Talk:Physical (damage type)/@comment-72.224.113.215-20140802033716/@comment-5264386-20140802041401

For Dark Souls I, it's a very interesting process, since the calculation of damage appears to be a hybrid function, consisting of:
 * 1) Dam = 0.4*(AR^3/ Def^2) - 0.09*(AR^2/ Def)+0.1*Atk (when AR < Def)
 * 2) Dam = 0.4*AR (when AR = Def)
 * 3) Dam = AR - 0.79* Def*e^(-0.27* Def/AR) (when AR > Def)

However, in Dark Souls II, physical defence is a flat reduction of damage, whereas elemental defences are actually percentages (i.e. You have to have 1000 Magic, Fire, Lightning or Dark defence in order to fully block that specific damage type).