Talk:Iron Flesh/@comment-174.240.1.75-20140202003305/@comment-4511886-20140202083342

I can understand this as I myself think the weight increase is way to high but I still don't think it would be a good idea to change the level of weight.

Most experienced players can easily fat roll just as good as fast roll in most situations. This means that a reworked Iron Flesh could be used without any penalty for any build (aside from movement speed of course). Also, it would make Heavy builds completly unaffected by its downside, no matter the skill of the user, since they're already fat rolling.

It's an understandable and needed thought, but it can't be applied in game. Maybe if defence mattered more like it did in Demon's Souls, it would work as it currently is.

(If you haven't played it; in DeS you can hit an opponent with a lower base damage weapon (e.g a Mail Breaker), and do HUNDREDS of more HP damage compared to much stronger weapons (e.g a Great Club (basically a gigantic Nail Bat) or even a Claymore), purely due to the damage type.)