Talk:Hunting Dog/@comment-67.11.161.251-20190918161945

Easy to kill by staying behind them, but still totally broken.

Their claw attack has zero windup and hits before the animation even plays, meaning that if you try to hit with even a very rapid weapon that can still stagger them, like a twinblade, while standing in front of either paw... they'll hit you three or more times in a fraction of a second because your stagger isn't fast enough to stop their nonexistant windup, but DOES cancel the cooldown part of the animation.