Board Thread:Dark Souls II/@comment-1589281-20140414195042

What many games are trying to achieve these days is to have spectacular and cool parts, in the wrong way. Most of the "cool" thing that happen during the game or during a battle are done via QTE, wich is just ridicolous.

Now the Souls franchise doesn't implement QTE, but at the same time tends to be bland and not really epic when it needs to. I'm not saying that you should be able to fire hadouken, fly ecc. but that battles and the overall gameplay should be more dinamic.

Take the Prepare to Die edition bosses, those were cool fights right? The opponent was constanyl aggressive and performed cool maneuvers, we can all agree on the badassery of Artorias and his Evangelion/Berserk like attitude right?

Now that DS2 is out I think they went a step back, boss and enemies are again slow  and the ways to bring them down ar very limited. There's basically no variation between a boss and another, it's just rolling and rolling a shielding...or spamming magic. This is caused by the limited movesets of the enemies and the player and the fact the combat overall is not realistic (getting hit by an arrow in the back while I have a shield on my back? Getting hit with a dagger while I'm wearing an armour causes me damage? A shotel can damage me even if I have a gigantic shield?C'mon...). The Souls franchise isn't really to blame about this, basically every game tends to have unrealistic battles filled with QTEs where you can just evade or attack, and sometimes parry. You weapon never touches the one of your opponents, as if they were untouchable entities that can't come in contact. This makes PvP kinda boring to watch and ridicolous to play because it's just a "who hits first" contest or "who performs unrealistic stuff" like BS and the Bitchslap that breaks through everything.

I think that by expanding the movesets of the weapons (heck even giving us direct control of the direction of our attacks like in Metal Gear Rising), making  weapons to actually touch each other during combat, like in a real duel, and removing these damn awful BS and parries, the PVP and PvE would be innovative and gorgeous.

For bigger bosses it would be cooler to have a Shadow of The Colossus/Dragon's Dogma mechanic that lets you climb on the creature and the possibility to wound certain parts and cripple them, like the legs or the arms. The SPOILERS Ancient Dragon boss fight is lame as hell, you shouldn't be able to damage him, and he shouldn't be able to oneshot you with fire. SPOILERS

So what do you think? Do you like the combat system as it is right now? Or would you change something? Me personally, I'm not sure I'm gonna buy another sequel if the gameplays stays the same. I welcome changes, if they improve the game.  