User blog comment:PlaguedWings/The Atmosphere/@comment-24390268-20140114205636

That's exactly it. Not everyone is into that forsaken feeling thus making it stand out more for them rather than, what Jim Sterling called, the beautifully bleak side of the game. The music in places such as Firelink Shrine, Ash Lake, or Queelag's sisters' bonfire aren't supposed to invoke fear.

Long treks to reach the next bonfire one after the other, and new discoveries and vague revelations keep you wanting to fulfill the prophecy more and more. That alone makes it worthy of being called an adventure! Overall, the atmosphere makes me think of life but with electricity used only as a tools of destruction. [Oh, and magic].

From Software placed the tracks just where they needed to be. Of course, one shouldn't be alone all the time and vise versa.