Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355/@comment-16047389-20140428195501

Perhaps I am thinking of something different, but I've found a nice use for this on weapons in general. As I am sprinting at another player, I use a sprint attack with my Greatsword. I know that they are going to roll to roll toward me to dodge and counter, so I actually hit left/right as soon as the attack is initiated. The extra turn time actually increases the attack animation and direction just enough to ignore the i-frames from their roll (assuming that I aimed in the same direction that they dodged).