Dark Souls III

Dark Souls III (ダークソウルIII Dāku Sōru Surī?) is an action role-playing video game developed by From Software. It was officially announced on June 15th, 2015 at E3. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on March 24th, 2016 in Japan, with a worldwide release scheduled for April 12th of the same year. A code was given to users who pre-ordered the game to play Dark Souls on Xbox One.

Plot
Set in the Kingdom of Lothric, the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the age of fire and those branded with the Dark Sign as with previous iterations of the series. To survive this event the player character must face the Lords of Cinder, previous heroes who linked the fire, as the cycle of Light and Dark continues.

Gameplay
Similar to Dark Souls II, fast travel is available from the beginning of the game provided the player character places the Coiled Sword at Firelink Shrine (Dark Souls III).

Players are able to reallocate stat points as well as reconfigure character creation at the Bedchamber of Rosarias bonfire up to five times per play through.

New Game+ New Game Plus makes a return. After the player has finished the game, the player has a choice to begin a new game immediately or at a later time via the bonfire in Firelink Shrine. New Game Plus is optional. Players will retain all equipment and consumables. The game's difficulty is increased each subsequent play though up to new game plus seven.

Durability is a balance between the first two games.

Summoning and Cooperative Play

The same summoning system from the first two games remains for the third installment.

In addition, the game offers a Co-op code system where you can imput a code under the network tab in the options menu. This Code bypasses all cooperative gameplay mechanics to play with friends. During this session, weapons from more powerful players are scaled down to match the lower level cooperators weapon enhancement. This is intended to balance cooperative play.

illusory walls. also remain.

A Focus Points system (or FP), similar to the one found in Demon's Souls, has been added which governs skills and spell uses. The bar can be refilled by resting at a bonfire or by drinking from the Ash Estus Flask.

The Lord of Cinder mode replaces the humanity mechanic form from the previous games. The player becomes kindled by consuming an Ember, which increases their health by 30% and allows them to summon other players to their world. This being similar to the Soul/Body Form system of Demon's Souls.