Board Thread:Dark Souls II/@comment-188.106.78.113-20160116172143/@comment-188.106.78.113-20160117040436

Matsczon wrote: ... Well, whether soul memory adds up on usage or the aquiring of souls matters little when its about having items stocked up, experimenting and such. In fact that's much worse in case you lose your souls... An arena is really not what I'm looking for when playing souls games. That takes almost everything interesting about the game away and people shouldn't have to compromise because the game should be balanced across the board. Not like this anyways.

I just found out about all this so it's not fully clear to me how it works. But what I see in the long run is: maxing every attribute, "best" armor, very few viable weapons, magic spam. Otherwise you'll be obliterated eventually as time goes on. And the only ways to stop that are 1. to fiddle with the agape ring which is incredibly bothersome or 2. to start your build over and over again which means you'll never truly play the build. That kind of ruins much of the game. Especially if you want to try something more unorthodox.

But thanks for the response.