Regular (damage type)

 is a type of Physical Damage Type in Dark Souls.

General Information
Regular Physical Damage is one of four Physical Damage Types.

Stats
At lower levels, increasing all Stats will raise Regular Physical Defense to some degree, however, Resistance will raise it more than any other.

Armor
Heavier Armor will almost always have a higher defense against Regular Physical Damage when compared to lighter Armor.

Of the Starting Armor Sets the Knight Set offers the highest Regular Physical Defense.

Light Armor Sets are not the best choice to reduce Regular Physical Damage. The Xanthous Set and Lord's Blade Set are heavy for Light Sets and therefore offer high defense against Regular Damage. Lighter Sets within Light Armor Sets that offer very good Regular Physical Defense for their weight are the Crimson Set and Big Hat's Set.

Within Medium Armor Sets, the Catarina Set, Paladin Set and Ornstein's Set are good choices when receiving Regular Physical Damage.

Heavy Armor Sets offer the best choices when raising Physical Defense. Havel's Set, Smough's Set and the fully upgraded Giant Set are excellent choices.

Rings
The Ring of Steel Protection raises all forms of Physical Defense.

Shields
Unlike Armor, Shields modify damage based on a percentage and all forms of Physical Damage are affected by its single modifier. Many Shields protect against 100% of Physical Damage; Crest Shield, Dragon Crest Shield and Silver Knight Shield are examples of these.

Characters

 * Black Iron Tarkus
 * Kirk, Knight of Thorns
 * Forest Hunter Knight
 * Maneater Mildred
 * Nico of Thorolund
 * Oscar, Knight of Astora
 * Oswald of Carim
 * Solaire of Astora
 * Xanthous King, Jeremiah

Enemies

 * Armored Hollow
 * Black Knight
 * Darkwraith
 * Lesser Capra Demon
 * Lesser Taurus Demon
 * Serpent Soldier
 * Silver Knight
 * Stone Knight
 * Titanite Demon
 * Zombie

Bosses

 * Artorias the Abysswalker
 * Capra Demon
 * Gwyn, Lord of Cinder
 * Taurus Demon

Weapons
Most Weapons deal only Regular Physical Damage, however, some deal both Regular or Thrust Damage based upon what attack is used out of its moveset.

Axes

 * Battle Axe
 * Butcher Knife
 * Crescent Axe*
 * Gargoyle Tail Axe
 * Golem Axe
 * Hand Axe

Greataxes

 * Black Knight Greataxe
 * Demon's Greataxe
 * Dragon King Greataxe
 * Greataxe
 * Stone Greataxe

Greatswords

 * Abyss Greatsword
 * Bastard Sword
 * Black Knight Sword†
 * Claymore†
 * Great Lord Greatsword
 * Greatsword of Artorias†*
 * Greatsword of Artorias (Cursed)†
 * Man-Serpent Greatsword
 * Obsidian Greatsword
 * Stone Greatsword*

Ultra Greatswords

 * Black Knight Greatsword†
 * Demon Great Machete
 * Dragon Greatsword
 * Greatsword†
 * Zweihander

Straight Swords

 * Astora's Straight Sword†*
 * Balder Side Sword†
 * Barbed Straight Sword†
 * Broadsword
 * Broken Straight Sword†
 * Crystal Straight Sword*
 * Darksword
 * Drake Sword
 * Longsword*
 * Shortsword*
 * Silver Knight Straight Sword
 * Sunlight Straight Sword†
 * Straight Sword Hilt†

Thrusting Swords

 * Estoc†
 * Velka's Rapier†*

Halberds

 * Gargoyle's Halberd
 * Giant's Halberd†
 * Halberd†
 * Titanite Catch Pole*

Spears

 * Partizan†
 * Silver Knight Spear†

Whips

 * Notched Whip
 * Guardian Tail
 * Whip

Daggers (†) denote weapons that also inflict Thrust Damage as part of its moveset. Asterisks (*) denote weapons that also inflict Magic Damage.