Board Thread:Lore Discussion/@comment-5632187-20130203042433/@comment-1379800-20130821032516

Dark Jeto wrote: If someone is skipping dialouges and killing important plot elements in a non-linear RPG, they SHOULD expect not to know what's going on. This isn't like World of Warcraft, or an RPG that basically highlights every quest point on your map for you and telling you where every boss is and how to fight them. Dark Souls was made with the full intention of being complex, non-linear, story driven, and (most of the time) frustratingly brutal. That's why sites like this exist. I would never have been able to figure out how to get the Greatsword of Artorias had I not looked it up. If someone is wanting an RPG that cares little about story and basically leads the player every step of the way, they shouldn't be playing Dark Souls. They should be playing Witcher. Dark Souls isn't story-driven at all. Sure, there's a lot of deep lore, but that's not story. The story is this: >Escape Asylum hearing about a bell >Ring those bells >Talk to Frampt and learn about Lordvessel >Get that shit >Kill Lords >Replace Gwyn

Dark Souls has a very minimalistic plot. It's literally the opposite of story-driven