Talk:Humanity (gameplay mechanic)/@comment-15187493-20141216153448/@comment-4511886-20141216161543

Don't worry. We all have to start somewhere.

The humanity item is "solid" and the humanity stat, shown in the top left, is "liquid". From a lore standpoint, it's not solid and liquid, as they're parts of a soul. They're comparable to your "Soul of a ___  ___" and the souls you lose on death, respectively.

The liquid humanity from killing enemies is based on a score system. Reach a score and you get a humanity. Some enemies, generally harder ones, are worth more points than others. I believe different areas/bosses also require different amounts of points to give you humanity.