Talk:Moonlight Butterfly/@comment-25173123-20140902140001/@comment-71.23.225.154-20141125034458

I see Zelron's and Billo Ho's points. And both are valid.

Zelron is only looking at the souls spent and the soul (and titanite and other drops, etc.) return. This is a valid arguement because a large part of Dark Souls is gaining souls in order to buy/repair/reinforce things that you like, and also to spend souls freely on desired spells (or even to spend them on gossip). Not to mention spending them to level up your character's overall soul level by increasing the stats of your choice.

But, Billy Ho also has a valid point. You see, he's to the point in the game where he's such a high [soul] level, that soul count isn't really an issue. He can walk up to Jesus or Satan and one-shot them to gain umteen bazillion souls. No biggy.

For a player at his level, he seeks powerful and unique weapons and armor, rare drops, and unusually rare items (such as various-colored titanite slabs in order to upgrade these powerful and unique weapons and armor to their ultimate height...  their ultimate potential).

It's important to realize that both viewpoints are valid, and important, in Dark Souls. I myself like to "stop playing the game" when I reach the depths. And, instead, I spending hours farming Slimes for large titanite shards, and green titanite shards. Then, when I "resume" playing the game, I have more weapons and armor that have been reinforced to be much much stronger than before. I can equip, and mix-and-match them as I choose.

That's part of the fun of playing a great game like Dark Souls. There's not one "right" answer. There's not one "right" way to play.

It's open-world (to a point), and "open-strategy" when it comes to character development, etc.

In short, I guess I'm saying:  "You're both right." < >