Talk:Leydia Pyromancer/@comment-2605:6000:6DC0:D000:B0F6:E879:BB60:131C-20191014212440

IGAF what the enemy is, nothing short of a boss should have a spammable straight sword moveset that can hit you from outside of pike range in 0.5 seconds and does more than half of your stamina bar in one hit while you're using a 50 stability shield.

Combine that with infinite stamina, poise "stagger" that lasts for less time than it takes for a dagger to finish its attack animation, and even if they rebound off of a shield, they recover and attack again in less time than it takes for you to hit them with a spear?

These guys. And DS2 in a nutshell. Brilliant concepts combined with by far the most absolutely substandard crap execution ever seen in a souls game, all the way across the board.