts.''
 * style="white-space: nowrap; text-align: center;"|160
 * Fire Arrow II.png
 * Fire Arrow II.png

Fire Arrow
''The heads of these arrows have been coated in pine resin, allowing them to inflict fire damage. Fire arrows are widely used throughout Drangleic as a simple and effective way to handle fire.''
 * style="white-space: nowrap; text-align: center;"|160
 * }

Fire Defense
Fire Defense (abbreviated as Fire DEF in-game) governs how robust the player is against Fire based attacks.

Innate Defense
Innate Fire Defense describes the value of the players Fire Defense when not influenced by any outside factors, such as armor, spells or consumables. A hidden Fire Defense stat of 100 points is always granted, regardless of character class. Fire Defense can be increased incrementally through leveling either Intelligence or Faith. The Fire Defense value is determined by a total of the two stats. For example, if both skills total up to 50, Fire Defense will be set to 145 points. Innate Fire Defense caps at 200 points, when both stats are at 99.

Fire Defense Cap
Unlike other magical attacks [CONFIRM THIS], Fire Defense is capped at 890 points. Combined with the hidden stat of 100 points, Fire Defense can reach a maximum of 990 points. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with the exception of blocking with a shield.

Armor and Shields
Various armor pieces grant varying levels of Fire Defense. The following armor table shows the armor pieces which grant the highest possible Fire Defense, for each body part. Curiously, Dragon Tooth is unique in that it provides an additional 50 points of resistance to Fire when wielded. One can be wielded in each hand to provided twice the resistance.

Shields will only block Fire attacks if the player is actively blocking. Merely equipping the shield does not count towards defense. The Fire defense value on shields is expressed as a percentage in-game, as opposed to points on armor. The following shields table shows all shields that grant at least 75% reduction.

Water
Fire Defense can be increased by 300 points if the player is soaked wet or standing in water. Being wet is a status effect that lasts for a few moments, depending on how much water the player is covered in. It can occur by simply stepping in water, rolling through pots of water pots or by wearing the Pharros Mask which has a special effect that constantly soaks the player.

Items and Spells
Certain defensive spells can increase Fire Defense, with varying results, but they cannot be stacked with each other. Only one spell can be active at a time. Small Orange Burrs are consumable items that can be purchased from Rosabeth of Melfia for 1200 souls each. Small Orange Burrs cannot be stacked with any of the defensive spells either. Consuming a Small Orange Burr will remove the Fire Defense provided by the spell, and apply the Small Orange Burr defense value.

{| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Spell ! scope="col"| ! scope="col"|Defense
 * scope="col"|Flash Sweat II.png
 * scope="col"|
 * scope="col"|

Flash Sweat
''A pyromancy that internalizes the power of flame. Sweat profusely, reducing fire damage. Most useful when facing other flame-manipulating pyromancers. Just don't take the looks you get personally.''
 * scope="col" style="text-align: center;"|300
 * scope="col"|Great Magic Barrier II.png
 * scope="col"|
 * scope="col"|

Great Magic Barrier
''Superior miracle to Magic Barrier. Increases resistance to magic, lightning, fire and dark.''
 * scope="col" style="text-align: center;"|250
 * scope="col"|Iron Flesh II.png
 * scope="col"|
 * scope="col"|

Iron Flesh
''A pyromancy that internalizes the power of flame. Turns the body into iron, increasing defense and resistance. As one might guess, the rock-solid flesh enabled by this spell dramatically slows movement. Guaranteed to cause trouble if used at an inopportune moment.''
 * scope="col" style="text-align: center;"|200
 * scope="col"|Magic Barrier II.png
 * scope="col"|
 * scope="col"|

Magic Barrier
''A miracle encasing the body in a magic barrier. Increases resistance to magic, lightning, fire and dark. This miracle is said to shield its caster with the Rock's armor, and was common amongst the wizard knights of Mirrah.'' !Item ! !Defense
 * scope="col" style="text-align: center;"|150
 * Small Orange Burr.png
 * Small Orange Burr.png

Small Orange Burr
''A small orange burr. Temporarily boosts fire defense. These burrs bloom magnificently on a shrub every few years, their color and effect determined by soil quality and recent weather. Known to have been used in rituals long ago.''
 * style="text-align: center;"|150
 * }

Rings
Only two rings provide Fire Defense. Both can be worn together, granting a maximum of 270 Fire Defense, at the highest item level. Like all other rings, duplicate rings cannot be worn simultaneously. {| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col" style="text-align: center;"|Ring ! scope="col"| ! scope="col" style="text-align: center;"|Defense
 * Ring Flame Quartz Ring.png
 * Ring Flame Quartz Ring.png

Flame Quartz Ring
''A ring bestowed upon students of a certain standard at the Melfian Magic Academy. Its fire-based quartz increases fire defense.''
 * style="text-align: center;"|50/75/100/150
 * Ring Dispelling Ring.png
 * Ring Dispelling Ring.png

Dispelling Ring
''A protective ring set with gemstones of four different colors. Increases the wearer's resistance to magic, lightning, fire and dark.''
 * style="text-align: center;"|60/120
 * }

Other
Dragon Tooth is unique in that it provides an additional 50 points of resistance to Fire when wielded. One can be wielded in each hand to provided twice the resistance. {| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Weapon ! scope="col"| ! scope="col"|Defense
 * Dragon Tooth II a.png
 * Dragon Tooth II a.png

Dragon Tooth
''A giant dragon tooth used as a great hammer. As solid as a boulder, this tooth is said to be taken from a dragon, but the truth of this claim is unclear. What is certain is that it bears some mystical power, and its wielder gains resistance to magic and fire. ''
 * style="text-align: center;"|50
 * }

Lowering Defense
An overall Fire Defense penalty can be incurred by equipping certain weapons: {| class="article-table" border="0" cellpadding="1" cellspacing="1" ! scope="col" style="text-align: center;"|Weapon ! scope="col" | ! scope="col" style="text-align: center;"|Defense
 * Blue Dagger_a.png
 * Blue Dagger_a.png

Blue Dagger
''Dagger used by fume sorcerers when a battle draws too close for comfort. An ordinary-looking dagger laced with a spell-strengthening force. ''
 * style="text-align: center;"| -200
 * Yorgh's Spear 2.png
 * Yorgh's Spear 2.png

Yorgh's Spear
''Spear wielded by Sir Yorgh during his invasion of the Sanctum City. After his defeat of the Sunken King, Sir Yorgh pierced Sinh, the sleeping dragon, with this spear to claim its blood.''
 * style="text-align: center;"| -70
 * }

Infusion
Steady Hand McDuff can infuse most weapons with Fire through the use of a Firedrake Stone. Once a weapon is infused, the Fire icon will be displayed next to its image in the HUD.


 * Uninfused weapons imbued with Fire gain a fixed Fire Damage value (which scales with the Fire Attack Bonus), but the base physical damage is lowered by 30%, as is the base scaling. For example, if a regular weapon that deals 100 physical damage is infused with Fire, its stats switch over to 70 physical damage and 70 Fire Damage.
 * Weapons with innate Fire Damage gain an additional Fire scaling and a 44% damage increase to Fire, but the base physical damage is lowered by 5%, as is the current scaling.
 * Shields gain additional Fire resistance while lowering other resistances.

Enemies
The following is a breakdown of Enemies and Boss information relating to Fire damage and resistance. While the Fire resistances stated for enemies are the default values, they may appear higher in-game if the enemy comes into contact with water or rain.

Enemies who deal Fire Damage
{| border="0" cellpadding="1" cellspacing="1" class=""
 * style="vertical-align: top;"|

Enemies Resistant to Fire

 * style="vertical-align: top;"|

Enemies Weak to Fire

 * }