Board Thread:Dark Souls II/@comment-5828673-20130410233821

Okay guys, here is my write up about the 12 minute gameplay trailer. So after waiting many hours I was finally able to watch the Dark Souls 2, 12 minute gameplay trailer. A very interesting and insightful video which left me with high hopes but a few concerns.

My first and most immediate thing I noticed was how much the game reminded me of Demon Souls, rather than Dark Souls. The art style feels a lot closer to Demon Souls, having a larger and wider aspects to things, while having a more "cartoon" or "unrealistic" proportions to enemies, compared to Dark Souls, which had a very real and accurate feel about its art, while Combat seems to also have Demon Souls vibe to it. These factors bother me slightly, as I much preferred the art and combat design of Dark Souls more than the ones of Demon Souls.

From the gameplay and the commentary it is somewhat obvious what their focus is. It can be noted that the Devs are really trying to work on a sense of danger and risk to the environments, to make the player feel stressed and constantly in range of harm. There is a segment in the video in which they focus on "Death" sequences. My interpretation is that they wish to have more way for us to "Learn" the environments through the learning process of dying, as they have in the previous Souls series. From what I could see there was a lot of the focus directed to Dragons, though it may just happen to be in the segments that were shown but I know I am personally hoping for the game to be based in the "Dragon Wars".

It was nice to see that they are bringing new features into the game. I like the addition of a torch, for the trade of your shield, which adds a lot of possibilities and risk. The actual "areas" or "levels" themselves seem to be much bigger than in Dark Souls and have multiple pathways to progress on or lead to different places or treasures, allowing for much deeper exploration. By the looks of it enemies appear to be a lot more diverse, having many factors to consider for each enemy (Such as attacking an enemy from behind may cause the enemy to fall on its back and onto you). I think the mixture will really help add to the gameplay.

I am apologize for any grammatical issues, as I have not yet slept. If you guys have anything to add, go ahead and write away in the comments section 