Board Thread:Dark Souls II/@comment-16047389-20140430214818/@comment-24129583-20140509082205

Yeah drop rates seem shite this time around.

Another thing that i don't really like (in my opinion) is the new parry and riposte system which involves the parrying being that the start up animation doesn't seem to count as the "parry" and then when your shield/weapon is doing the flicking part (like brushing a foes weap to the side) is the only counted part.

This irritates me because ini DS1 when you started parrying every bit counted as the parrying, this makes no logical sense to why the devs would change this as parrying was spot in the first game.

Then the riposte, why in the world did the devs make it that the enemy was to fall back after being parried then you can do the riposte, this makes no sense never once have i seen a fight (realistically) where parrying someone you would have to wait for them to fall on their asses before a riposte.Like said above it makes no sense to why anyone would want to change it.