Thread:Zelron/@comment-25173123-20140902011848/@comment-135862-20140902025333

Billy Ho XBL wrote: Shin Kairi wrote: Billy Ho XBL wrote: 6 Xero 9 wrote: The image for pillaging is irrelevant because, well, everyone who has gotten to basilisks knows what pillaging is like. And the image for hunting? that was more of a personal pic for your wall if anything. The point is not that everyone that has encountered an enemy or place is already aware and thus makes information irrelevant. If that was the case then all information on the wikia could very well be removed because at some point people are going to experience it themselves.

How was it a personal picture? Is that an image of me? No, if anything it is an image of Leeroy. It shows the enemies in the Hollow, as was even described in the text. If it can be referenced in text form then I see no irrelevance of the image in the Gallery. Especially if no images at all exist in the gallery of combated enemies in the location. In all honesty, I don't see the reasoning to include that image, either. It does not illustrate anything new or significant, or unique from the two images already there representing the enemy. There is nothing wrong with additional imagery, but all that is shown on the image is one and a half dead Basilisk, off center with the focus on a player character with no direct correlation between himself and the enemies.

I agree that it does not belong there. The Bailisk pillaging image is actually how the Basilisk appears in-game. (of which zero in-game images are presented, let alone any showing dead Basilisk) Other 2 pictures only are concept art and photoshop cropped image.

The Hollow was of 3 Basilisk and 1 Crystal Lizard. And of course the character is going to be center screen. Some times you can place your character against a wall to try and hide his prominence in any in-game shot but was not as easily possible here. (note: I did try and stretch his hands out to present the enemies in the forefront and background.)

So it appears now it is some kind of art direction with how the interaction was presented in the image? Really? There are actually a few tools for the PC version that allow you to move the camera independently from your player character. They are easy to find on the web via Google. It allows you to take excellent images. Same for tools that can rip models directly from the files.

The image posted and then removed in the Hollow is more of the same of what I said was going on with the Basilisk image. It's actually a bit distracting to have a character there, posing over two three dead enemies. Perhaps if a less telegraphed image is shown, with enemies alive and well then a case can be presented. However, I skimmed just a handful of the existing area pages, and they don't show any images of actual images encountered in the world. Just the world/architecture itself.