User:Jimeee/sandbox7

Fire is a type of magic damage in. It is found either innately enchanted to various weapons, used as an infusion for weapons or used offensively in Pyromancy.

Fire Attack Bonus
The Fire Attack Bonus (abbreviated as Fire BNS in-game) governs the power that Fire attacks inflict. This value determines the extra damage gained with Fire scaling weapons and Pyromancies.

The Fire Attack Bonus value is determined by either the Intelligence and Faith stats. This value is then multiplied by the Fire scaling weapon, then added to the attack rating along with any other scaling. In order to continually increase innate Fire Attack Bonus, either Intelligence and Faith need to be leveled up.

Fire Weapons
The following is a list of weapons and shields that bear an innate Fire Damage effect. For information as to how these weapons are effected by Fire infusions, see this section.

Fire Augmentation and Consumables
Most weapons can be given the ability to deal Fire Damage temporarily through the use of the Flame Weapon pyromancy or consumables. These buffs do not scale with the Fire Attack Bonus, rather apply a flat bonus based on the weapon's original Fire Damage (WoFD). If the weapon has an innate Fire effect, the damage is stacked and thus more powerful. Applying these buffs result in the weapon taking on a purple glow.

Unlike weapon buffs, the damage Firebombs and Black Firebombs deal scale based on the Fire Attack Bonus value. They can be purchased from Merchant Hag Melentia and Magerold of Lanafir respectively, for 200 or 300 souls each.

{| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"| ! scope="col"| ! scope="col" style="text-align: center;"|Damage
 * scope="col"|Dark_Weapon.png
 * scope="col"|
 * scope="col"|

Flame Weapon
''Felkin the Outcast applied his art to transform Magic Weapon into a hex. Those who choose the path of dark are admonished by all manner of sorcerers. But this does not stop the curious from being drawn to this strangely alluring craft.''
 * scope="col" style="white-space: nowrap; text-align: center;"|[(WoDD + 50) x 1.3]
 * Resonant Weapon.png
 * Resonant Weapon.png

Charcoal Pine Resin
''A hex developed independently by Outcast Felkin. Transforms a certain amount of souls into attack power for a period of time. Something gained, something lost.''
 * style="white-space: nowrap; text-align: center;"|[(WoDD+ 50) x 1.3)]
 * Dark Pine Resin.png
 * Dark Pine Resin.png

Firebomb
''Hexed pine resin. Applies dark flame to right-hand weapon. The affected weapon inflicts dark damage for a short time. Particularly effective against enemies that fear dark, such as clerics and magical creatures.''
 * style="white-space: nowrap; text-align: center;"| [(200 + 1.3) x Fire BNS]
 * Hexing Urn.png
 * Hexing Urn.png

Black Firebomb
''Hexed black lacquer urn. Explodes, inflicting dark damage. With the dark art of hexing strictly forbidden, who would dare fill an urn with such power? The very origins of the art are unclear, yet another reason hexing is feared.''
 * style="white-space: nowrap; text-align: center;"|[(240 + 1.5) x Fire BNS]
 * }

Dark Defense
Dark Defense (abbreviated as Dark DEF in-game) governs how robust the player is against Dark based attacks.

Innate Defense
Innate Dark Defense describes the value of the players Dark Defense when not influenced by any outside factors, such as armor, spells or consumables. A hidden Dark Defense stat of 100 points is always granted, regardless of character class. Dark Defense can be increased incremetally through leveling both Intelligence and Faith. The Dark Defense value is determined by lower of the two stats. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. For example, if both skills are at 50, Dark Defense will be set to 170 points. Innate Dark Defense caps at 200 points, when both stats are at 99.

Dark Defense Cap
Unlike other magical attacks, Dark Defense is capped at 890 points. Combined with the hidden stat of 100 points, Dark Defense can reach a maximum of 990 points. Since 1000 points of any magical or elemental defense equals immunity, Dark Damage cannot be completely nulified, with the exception of blocking with a shield.

Armor and Shields
Various armor pieces grant varying levels of Dark Defense. The following armor table shows the armor pieces which grant the highest possible Dark Defense, for each body part.

Shields will only block Dark attacks if the player is actively blocking. Merely equipping the shield does not count towards defense. The value on shields is expressed as a percentage, as opposed to points on armor.

Items and Spells
Certain defensive spells will increase Dark Defense, but they cannot be stacked. Only one will be active at a time. Dark Troches are consumable items that can be purchased from Cromwell the Pardoner for 1200 souls each. These items cannot be stacked with any of the defensive spells either. Consuming a Dark Troche will remove the Dark Defense provided by the spell, and apply the Dark Troche defense value.

{| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Spell ! scope="col"| ! scope="col"|Defense
 * scope="col"|Magic Barrier II.png
 * scope="col"|
 * scope="col"|

Magic Barrier
''A miracle encasing the body in a magic barrier. Increases resistance to magic, lightning, fire and dark. This miracle is said to shield its caster with the Rock's armor, and was common amongst the wizard knights of Mirrah.''
 * scope="col"|150
 * Iron Flesh II.png
 * Iron Flesh II.png

Iron Flesh
''A pyromancy that internalizes the power of flame. Turns the body into iron, increasing defense and resistance. As one might guess, the rock-solid flesh enabled by this spell dramatically slows movement. Guaranteed to cause trouble if used at an inopportune moment.''
 * 200
 * Great Magic Barrier II.png
 * Great Magic Barrier II.png

Great Magic Barrier
''Superior miracle to Magic Barrier. Increases resistance to magic, lightning, fire and dark.'' !Item ! !Defense
 * 250
 * Dark Troches.png
 * Dark Troches.png

Dark Troches
''Troches with an inexplicably pungent odor. Temporarily boosts dark defense. Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today.''
 * 150
 * }

Rings
Only two rings provide Dark Defense. Both can be worn together, granting a maximum of 270 Dark Defense, at the highest item level. Like all other rings, duplicate rings cannot be worn simultaneously. {| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Ring ! scope="col"| ! scope="col"|Defense
 * scope="col"|Ring Dispelling Ring.png
 * scope="col"|
 * scope="col"|

Dispelling Ring
''A protective ring set with gemstones of four different colors. Increases the wearer's resistance to magic, lightning, fire and dark.''
 * scope="col"|60/120
 * Ring Dark Quartz Ring.png
 * Ring Dark Quartz Ring.png

Dark Quartz Ring
''A ring bestowed upon students of a certain standard at the Melfian Magic Academy. Its dark-infused quartz increases dark defense.''
 * 50/75/100/150
 * }

Infusion
Steady Hand McDuff can imbue most weapons with Dark through the use of a Darknight Stone.


 * Uninfused weapons imbued with Dark gain Dark Damage and scale with the Dark Attack Bonus, but the base physical damage is lowered by 30%, as is the base scaling.


 * Weapons with innate Dark Damage gain an additional Dark scaling and a 44% damage increase to Dark, but the base physical damage is lowered by 5%, as is the current scaling.
 * Armor or shields gain additional Dark resistance while lowering other resistances.
 * Once a weapon is infused, the Dark icon (Upgrade II Dark.png) will be displayed next to its image.

Enemies
The following is a list of Enemies and Bosses that deal Dark Damage.

Enemies

 * Mounted Overseer
 * Leydia Witch
 * Sanctum Priestess

Bosses

 * Old Dragonslayer
 * Executioner Chariot
 * Velstadt, The Royal Aegis
 * Nashandra
 * Darklurker
 * Elana, the Squalid Queen