Board Thread:Dark Souls II/@comment-24721972-20140512132647/@comment-10209824-20140531042644

BOSS SUKR wrote: I mean really they would only have an advantage of 200hp over you anyway and slightly more damage but it's really just going to come down to skill alone, so...have fun with your powerstanced grand lances or rockin' in full havels, or those MLGS sorcery builds, if you can't connect any of your attacks then that boost is going to mean nothing. Someone posted this in a separate forum which explains why what you described isn't the case:

"Not as true in this game as DkS1. While Vigor hits diminishing returns at 50, you still gain something like 250HP by going to 99 while all of your other stats add 1 or 2 HP for each level up to the soft cap. Basically at 99 vigor and soft cap all of the other stats you are gaining 500-ish HP which becomes closer to 1000 when you add Third Dragon Ring, Life Ring+2 and Resonant Flesh.

Also, you gain 1 point of stamina per point of endurance past 20, considering how important stamina is in this game that is quite a big advantage. Having more stamina also allows for longer stunlocks when using L1/R1 combos which can turn a 1400 damage combo into a 2000+ damage combo.

And on top of that you get easy access to top tier heavy armour while maintaining 50% burden for good roll distance and minimal stamina penalty. Considering Havel's can be the difference between taking 3000 from a BS or 800 that is a big difference.

A character at all stat caps gains massive tank ability with extra HP and defence along with the ability to out stamina their opponent. In DkS1 stat caps hit harder than this game."