Talk:Parameter Bonus/@comment-33384696-20170525111905

here is an attemp to simplify this for people not interested in all the formulas and what not:

S = Incredible scaling.

A = Great Scaling

B = Good Scaling

C = Good but not that good scaling

D = Bad scaling

E= Don't even bother scaling

- = No Scaling



Each weapon scales with at least one four stats,  Strength, Dexterity, Intelligence, or faith Faith, and scales with each to a different degree. Weapons that scale with multiple stats will either have good scaling in one stat and bad scaling in the other, or decent scaling in both.

Strength and Dexterity will grant a bonus to a weapon's physical damage. Intelligence and faith will grant a bonus to a weapon's magic damage.

There aren't many weapons with naturaul lightning damage, and those that do typically don't scale.

There is a similar ordeal with fire weapons.

Certain unique weapons will scale with how much humanity is in your humanity counter,  and scale up to 10 humanity.



Scaling with a specific stat will essentially stop once a stat reaches 40.