Talk:Stats (Dark Souls II)/@comment-67.237.202.50-20140127162542

It'll be interesting to see what the most effective PvP and PvE builds will be since they made divided endurance into three seperate stats (vigor, endurance, and agility). It might actually make mid rolling, or possibly even fat rolling (Probably not, but who knows?) viable if you have a high enough agility.

Also, a pro/con of the new stats is that elemental weapons (fire, lightning, posion, etc.) are now skill dependent instead of having a base damage. On one hand, no more Darkwraith twinkers that are SL 25 and have a +5 Lightning Zweihander, but conversely, challenge playthroughs at SL 1 will be a lot harder without having a non-skill based damaging weapon. But maybe it won't matter that much.