Board Thread:General Discussion/@comment-1687225-20130131162204/@comment-6003396-20130228163802

I have been thinking about that... this might work: a combination of armor (or lack of armor) is worn that receives similar damage values from other boss attacks. One then intentionally takes damage from the attacks of various DLC bosses. If damage received is too different from the known boss values, then a data set is collected (it is important that the same armor and level is maintained) from the various non-DLC bosses and DLC bosses. blah, blah, blah and some math = dlc attack values.