Talk:Lordvessel/@comment-180.65.129.159-20130330181928

The bonfires must be "rested" upon to be viable as a warp destination. Most of the time it's not a problem, as there's no reason that you'd not want to rest at a newly lit bonfire, as you probably had to fight all the way up to it. But if you've got a character somewhere in NG++ or so and have enough experience to basically plow through the first few areas with (more or less) ease, and just created a new character to try out a new build, and accidentally skipped resting at a warpable bonfire by only lighting it and then using homeward because it would save the trip back, prepare to be surprised (...I sure was...) when you try to teleport there later.

The Darkmoon Tomb is a rather good example, as it's easier than most to test. Crystal Cave was also a pain when this happened, and missing the Stone Dragon was a total disaster.