Board Thread:Dark Souls/@comment-6003396-20131008082203

I've decided to make this thread to keep track of things that I've been wanting to test, or continue testing, in Dark Souls. Feel free to suggest things that you think need testing, to test any of the things yourself, and to comment on your findings.

Testing can include almost anything, from in-game mechanics to a character's storyline. Just make sure to read the relevant pages to make sure it really does need testing. It can also include confirmation testing: testing that is confirmed by more than one person to reduce the possibility of human error or misinterpretation. I'll try to keep the below list updated as things are confirmed and with new things to test.


 * Quelana of Izalith - Exactly what is her trigger for appearing. There still seems to be some ambiguity surrounding this. Having a +10 flame seems to be the most guaranteed way of making her appear, but there are instances where she will appear when the player doesn't have a flame at all. The comments of the page suggest that killing Quelaag's Sister might be the other trigger and are there other triggers beyond this?
 * Reah of Thorolund - Assassination by Petrus: seems it won't occur if Lautrec does not share his information – needs confirmation. See the comment sections of relevant pages for elaboration.
 * Occult - Enemies that are weak to this and by what percentage is inflicted damage increased. Some are already listed on the page, but other enemies need testing. Requires a set of weapons with equal, or near equal, physical and magic damage, e.g., two of the same weapons, one occult and one enchanted that are each upgraded to the required levels. Percentage increased may be indicated by the numerical modifier, e.g. 110 would equal 110% of the base damage, i.e., a 10% increase.
 * Divine - Similar to above: do Skeletons – and possibly others (Darkwraith enemies, for example) – take extra damage with weapons with the modifier? Does Greatsword of Artorias inflict 140% (corresponding to its numerical modifier) base damage?
 * Black Knight Weapons - Apparently there is a hidden modifier that deals extra damage to demons. Is it true and what is the damage increase? A list of enemies inflicted would also be useful – most are obvious but are there unexpected examples?
 * Counter Damage (not to be confused with riposting) - Recently brought up by one of our users, this refers to attacking an enemy that is "flatfooted", i.e., attacking an enemy immediately after kicking them, blocking their attacks, when they are staggered etc. More information on the Leo Ring page (this works weapons that do not inflict thrust damage). Testing: exact damage increase (seems to be 40%, but needs confirmation from others) and what enemies are immune to such attacks (if any).
 * Durability Loss - See this thread.
 * Artorias of the Abyss Enemy Defenses and Attacks - Since the guide does not include the DLC content, their defense and attack values are needed – this is a big project that has been talked about in other places. Getting exact values for their attacks would require uncovering the code that describes the exact mechanic of how player defense values reduce an enemies attack damage – and a bit of math. Although there may be ways of figuring it out without the code, this may be more difficult and less exact. Similar hurdles for discovering their defense values. An easier way, concerning their defenses, that I think may have been suggested by someone else already: assigning letters to their values, similar to how letters are assigned to an enemies bleed, poison, and plague resistance values – this would at least expose their weaknesses. 