Board Thread:Dark Souls/@comment-24591958-20141115064416/@comment-16047389-20141202152038

You cannot compare Destiny's weapon mechanics to Dark Souls's weapons. Dark Souls is not a first person shooter and that makes an entire world of difference. You can argue whatever way you want to about map awareness, gun physics, or leading a shot, but at the end of the day, the only two steps involved are "point" and "click".

You don't get that luxury in Dark Souls. Every attack you make has to go through a dozen questions. Do I use lock on or not? If I use lock on, is the enemy set up to dodge? If I don't, then where do I soft target? Is the enemy set up for parrying? Is my attack parryable? Will I have time to land another attack? Will the enemy be staggered by the attack or do I need to be ready to move? Will I have the stamina to dodge? Will I need to retreat to a safe distance to heal and regain stamina, or should I try to keep the pressure on?

Every single one of these questions requires an answer within the span of two seconds, and doesn't even cover what needs to be done in the events of ranged, spells, or additional enemies. No, not every fight will be even, but every fight IS winnable if you are skilled enough or have the proper set up.

And I certainly hope you're not trying to say that Destiny's PvP balancing in any way makes the fights fair. Here's the two questions Destiny players seem to ask themselves the most: "Is that a corner I can hide behind, and is my shotgun loaded?"