Talk:Black Knight Greatsword (Dark Souls II)/@comment-147.194.135.69-20140726134059/@comment-25288772-20140811222101

I'm not being a one-trick pony, though. Even in DS1, I didn't use nothing but Pyromancy like I might use nothing but Sorceries - I backed the Pyromancies up with a melee weapon. I didn't need to rely on a different element, because I had a melee weapon to fall back on. If something was resistant to fire, I went melee, and vice versa.

That's part of what I'm trying to say - resistances in DS2 are much, much more defined than they were in DS1. In DS1, using anything except for Divine and Occult immediately gave you a huge edge, Flame being the most lulzy of which. But, in DS2, not everything is weak to Flame, and those that are usually aren't so weak that they take one fireball and say "Oh no, fire, my one weakness! Allow me to fall down dramatically, great conqueror!" Giving Flame scaling with stats Flame users traditionally weren't expected to have, stats that don't even have a logical explanation feels like overbalancing when the balance was already made by better resistances. None of the elements are "I win" buttons, anymore.

Tell that to all the people who chose Pyromancer as their starting class because somebody told them it was the easiest way to place :P But, again, we're not in disagreement, on this - I'm not exactly saying that Pyromancy should be the basis for an entire build, which is why the scaling is ridiculous. As I've said, I always thought Flame was for anyone who didn't have the build to support Magic, Enchanted, Lightning, etc. Because of that, giving Flame scaling with stats they already don't have is ridiculous, but as we've covered, the bonus from Faith and/or Intelligence really isn't all that big compared to simply upgrading your Pyromancy Flame, directly. The fact that that scaling is there regardless, however, feels like a poor choice.