Talk:Knight Artorias/@comment-24373527-20141002002027/@comment-3492791-20141002054339

We have pulled the damage values out of the files, the problem is that these aren't the values used in-game. What the files contain are base values. These base values are then multiplied by a NG algorithm that we can't figure out. As such each successive NG increases how much these numbers are multiplied, thus increasing enemy damage and defense.

The problem is that the algorithm used seems to vary from enemy to enemy when compared to the known values from the strategy guide. The values are constant within themselves, but without a common line between them it's impossible to know how much the unknown values should be multiplied.