Talk:Gough's Great Arrow/@comment-5264386-20131101211003/@comment-5264386-20131102075612

That too could be true, and it is true that pretty much all the names of removed items glitch out as "?ProtectorName?" or "?WeaponName?", however, if this were the case, then you'd think that hackers would set any value they changed to 999, no?

To me, these numbers just seem to be a bit too... calculated to be the product of someone randomly modifying their save file. Applying Occam's Razor to the situation would lead us to think that the devs intended to implement these, however, when they tested these removed items out, they realised how OP they were and removed them.

Besides, from what I know of the save editor for DaS on the 360, I don't believe it's possible to actually modify the values of weapons/armour.