Board Thread:Wiki Discussion/@comment-16047389-20140929144318/@comment-3186827-20141027183636

Its good work so far, but in-game testing can be a minefield as you can see. It's worse when there is only one person doing it. I think the average slash % value might work, but its really a huge job to test so many weapons on one enemy.

Poison might work with that method, but for bleed - do the damage numbers displayed show you exacty what it takes to bleed or can it overshoot. For example - say an enemy has a 100 bleed bar. Weapon does 40 bleed per hit:

1st hit shows 40

2nd hit shows 80

3rd hit shows 100 (his bleed limit) or 120 (the overshot value)? Also, there is physical damage numbers to take into account.

Is there no way to get into the game data and find these values directly? In Elder Scrolls there is the CK which helps immesnly. Or is the game data hard to get into?