Board Thread:Dark Souls/@comment-91.120.90.210-20140616222205/@comment-16047389-20140818205050

I disagree. Poorly planned level design is not the fault of the player. If it was such a problem that it would be considered "cheating", the developers would've patched it almost immediately upon finding it. If your opponent screws up a roll or an attack, and you take advantage of their mistake, it's not cheating. The same logic applies here, except that the developers have the oppurtunity to fix their mistake, but simply choose not to.