Board Thread:Dark Souls II/@comment-24721972-20140512132647/@comment-16507805-20140703185758

Okay here we go. Soul Memory causes two things. Primarely More expierenced characters (note the absense of players in that statement) cannot go pick on new characters. And it forces people to eventually squre off against people who's soul level is 300+ (for argument sake).

This is all thrown out the window when you realize that you cannot turn SM off at all and swap back to using SL to regulate the people you run into. Which for co-op i can see some complaints. For guys who are here for the PvP, we got slapped in the face hard with reinforced cinder blocks, If you expect a SL 150 character (the FC / PvP accepted SL*) to fight a SL300 on an EVEN playing field you are on some very powerful drugs or just ignorant.

When this build http://i.imgur.com/vU9AsFX.png fights against something 150 levels higher (so the enemy has 150 more points to distribute (just go imagine those numbers ALL going up to whatever you want because that's what happens.) My character is not only weaker in the areas it specalizes in but it also cannot cast, has no attunement slots, is under armored, and cannot light roll with havels and several greatswords, something a 300+ SL character would have little trouble doing. Oh and because he can jack up Adaptability if he wants to he'll have MORE invincibility frames.

This destroys any balance in PvP shy of SL838's that are all identical going at it. Which to me is boring. I don't like counterbuilds but it's one thing to have a dex / faith build and another to just say I have a SL500 "build" because at that point  you don't have a build, your the chosen undead superman to the 150 crowd.

That isn't balance, its a farce. I even had some recent PvP summons with a comrade who was level SL343, we traded hits / parrys what have you My estoc (on that posted build) did a whopping 49 or so damage on a R2 hit. He had about 25-2700 health on top of being in a better roll category and having extremely heavy armor (obviously). How Is that remotely fair.

Using the SL matchmaking of DaS would be PERFECT to fix this seeing as the 10SL +10% could be easily applied to fix this AND its simple. I would advocate an option to swap between SM and SL to allow people to choose.

Would that allow level 14 guys with 9 million SM to fight you... sure if you leave SL on at low level that'd be your fault. Same with the SM. I don't like this idea because it divides the community up harshly between PvP and PvE guys but damned if i feel the need to grind out 400 hours on a character and overkill the Giant Lord enough to get to levels 300+. I play for PvP i dont' want to spend 250-500 hours "getting my character ready" for PvP I'd like to just hang at my PvP build point and enjoy the PvP from there.


 * SL 150 gives you plenty of points to distribute after creating several characters there's no reason anything higher need be reached for unless you ARE going after those bizarre 50 everything builds (350+ or so) But then it's not a PvP build is it?