Thread:Zelron/@comment-25173123-20140726031921/@comment-3492791-20140726073030

I have a feeling you are misunderstanding what the article is saying.

Some weapons have scaling, which adds extra damage to a weapon based on the user's stats. Weapons with strength scaling add extra damage the higher the user's strength stat is. The strength stat also dictates what weapons the player can effectively use by have a required amount of strength to be able to wield them. These requirements are what is needed to use a weapon in one hand. When you two-hand a weapon it artificially increases your strength by 1.5, allowing you to you weapons you do not technically have the strength to use. For example Zweihander has a strength requirement of 24, but at 16 strength it can be used if two-handing.

The implication you are making is that this artificial increase to strength also affects strength scaling, thus accounting for the increase in damage when using a weapon two-handed as opposed to one handed. However this is proven false by the fact that weapons with no strength scaling, such as Katanas, still have a damage increase when being two-handed. This shows that this damage increase is innate to the weapon.

The discussion you took this from in the comments was discussing if weapons with strength scaling have a even higher damage increase when being two-handed as opposed to weapons without strength scaling. There is not sufficient data to show if this is true as the % of damage increase seems to vary from weapon to weapon.