Ruin Sentinels

The Ruin Sentinels are bosses in Dark Souls II.

General Information
The Ruin Sentinels can be found in The Lost Bastille past a large group of Royal Swordsman. The boss fight is a three on one, unless the player stays on the ledge upon entering. This way, the player can challenge one sentinel at the beginning. After its death or the player drops to the floor, the other two sentinels will join the fight.

The summon sign of Pilgrim Bellclaire, an NPC white phantom, can be found in a cell in the hallway before the fog gate.

The Ruin Sentinels reappear in Drangleic Castle behind several doors in a wide open area, with Stone Spear Wielding Statues guarding each and every door. Within here, there are a total of five Ruin Sentinels.

Strategy
One solo strategy is to try to keep the first on the starting platform, blocking/dodging his attacks in between the player's own. He hits hard, and can send the player flying if he connects. However, his attacks are fairly easy to read, so dodging/blocking them should be simple. If he falls off the platform before the player can kill him, he will leap back up with a powerful jumping attack. Alternatively, the player can perform a plunging attack for large damage, but the fall will cause a lot of damage if the player isn't using a fall suppressor, like  Fall Control or the Silvercat Ring.

Once the first one is dead, or if you jump down before he is dead, the other two will jump down to join the fight. They have the same moveset as the first, so don't expect any surprises from them. Although, if you make too much space between yourself and them, they will use a spinning attack that closes the distance very quickly and deals a huge amount of stamina/health damage. It's not hard to read, however, as you can see the sentinel winding up for his spin, and it does leave them open to counterattack once they have finished. Try to keep them split up, since their attacks are slow, you can easily hit them between attacks if they are separated. Be careful, as they can throw their shields when you get too far away from them. However a Sentinel will not replace its shield once it has thrown it, which will prevent it from blocking attacks. All of their attacks deal physical damage, so a 100% physical blocking shield makes this battle even simpler.

If you choose to bring help along, the strategy above works even more effectively, as the first sentinel goes down without much effort, and keeping the other two separated is almost effortless.

Video


Drops


 * Ruin Sentinel Soul