Talk:Range/@comment-4028522-20120509031313/@comment-1687225-20120509121702

I see your point, but I think that's less got to do with the range mechanic and more to do with the physical characteristics of the weapon. Hitting someone at the tip of the halberd would do no less damage than hitting them at the base of the halberd; same goes for sorceries and pyromancies. On the other hand damage is drastically reduced for bows at longer ranges.