Poise (Dark Souls II)

Poise is a game mechanic in Dark Souls II.

Description
Poise is used to avoid being staggered during combat. Poise works similar to stamina in that it is reduced and refills on its own. Poise is reduced with each unblocked hit. Poise will not begin to refill until some unknown time has passed or it reaches zero. The rate at which poise refills is an unknown percentage per second.

Weapons have a poise damage stat that deals direct, unreduced damage to poise. This damage stacks until poise is broken.