Board Thread:Wiki Discussion/@comment-6003396-20140313011700/@comment-6003396-20140402062752

It's going to be a bit tricky to make things fit on the WeaponBox, especially considering that the int and faith bonuses will need to be replaced with magic, fire, lightning, and dark, and also space to include titanite and soul requirements. Suppressing irrelevant stats depending on infusion/path will work for many weapons, but for those that deal both physical and an elemental/auxiliary, it will be more difficult because if it were infused with something else, it would split the damage across three (I believe that's how it works?), making six stats (if we include reductions) relevant (not including the bonus stats which will also need to be included). In these cases, there will need to be conditional parameters to hide/show specific stats. There might be an easier way, but I'm not sure what it would be.

I've been having similar fitting challenges, although simpler when compared to WeaponBox, with User:Daifukkatsu/Sandbox/DaSIIWeaponTypeBox.

Version 1 omits damage reduction for weapons and attack values for shields, allowing room for attack type and also for shot range/casting speed for ranged/casters.

Version 2 includes attacks and reductions, but there is no space for attack type, which isn't a huge loss considering that it seems quite rare for a weapon in DaSII to deviate from other weapons within its weapon type; however, there is a blank space above stability reserved for range/cast speed.

Version 3 includes room for everything and more, although it makes things a bit clustered and runs the risk of confusing people with too much information.

I'm trying to make everything fit on the smallest possible screen size for people with smaller monitors. Any input or alternate rearranging is welcome.