Talk:Sin (Dark Souls III)/@comment-33384696-20171005113553

You know... sin in Dark souls III is kind of useless. In DSI and II, getting more sin meant getting invaded by Blades of the Darkmoon or Blue Sentinals alot, but since Blue Phantoms no longer exist outside of Protecting a host, Sin has no real adverse effect. Personally, I wish that they had made it so that blue sentinals are the ones who protect hosts, and used something like Tokens of Fidelity as a covenant item, while Blades of the Darkmoon actively invaded and killed sinners, using the dried ears as covenant items just like they did in DSI.