Board Thread:Dark Souls/@comment-211.30.219.116-20140903113836/@comment-211.30.219.116-20140904100335

I found that a little confusing. It produces a curve similar to what I got, but it seemed to be using the ATK rating given in the stats screen for the DMG calculations. That seems strange as there are multiple moves for each weapon that deal different damage at the same ATK, and even if it were talking about, say, just the 1H weak attack for each weapon, I think the multiplier on the attacks changes between weapon groups e.g. straight sword ripostes should do more DMG than greatsword ripostes at the same ATK rating (not really sure about 1H weak attack).

I still need to do some more tests, but I'm pretty sure the DMG should be proportional to the ATK rating for a given attack at very high damage, whereas that formula has the limit AR - 0.79 * Def. This might be a mistake, and the exponential term was maybe e^(-0.27 * AR/Def), so that it goes to 0 as AR gets large, then Damage = AR is the limit. This fits what I got better, but still doesn't look the same at the start of that part.

I don't have the AotA DLC, so I can't really help with that, but with the data I have, for the bloathead reg DEF, just using 1H weak attack, the manserpent greatsword at 402 ATK would do 250 DMG at ~300 DEF, bastard sword at 153 ATK does 32 DMG at ~305 DEF, and broken straight sword at 53 ATK would do 5 DMG somewhere between 285 and 1000 DEF (the fit for very low DMG region isn't that great). I'll do some more tests with the higher damage weapons to get their multipliers to see if they line up with the other 2 weapons. But if the bloathead did have ~300 DEF, then the 1H strong attack with the manserpent greatsword should do ~324 DMG, and the 1H jump attack ~409 DMG. If the bloathead DEF is 177 reg DEF, it lies between the DEF of the sword and rapier balder knights in Undead Parish.

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