Stomp (upward)

Stomp is a skill in Dark Souls III.

Description
Upon activating the skill, the player gains almost instant Hyper Armor, refreshes Poise health back to full, and lunges down and forward while bringing the sword to their left. Inputting a strong attack while in this lunge animation will bring the sword into an upward arc that ends behind the player, inflicting heavy damage to any enemies in front of the player while knocking them skyward.

The Dark Sword version of Stomp cannot knock enemies upward, however it does inflict tremendous Poise damage.

Single Player
The upward variation of Stomp is best used in situations where the player wants to inflict tremendous focused damage on a single target while also disabling them for more breathing space. It is best used against enemies that can be affected by the upward launch, as it will leave them unable to act for a short period of time, allowing the player to reset an encounter at an advantage.

Online
As with other variations of Stomp, it is best used when trading against a weapon of equal or smaller size and coming out on top. It is most effective when the enemy player is locked in an attack animation and is committed to an attack, as the upward slash will deal tremendous damage and knock them into the air, giving you additional time to turn the tables by recovering health with an Estus Flask, activate a buff, throw a Lloyd's Talisman at them to keep them at low health once they recover, or simply back off to reset the encounter.

Be wary about attempting to perform this skill if the enemy is free to act, as they can simply roll through the upward swing and punish you during recovery frames.

Weapons

 * Bastard Sword
 * Dark Sword
 * Lothric Knight Greatsword
 * Zweihander