Talk:Anor Londo/@comment-25247371-20140808060436/@comment-25173123-20140813070308

Pssst Zelron - players sharing information does not dictate a story. And actually falls precisely into the the thought of what I mentioned in developers giving us items and saying you guys figure it out.

As for Mr. Snake head, he didn't tell me sh@t of orange fog from what I recall. Only mentioning Sen's Fortress being a bitch of an area... and something of a Realm, which I have no clue what he is talking of. I finally bring back the Lordvessel to him and only then do I see the orange fog disappearing. And only did that because I searched on the internet. guess the game is meant to be played with laptop beside me?

Seems like everyone talks a lot about how this game isn't linear and is open world. But that really isn't the fact is it? Seeing I ended up having to kill Abbot & Costello to get the Lordvessel and move onto other closed sections. Fog doors in and of themselves even don't have a rhyme nor reason. Most fog doors mean Boss fight ahead. But others are simply transition points from one area to another. It's like you're screwed if you go or screwed if you don't.

You guys keep trying to change my opinion on the matter but sorry, haven't even came close.

DaS is a hack slash RPG with little to no story. Fun but not a story driven game in the least. Even when you are somewhat guided to get something from another location you don't get much side story to it. This would be the minimalist version of a game story.