Talk:Anor Londo/@comment-13194233-20141121132817/@comment-25173123-20141122020941

That is true that many people don't remark on how linear the gameworld actually is. The game itself allows you to explore in whatever available place you wish with certain areas closed off until completion markers are hit, at which point they are then opened for exploration.

But even in an open world concept we don't really see but at most 2 entry/exit points to each of the major areas. Though small shortcuts are opened up within these major areas that allow quicker access and egress in future revisits to the are in that play through.

Anor Londo though expansive in comparison to the other areas really is not very grand. It is basically an entry way a bridge and 2 buildings. Unless we include the Archives within Anor Londo instead of treating it as a seperate location in and of itself?

Anor Londo should have felt like a much greater area then it is portrayed and have many more ways to get to it then a set of Gargoyles carrying you there.