Board Thread:Dark Souls II/@comment-1961216-20140429234542/@comment-1961216-20140430013556

Brainwasher5 wrote: The enemies not respawning is specifically there to create scarcity and prevent farming.

I might be wrong, but I'm pretty sure the total number of bonfires in DkSII is similar to that of DkS I. Perhaps, but the areas between them are much shorter or otherwise more linear.

"Creating scarcity" is kind of silly since a. Dark Souls II has like ten times the item drop rate the original does and b. the game does not exactly have a dedicated trading system. You can drop items during invasions and co-op certainly but that's hardly a "trading system". Considering how rapidly and safely souls can be harvested, the incredibly high drop rate, and the ridiculously low costs of equipment upgrades and modifications, I don't see what is being accomplished by trying to create scarcity. Shouldn't they have upped the requirements and lowered the drop rates?

Hell, why not just make enemies stop dropping items once you've gotten a certain number from them, but continue to spawn?