Board Thread:Dark Souls II/@comment-1961216-20140429234542/@comment-1687225-20140430020713

DracoHandsome wrote: "Creating scarcity" is kind of silly since a. Dark Souls II has like ten times the item drop rate the original does and b. the game does not exactly have a dedicated trading system. You can drop items during invasions and co-op certainly but that's hardly a "trading system". Considering how rapidly and safely souls can be harvested, the incredibly high drop rate, and the ridiculously low costs of equipment upgrades and modifications, I don't see what is being accomplished by trying to create scarcity. Shouldn't they have upped the requirements and lowered the drop rates?

Hell, why not just make enemies stop dropping items once you've gotten a certain number from them, but continue to spawn?

That's the thing though, Twinkling Titanite was a dime a dozen in Dark Souls: you could just buy them all off the Giant Blacksmith, but now you can't just frivolously spend them. Same thing with Petrified Dragon Bone (you might have gotten lots from the acolytes, but I definitely didn't sadly), although all the regular titanite material is more common than before.

And to each their own; I found some of the bosses in Dark Souls II, such as the Demon of Song and the Ancient Dragon, to be nearly impossible to solo, while nothing in Dark Souls I save Manus the first couple of times was that challenging for me short of the Four King on NG++ and beyond.