Humanity (gameplay mechanic)

== Humanity== Humanity is required to stay in human form and it increase your Item Discovery value. When you die you loose all Humanity and Souls and you will become Hollow. Returning to your Bloodstain will allow you to regain all lost Souls and Humanity.

Humanity also increase your Item Discovery value, the more Humanity the higher the value will be. This increase how many items you will fine on enemies. This is a great reason to keep Humanity high, but with high humanity comes a price. You'll be risking more when invaded by Phantoms in Online Mode.

Gaining Humanity
Using Humanity or Twin Humanities will recover all HP and increase Humanity by 1 or 2. You can also gain Humanity by buying it from merchants. Humanity is granted by defeating enemies* as long as you haven't killed the Area boss. When you are summoned as a White Phantom and you defeat the area boss. If you are summoned as a Red Phantom and you defeat the opponent. Invading and defeating an opponent and if you defeat and invader. Depending on your Covenant rank the strong attack "Dark Hand".

Using Humanity
{| align="right" border="1" cellpadding="1" cellspacing="1" style="height: 250px; width: 250px; " ! scope="col"|

Usage
! scope="col"|

Consumed
Using Humanity or Twin Humanities will recover all HP and increase Humanity by 1 or 2. You can spend Humanity at bonfires to reverse the Hollowing or Kindling a bonfire. Kindling a bonfire levels it up and allows you gain more Estus Flasks. Humanity is also needed with certain Covenants. Having a higher Humanity count will increase your resistance to Curses and increase attack power with Chaos weapons and certain types of Sorcery. However only levels 1-10 will affect the attack power of Chaos Weapons and the Sorcery.
 * Kindling
 * style="text-align: center; "|1: Up to 4 times
 * Reverse Hollowing
 * style="text-align: center; "|1
 * Cure Curse
 * style="text-align: center; "|1
 * "Darkwraith" Covenant
 * style="text-align: center; "|1
 * "Chaos Servant" Covenant
 * style="text-align: center; "|1
 * Chaos Weapons changes
 * style="text-align: center; "|1-10
 * Sorcery changes
 * style="text-align: center; "|1-10
 * }
 * Chaos Weapons changes
 * style="text-align: center; "|1-10
 * Sorcery changes
 * style="text-align: center; "|1-10
 * }
 * style="text-align: center; "|1-10
 * }