Thread:Daifukkatsu/@comment-1855630-20140520095030/@comment-6003396-20140522225045

I'm personally in favor of replacing the Common - Very Rare drop values with exact percentages for Dark Soul pages. It also seems appropriate since percentages are what are provided in the Dark Souls II guide. It wouldn't hurt to run it by some others first, though. There's also a slight problem with how we would represent some of the drops accurately. For example, the Blowdart Sniper, represented as id 25300200 and 25300201 in the spreadsheet under Item Lots, first has a 70% chance to drop one purple moss clump or a 30% chance to drop two. In addition to that, it has a 10% chance to drop a blooming purple moss clump or 90% to not drop none. If we just represent the three drop rates as 70%, 30%, and 10%, at first glance it would not make much sense since it totals up to 110%. I'm not sure what the best solution would be.

With regards to the weapon stat upgrades, it wouldn't hurt to set up some formulas in a spreadsheet to double check the accuracy before we update the remaining weapons.