Board Thread:Dark Souls III/@comment-91.248.32.104-20160908143253/@comment-72.181.136.5-20160920024154

91.97.138.176 wrote: The saying that Dark Souls is supposed to be hard because it's Dark Souls is what ruined DS2. The Souls games have always been demanding, but fair. DS2 had it wrong when they started throwing excessive amounts of enemies at you all at once, since the game is designed for 1v1 combat. And DS3 is failing by giving NPC enemies limitless aggression potential and POISE, whereas you are still bound to stamina and get stunned by rats. Miyazaki changed the rules for 3, but only one-sided. And IMO, it's showing.

Standing under Oceiros, by the way, usually only triggers his jump attack. Which directly leads back to the problem regarding boss size. You just can't see what he's doing in mid-air, a problem the King of Storms also suffers from. Just bad design. Yeah, Dark Souls 2 doesn't exist... Only the weapon arts were worthy.

And like I said earlier, I can dodge very well, and if I timed it wrong it wasn't too scary; I'm a tank. Also because of my UGS I fought Oceiros multiple times in ng, so I practically have Oceiros' attacks memorized so he never hit me in ng+ or ++, and I don't plan on him hitting me any time soon.

(Not sure whether to be proud of the fact that I know Oceiros so well, or ashamed that I fought him so many times to do so...)