Talk:Nashandra/@comment-97.83.30.23-20140512054123

I've been hearing people complain about her design being dissapointing and how similar it was to Nito and how she seems to be unrelated to the same "death" motif. I agreed with this at first and was initially annoyed at how Nashandra seemed to be a lazily thrown together "spooky skeleton" theme. The more I thought about this, the more I disagreed with my initial assumption.

The theme is about curse, not just the curse of kingdoms but the curse of the undead. Nashandra's design theme appears to reflect this in some way. I think the piece of Manus is somehow related to the Undead Curse, and that Nashandra represents this. Dying is undoubtedly connected to the curse though, which is why I think she's similar in design to something like Nito. I also think this is reflected in her combat, where she is able to mechanically curse the player, hollowing them over time. I don't know, I wish we knew more about her.