Board Thread:Dark Souls II/@comment-5264386-20130801122019/@comment-16047389-20131011195411

Jefe454 wrote: jeez, walk away for 5 minutes to file some paperwork and a nice chat turns into a warzone. I guess I should clairfy somethings.

First, I don't consider dodging an exploit because I never took the time to perfect that whole "becoming immune to hits" while doing it. That takes all the fun out of the game.

Secondly, If you have spent anytime on console trying to play online with a connection that is even slightly laggy, you would understand what I said about backstabs being ridiculously hard. People who are in front of me on screen will be behind me a second later. It's the same with parrying as well. In offline gaming, parrying, backstabs, its all easy and super simple, which is why im glad they are making it more difficult in 2. Well they said their fixing the server connections so glitchy, laggy connection shouldn't be as much of a problem. That said, how does being able to dodge take the fun out of the game? If the dodge mechanic wasn't implemented with i-frames, then it would be impossible not to be hit by AoE spells, or for that matter anything with a horizontal attack or far reach. It would make anyone using a short range, fast attack speed weapon completely ineffectual.

Jefe454 wrote: I don't know why people get so touchy over a subject that varies from internet connection to internet connection. I'm pretty sure everyone on here will agree that the online PVP was glitchy, laggy, but overall still a fun experience. I don't even know how you can justify saying that after basically complaining about how your connection in particular makes it harder for you. I get that you don't like it, but the speed of your connection is hardly the other person's responsibility. I'm not a fan of being backstabbed or parried either, but it shouldn't be made more difficult for everyone simply because of the chance of a player with worse internet connection.