Board Thread:General Discussion/@comment-667748-20130513104011/@comment-667748-20130513124138

Yes, Type is what defines the upgrade path, and they should have all been implemented (but the code not yet fully verified). So you can have:
 * Standard
 * Raw
 * Lightning
 * Magic
 * Enchanted
 * Divine
 * Occult
 * Fire
 * Chaos
 * Demon
 * Unique
 * Dragon

And the materials (as well as the weapon name), will auto-fill.

* Hu. Didn't know there were different modifiers. Well, given that we still don't know what divine adds to a weapon appart from killing skellies, I don't see what 110 vs 140 really changes. And it still wouldn't have its spot in a table, since they are static values anyways...