Talk:Seath the Scaleless/@comment-112.204.20.169-20140505130659/@comment-75.72.176.71-20140826050326

Dark Souls really is quite a fair game tbh, which was surprising to me once I started plaing it, given the reputation it has. I was expecting a lot of unpredictable instant kills and such, but there's almost nothing in the game that's really like that, as long as you take your time and play very carefully.

I can see the point about the forced death at the first Seath encounter being unfair though. However  I'm more than willing to let it slide because it's a unique event in the game that makes it pretty cool anyway, it happens pretty late so you should be equipped to adapt, and theoretically you have access to equipment (ring of sacrifice) to overcome the challenge with minimal losses. Really the only thing I think From Software should have done differently would be to have a ring of sacrifice in the duke's archives, and some sort of hint that you might need it. But I guess that's what jolly cooperation is for.