Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355/@comment-81.106.1.101-20140428122725

I feel like I should give my point of view on this.

- If you're not killing the enemy, you're not dealing enough damage. Simple.

- You move slowly when an arrow is nocked, and when you're aiming, and it has never bothered me, even wneh using a bow at quite clse range.

- Waiting for your stamina to refill is like catching your breath, and stamina doesn't take too long to recover, anyway.

- The guard break animation is a punishment for allowing your guard to be broken, however it happened.

- Less i-frames on rolls means that you have to time them more carefully, and you can't just roll around like a nutter, and expect to survive.

- Enemy tracking is a bit of a pain, but you get used to it.

- Enemies with rapid attacks, no wind-up, or who use a move you haven't seen before? Learn that they have that move, or that they're more dangerous and unpredictable than other enemies, see if they only do it in certain circumsances.

- Attacks going through walls is definitely a pain, and no, it shouldn't work.

- I will not disagree with hit-boxes being messed up with some enemies, though.