Talk:Dark Souls III/@comment-24.194.100.193-20160826005508/@comment-162.235.1.68-20170612094312

FromSoft is famous for poor storytelling not using cutscenes (but hey, we got that nice intro and outro ending) in their Souls game, even Altus and their Demon's Souls, so instead they use vague boss battles, npcs dialogue, item descriptions and and location settings.

Once the char wakes up in the graveyard, ok, great, you're an undead char but isn't a zombie, is it a zombie? Big castle can be seen in said graveyard, k, are we going there? Big scary boss battle...finally kills boss (or the person playing the game quits) (fact-plenty of players have quit playing the game altogether and over 60% stop playing)

LOL, GG, FromSoft