Board Thread:Dark Souls II/@comment-213.126.76.170-20140319211924/@comment-11227880-20140405031839

random invasions, the difficulty of pve and bossfights contribute to the difficulty of the overall game. dark souls 1 was constructed to prove as a tough struggle towards the end-game, risk-rewarding you as you overcome dangers and hazards the more you explore. Dark Souls ll held true that rule, although it gave new players and old players alike a slight boost at the start of the game, it quickly amps the difficulty soon into the game and with the introduction of harder pvp, challenging enemies than before and the Pursuer, DaS2 is supposed to... sustain the image of a difficult game for players who pick it up.

This is my opinion on the matter, but asking to make the game easier only tones down the sense of achievement you accomplish once you are finished. Surviving those pvp encounters, passing the unique bosses and hazardous maps adds to the Celebration of a successful adventure in Drangleic doesn't it? Asking to say, makes bosses easier, turn off pvp and only turn on co op makes this game void of the title difficult and what makes the success worthwhile when you have, possibly beaten a game no harder than pokemon, Mario or kingdom hearts?

All im trying to say is those mechanics are in the game for a bigger, better sense of achievement. if I look back to DaS1, im happy I beat that game and got my fair share of deaths, corpse runs and risk-reward situations. That being said, im eager to play DaSll!