Board Thread:Dark Souls/@comment-25106727-20140626034651/@comment-16047389-20140701132532

I would like to clarify a statement I made earlier. I said that the game is "more linear than it appears". What I meant with this, was that even though the world itself is spread out and diverse, each level ultimately has visible paths where it leads you. It is nearly impossible to get lost in Lordran, as the natural barriers and obstacles keep you from going too far off the beaten path.

I was not in anyway trying to infer that Dark Souls was simply a Point A to Point B kind of game.