Board Thread:Dark Souls/@comment-24591958-20141115064416/@comment-24912592-20141201091029

Cosmic, I never stated that. I said that FROM support those kind of people.

Invading a low level, then running around and striking when the AI occupies the host? Yeah, that's what I'm talking about. And I don't care what you guys think about it - that is unfair, period. That's why I state this game has no PvP, and that is why I did easily drop it.

As a PvPer, I don't want low-levels to invade me in the forest. It's funny a few times, but ultimately a waste of time and frustrating for them. I also don't want two guys to invade me at once, repeatedly. If they don't suck majorly butt, there is no point for you in fighting. Notice that I'm human because I want a fair duel, not some bullshitting around.

There are, especially for new players, places where you'll want to be human. Kindling fires or white phantoms are a welcomed help for new players. The cost WOULD be the risk of meeting a weaker red phantom on their way. That was the design, my friend. But it DOES NOT WORK! Almost every one of us should have met an early demise in a hopeless fight against some twink player, or just an experienced player with a new char. Especially since you don't know about invasions to begin with.

Want my first PvP experience way back then? I was in the chapel, fighting the Channeler and his hollows. While I was still fighting, I got invaded. Great. I had a rough idea what would happen, and tried to finish the teleporting Channeler ASAP. I figured the invader had to walk a bit to reach me. WRONG! While I was slashing the Channeler, who would have killed me otherwise, the invader spawned a few feet feet behind me, concealed by the camera angle. He stabbed me in the back with his Drake sword and Gargoyle helmet. Great!

That's what I mean, that's the definition of unfair. I was human still from kindling. At this point, I turned ugly hollow for the next two walkthroughs. I bet many people did the same. FROM are simply doing it from (pun intended ^^ ) the wrong way - they try to motivate the "dick behaviour" in their PvP here, and it works. But I think they should rather motivate the honest PvPers, who want even ground and a fair challenge. Because if that does not change, the community overall will get a certain reputation. Actually, Dark Souls PvP already has a certain reputation. You know what I mean.

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Lucky, the ninja flip ring is one of the most overpowered, and what's worse, ANNOYING items in the game... In combination with the insane lag, it makes fights last trice as long. Often long enough to be invaded a second time. I beat a lot of Giantdads and so on with my Uchi and Darkwood, too... But the simple fact that you're making a big deal out of that shows how unbalanced heavy armor is.

As for me, I dropped the game because of that: while the Destiny servers underwent maintenance, I decided to give my lovely golden brass armor and beautiful Uchigatana a shot. I stood in the forest for several minutes, writing messages while waiting. Thank god you can see your souls on the 360 while writing, as - of course - no sound indicated that invader! Was a short fight. Invader had no chance, he realized after the first exchange of blows. He then prolonged the fight by ninja dodging all the time, great! Anyway, after a short game of "cath the slippery fish!" I waited again. Fast forward, lots of underpowered players in the meantime, an equal showed up. That was a fun fight and it was a close win for me. The next time I met him it was a close loss for me. xD  That is what I'm talking about and desire: equal matches! Because of that, it stayed interesting. No one abused the DWGR, because we were equal. We could be on the offense during the whole fight! His Balder Side against my Uchigatana.

The next fight wasn't that great, to say the least. You know what kind of type your enemy is when he charges at you with Havel's, Zwei and active TWoP. And he delivered. I tried to backstab him, but it's just not possible for me. The lag is so strong in this game, I had to go for a BS before his attack animation even started, that's just ridiculous. I hit him in the back with a weak attack, no BS, fairly often. Nice! Didn't do significant damage. At least not enough that he couldn't heal with humanity every so often. He, on the other side, did amazing damage, with each Zwei swing potentially stunlocking me. I heard 74 poise was enough to not be stunlocked by ultra greatswords. Somehow 81 poise doesn't do the same, yeah right. Anyway, when he didn't try to stunlock, he tried to parry. A parry would have killed me, so I was forced into keeping my distance. BSing didn't work, remember? After a long, exhausting fight, where he easily healed through my laughably weak attacks, he got me with a parry. Three hits indicated the Hornet Ring and my death.

I dropped the game then. PvE becomes boring after the first run. Fair matches in PvP are rare. Usually, the fighters look like the one mentioned above and it doesn't feel like a fight, but more like a throw of dices about who lands the lagstab first.

Destiny servers were available again later. That PvP is not top of the mountain, for sure. But you realize that there is some type of balancing, that the developers want you to actually FIGHT and not exploit. Lag is also bearable there. And I don't have to wait minutes for a game. And if I'm done with PvP, I can easily go back to PvE without penalties. That's what Dark Souls needs. But it's too late for that. Those players already left, and for a reason.

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Thanks for reading and (hopefully) understanding my point! Have fun with your game, try to be nice!

(^_^)