Board Thread:Dark Souls/@comment-25106727-20140626034651/@comment-3492791-20140720185941

Super Mario Brothers does lock you in a room with Bowser without telling you how to beat him. In fact I really can't think of any games off the top of my head that lets you run away from a "boss fight", however much of modern design does make it very clear where to "attack its weakpoint for massive damage".

As to the story, you're simply being close-minded. A game is a game, it's not a movie and it's not a book. You shouldn't be expecting it to tell a story in the same fasion. A good game takes advantage of its interactive medium as a way of telling their story. Shadow of the Colossus doesn't tell much of a traditional story, but you begin to see a narrative through your own actions, and that game is a boss rush as a game can get. By the end you have strong emotional attachment to the characters, despite them only sharing literally one word of dialogue the entire game (you know the part I'm talking about).

As I said before, nothing you do is interesting. The actual "story" is the world history. If you're not willing to look for a story you won't find one.