Talk:Whip/@comment-84.235.45.82-20150325064441

I like this weapon, at least for the early game. The Jump attack is good to initiate, with higher damage than a weak attack. Still have to try more rolling and running attacks.

Good: long range strong attack affects an area and is pretty fast. Second attack spins around and swings horizontally again. jump attack gets you close and swings horizontally, good for diving a group of squishies. Good for beating down a shield, or damaging through a shield with augments. A light weapon suited for mobile builds.

Bad: Slower than other small weapons, but seems balanced for it's range. I've had whip attacks bounce off door frames... light attacks need open space above your head and shoulder. Seems like good poise damage, but can be difficult to chain attacks to break poise. Does Regular damage, so you probably want a second dex weapon like an Estoc with a different damage type for enemies resistant to whip damage, or you need to get weapon augments.

I snuck into Blighttown with my Pyromancer early in the game using a Master Key and managed to get this by running and rolling past the chubby clubbers and mosquito mutants in my first try. Need low weight for good mobility.