Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355

You all know what this is. Examples:

-It's when you're low on health and your attack of 250 damage isn't the killing blow on that zombie (who's health bar maxed is only 100 health!).

-When you come out of ranged weapon zoom to move, your character walks as if through molasses for no reason.

-Your next move no matter how much damage will kill the enemy, saving your life. But now the enemy is suddenly made of slippery oil, and your killing blow MOVES THE ENEMY TO EITHER SIDE OF YOUR BLADE SO THE ATTACK MISSES?!

Yes we're all no strangers to B.S. and if you're of legal drinking age in America you can't be. But before I rip into a tirade I'd like to first cover why as a design decision "BS" exists, and whether its a valid boon to Dark Souls or if it is a mistake in game design. To be clear, I haven't commented on this anywhere out of concern that like most posers playing Dark Souls 2 I'd bitch about a game mechanic that I misunderstood (look at any forbes articles -- LOL). Frankly, I was concerned that a design implement called "Luck" was added, and perhaps was tied to that weird stat "adaptability" or even humanity as it was in Dark Souls 1.

But after some final thoughts after 100 hours and many many deaths to bosses who suddenly have twice as much health in a fraction of their health bar, I've come to the conclusion that it was largely added due to the differences in gaming between East and West.

To finish, I think that BS was added because Asian gamers enjoy and do not look on BS as a design flaw but rather a deeper level of difficulty that must be overcome. But if you're from the west as I am, BS is bullshit, and doesn't belong in quality games. 