Board Thread:Wiki Discussion/@comment-16047389-20140929144318/@comment-16047389-20141027190039

Unfortunately, I do not yet own Dark Souls II on PC, so I would be unable to get into the code directly.

For the Physical Defense, I would be willing to average the amount of 10 different weapons per category, keeping a diverse range of weapon types (such as using an equal amount of Thrusting Swords, Spears, and Javelins to come up with Thrust Damage) to come up with the average. I think that would be sufficient to come up with a close enough approximate number.

As for Bleed and Poison, I would handle it in a "tier" fashion. Currently, my plan would be to have a relatively high Bleed weapon (i.e. 100 Bleed per hit), a medium one (i.e. 50-60 per hit), and a low Bleed damage weapon (as little Bleed as possible). The idea would be to see what is the lowest amount of Bleed damage necessary to cause the effect. We could record the lowest number attained, and if somehow someone else was able to cause Bleed with even less damage, we'd simply update the record. The idea is to use a fast weapon with low enough Bleed damage, so that the we can record the lowest necessary amount, but also assure that the damage is successive enough that the enemy isn't simply slowly recovering from it, and skewing the numbers.