Thread:Brainwasher5/@comment-6012540-20130118192811

Hi Brainwasher5,

I've been trying to figure out the formula for the damage bonus from attribute scaling. So far my leading candidate is,  Z*B*A^(1/6), where A is the attribute, B is the base damage of the weapon and Z is a parameter that's dependent on the scaling level of the weapon. I don't think that E,D,C,B,A and S are constant values but rather refer to ranges within which Z falls. E.g. a Z of .48 and .49 would both be called A scaling. So, based on this formula, I've got values of Z for the following weapons:

Man-Serpent Greatsword Z=0.4

Man-Serpent Greatsword +14, Z=0.481

Demon Machete +14, Z=0.492

Demon Greataxe +14, Z=0.686

Mace +14, Z=0.483

What would really help is if other people could test these formulae, and if I could get some more data points for the scaling damage for the weapons I've listed as I don't have enough data to be certain of formula. The non-reinforced Man-Serpent Greatsword is probably the easiest one to test. If I could get scaling damage values for about 6 to 10 strength values it would really help me lock in the attribute dependence. 