Board Thread:Wiki Discussion/@comment-16047389-20140929144318/@comment-16047389-20140929172412

Hmm. I like the research he has put forth, but I was never a fan of using words like "average" or "medium" to describe forms of measurement. Not when they could be done in actual numeric values, anyway. Perhaps we could use the defense tables using percentile values. We could compare a sword that does 100 damage against and enemy that takes only 70 damage from said sword, and reason that the enemy takes 30% damage reduction from slash damage (given more testing than just one weapon of course).

As for ailments such as poison and bleed, would there be any real way to scale those to how much an enemy (such as Last Giant for example) takes from them? I know that poison seems to do around 15 damage per tick, but there's probably some build up resistance.