Hyper Armor

Hyper Armor is a game mechanic in Dark Souls III.

Premise
This meachanic has generated some misunderstandings in the community. All the players expected a standard poise, such as Dark Souls and Dark Souls II, but Hyper Armor works slightly differently and this fact lead the community to think that poise wasn't working. Even if the game creator, Hidetaka Myazaki, during an interview confirmed that poise was working as intended, players that were wearing Heavy Armor sets (such the Havel Set) were stagered by any kind of attack, even of the simplest enemy. That was prior to patch 1.08,that fixed the functionality of poise and Hyper armor.

Overview
Hyper Armor is a new system to apply the effects of poise, introduced in Dark Souls III. Hyper Armor will activate during the attack animations of the player, allowing him not to be staggered, and it depends on three factors: So it means that "Passive Poise" is extincted, the player MUST attack or he will be staggered anyway. It could seem a difficult thing to learn, and it could be, mostly for new players. There's an important thing to remember: small weapons don't have Hyper Armor Frames (such as Long Swords, Daggers exc.)
 * 1) The type of weapon wielded by the player.
 * 2) The type of weapon wielded by the opponent (PvE/PvP).
 * 3) The Poise Numeric Parameter.

Hyper Armor is also activated by some Weapon Arts (for example Stomp) granting more efficiency during the effect. Unfortunately, especially in PvP, players can easily avoid the next attack, making the skill uselessly.

Tables Explain
Here you can find tableS for each category of weapons that can use Hyper Armor effectively. Here you can find how tables work: As you will notice, values are strange and they seem not to follow a rule. They are EXPERIMENTAL DATA annotated during game sessions.
 * Weapon wielded: it's the weapon used by the player.
 * Weapon opponent: it's the weapon used by the opponent.
 * Tank 1 hit: this is the numeric minimum value of Poise needed to active HA and tank 1 hit during an attack.
 * Tank 2 hit: this is the numeric minimum value of Poise needed to active HA and tank 2 hit during an attack.