Talk:Invaders/@comment-70.36.218.88-20140502020304/@comment-3492791-20140502024405

To the latter, it is likely because due to the change in mechanics, they anticipated that players would more likely spend time being hollow rather than being human nearly all the time as in DS1. If many players go through the game as hollows and can't be invaded, it throws apart all the invasion based covenants (of which there are many).