Talk:Covenant (Dark Souls II)/@comment-72.201.66.16-20141222153636

So I've seen a lot of complaints about the Way of Blue/Blue Sentinels covenant and how they don't work properly because nobody joins Way of Blue or whatever. Since I was tired enough I decided to come up with my own fix for this even though it's way past overdue and way too late to ever implement it.

"Brotherood of Blood" - Hunts players and kills them for sport or for blood or whatever it is they do. killing the host grants you one sin. if the host has a phantom summon, maybe killing them could count towards sin as well (except for NPC summons). Or not. Just a thought. I know this one doesn't really have any "problems" in terms of how it works but i'm just putting this one out there because it helps the others out.

"Way of Blue" - The "arbiter spirits" that hunt down the sinners. Cracked blue eye orbs helps search for sinners that you can invade.

"Blue Sentinels" - Aids hosts who have been invaded by red phantoms. Any player. Not just players in a specific covenant. And in order to call for help from a "Blue Sentinel" (or "guardian spirit") players have to use a special item that can only be used if you've been invaded by another player (like a special crystal or something). However, the "Blue Sentinels" must have their "seal" on in order to hear the cries of those in peril.

I know it's pointless by now to put something like this here, but this was just something I thought about after beign awake for 27 hours. The only reason why i thought of it this way is because it would make the covenants (especially Way of Blue) more appealing to people to join.