Talk:Pursuer's Ultra Greatsword/@comment-24.201.105.199-20150116171648/@comment-73.1.5.117-20150209072555

Sounds more like user-error than design issue. Each weapon has weaknesses that the player needs to adapt to; the PUGS works best when you manually aim it's swings and don't rely on R1 spam to get cheap hits in.

Take the Fume Ultra for example: The two-handed moveset can be evaded by merely walking circles around the opponent instead of rolling. You literally don't even have to roll if they're two-handing it, so if you're using the FUGS you need to seriously compensate for that trait (the special parry is a good way if you time it right).