Talk:Rat King (covenant)/@comment-204.83.126.181-20140530043029/@comment-4511886-20140530124217

While I agree that the areas should be less optional, I also think they should've made the summoning semi-permanent. E.g as long as you haven't beaten/been beaten by the host (Rat King) you can't leave. On the other hand, dying won't render you hollow, and Black Separation Crystal can be used by the host in case they no longer feel like the person in question should stay. At this point, most people will find it to be an annoying element and simply let the first group of enemies kill them in order to leave. It's relatively rare that you find anyone who actually bothers to try to kill the host. Maybe if they had something more rewarding, like chunks or something, people would feel more motivated to go through it.