Talk:Dark Souls II/@comment-66.45.13.213-20140313125058/@comment-85.76.82.75-20140313155717

I live in Europe so I haven't got the game yet but I get the impression that finite respawns cut out much of that tedious beating of enemies you already mastered. I think this could be a problem in some cases like the example you gave but it also makes the game less tedious in many other cases. I don't see it making the game easier in a general sense because much of the enemies you have to kill to reach the boss are often no more than nuisances when you've cleared them numerous times.

I have the impression that From had the intention to prevent endless grinding and farming with this decision and I suppose it splits opinion. I wouldn't have a a big problem even if they kept the system unchanged but at this point it seems pretty reasonable to me. It may well be that From also wanted to prevent players from maximising numerous weapons during one playthrough. This means that you really have to think how to use the precious shards. Of course it can also lead to situations like you had with your Claymore. It's a rather tricky issue and there's both positive and negative elements in these decisions.