Board Thread:Dark Souls II/@comment-24721972-20140512132647/@comment-10209824-20140704232017

I've been gone awhile, but as for the arguments that "builds are redundant" and "this is a new game":

1.) If the developers didn't intend for builds, why allow us to level up? It doesn't make sense to allow us to level up if max level is the desired state. Because then there is no difference between characters and thus rending a level system obsolete. The systems of the game directly contradict this argument.

2.) Dark Souls 2 is not a wholly independent game. Hence why it is called Dark Souls 2. It is a sequel, a continuation off of a previous game and thus meant to be an evolution, not a revolution. Ostensibly, carrying over what worked, refining that, and fixing the things that didn't. In truth, a sequel highest achievement, video game wise, is the perfection of mechanics whilst furthing the world/story/lore. A perfect example of this would be the last Command & Conquer game with its previous titles.