Talk:Backstab/@comment-24912592-20140807041228/@comment-24912592-20140814093903

I think our opinions aren't too different.

I'm also for having a reward for smart maneuvering. But it shouldn't be that colossal. Just the bonus of counter damage while in the back of a player would be more than enough. As you said it, backstabs screw the balancing. No one uses a dagger, as a heavy weapon does the job better. The problem is people just hide behind a shield with their heavy weapons and wait for their backstab opportunity. The Zweihänder is supposed to be easily punished as a cost for the high damage. But if the backstab is an instant, UNPUNISHABLE hit, there goes the balancing. Heavy weapons should be avoidable or not backstab at all. It's bad design, period.

Yup, your second paragraph hits the nail. That's what I mean. It's more a chance thing than anything else. And that by definition, is not a skill thing. I do want features that don't work removed, however. Or better, replaced. And that actually IS a flaw in design. FROM are responsible for the bad netcode (and it really is bad, it's like Halo 2's back then!) and as such should have found a proper solution. If you plan a house, do you think the owners will accept your excuse for the house sinking into the swampy ground, that the house itself looks beautiful? No, FROM clearly did bad stuff here. They partially attempted to fix it in DaS2, but it seems the netcode is still just too bad.