Talk:Crossbreed Priscilla/@comment-50.149.28.119-20140310205735/@comment-50.149.28.119-20140314164628

Original posting AWC here. Just FYI, I have done this, just as I described, regardless of lack of 'dialog in the coding'. Granted this is a programming oversight. Painted World was not originally a warp location, it was (as I understand) added in patch 1.06. When they added it, they didn't add a save point as they do when entering through the painting, which is why homeward bone still works.

The whole 'cold-shoulder' bit was something of a creative interpretation of the fact that the player cannot talk to Priscilla after severing her tail and being absolved. The game isn't programmed to handle it, or as the other AWC said, there is no dialog, so pressing the interact button at the 'Talk' prompt does nothing. An interesting side effect, should you choose to fight her afterwards, the 'Talk' prompt will still pop up when in range of Priscilla, despite being in combat with her. Makes it much easier to locate her when she is invisible.

As for verification, I just want to know if this works for anyone else, or if my game is experiencing a unique bug.