Talk:Iron Keep/@comment-70.77.141.98-20140621203025/@comment-24682999-20140621210129

Well, it's just an area transition. The actual distance between the two location on the DkS2 map is far apart. The elevators and gates between areas are in place to act as transitions to save disc space so that they don't have these long, huge tracts of land between areas.

Although, IMO, that would've been a nice touch. Huge areas of wilderness inhabited by horrible things between areas. Would be nice to see an open grassland or forest for a change. Instead, we get tight, winding paths littered with random bottomless pits.