Talk:Sacred Chime Hammer/@comment-69.119.16.27-20150208002825

Cast affinity then use the 2hr2 when at a good distance from an enemy player. If the player tries to move backwards, run to him and hit him with a running attack. If he rolls forward, jumping attack. If he can dodge the 2hr2 orbs, affinity and/or the jumping/running will connect. If he dodges the affinity orbs, then the 2hr2 orbs will most likely miss, but the jumping/running attack won't. On average, i hit about 1200-2600 damage with this combo.