Board Thread:Wiki Discussion/@comment-16047389-20140929144318/@comment-16047389-20141027151911

Considering that there seems to be wide varying differences per each weapon's ability to do different percentages of damage, here is my current proposal: We treat the values as general ranges. This would mean that the value for the Hollow Infantrymen's Slash Defense would appear as 10%-25%, since slash weapons seem to be dealing between 75%-90% damage. If we do not want to do it like that, we can categorize different ranges as "Low", "Average", or "High". For example, if the enemy's Slash Defense is below 25%, their Slash Defense is listed as Weak. 25%-50% could be Low. 50%-75% could be listed as Medium/Average. And anything higher would be High.

The ranges could either be listed below the template itself, or linked to in some form. This would also apply for Elemental Defenses.

The alternative, would be to use the average of all results. So for the results listed above, the Slash Defense of the Hollow Infantrymen would be listed as 82%.

Poison and Bleed should be relatively easy to measure. We could get a Bleed Dagger or some other fast weapon with Bleed damage on it, and record how much Bleed Damage the enemy can take before being "Bled". This could also work for Poison and Poison weapons. We could then record these exact numbers, i.e. 200, 300, or 400.

Here is an example of what I am proposing:

Example: