Talk:Sinh, the Slumbering Dragon/@comment-67.11.161.251-20191026140942/@comment-67.11.161.251-20191026142225

So many people say "Noooooo DS2 doesn't suck ass, the DLCs are the best things in the entire series!"

Not from what I've seen so far with this one they aren't, they're just as shit design as the rest of the game, just with better art and level design, and ONE set of enemies who aren't cheap cheating douchebags.

Here's to hoping the other two DLCs are better, because this one is not looking much better than the base game due to sanctum knights and drakeblood knights, two low effort gank bosses, one of which involves summoning multiples of ANOTHER boss, and an annoying tool of a boss which spends literally 80% of the fight or more unreachable for melee.

DS3, I'm dreaming of. DS1 had level design, lore, originality all going for it. DS2 has many brilliant ideas behind things, but chained to incredibly low effort, cheap, ludicrously crap and irritating execution on absolutely everything that isn't PvP. DS3 I can't remember much of anything to complain about at this point, other than that it made DS2 fans butthurt by being "too fast for a souls game" (tell that to the spell casters, trololo).