Talk:Resistance/@comment-115.164.185.107-20150324103524/@comment-2095092-20150330032645

It isn't misleading at all. Allow me to outline two different playthroughs, and Resistance's role in each. Just to cater to you, neither will use magic.

Our first adventurer aims to reach the SL meta to PvP his brains out. Since he isn't using magic, he will be putting many of his levels into Strength and Dexterity to maximize the scaling benefits from his weapon. The rest of his points will be divided between Vitality, to ensure he has enough health to survive, and Endurance, so he isn't overburdened by his equipment and has enough stamina to both deal damage and remain mobile. As mentioned by the second poster, whatever leeway he has to invest in resistance will amount to very little damage reduction, and more Vitality will always confer more survivability.

Our second gentleman is a PvE player, and he's overleveling himself to the max and doesn't afraid of anything. He'll start the same way our PvP guy did, only he'll boost his stats a great deal higher. Now, for a PvE character, this would be rather silly and the scaling bonuses from high Strength and Dexterity would be minimal, to say the least, so let's just say he's mostly investing in Vitality and Endurance. What's important to understand in this situation, is that resistance stats you gain from leveling plateaus just as bonuses from every other stat do. This plateau will be reached naturally by investing highly in other attributes. After a while, even investing in the Resistance attribute will give you little to no extra resistance stats. I've been playing a SL 309 character recently, and investing six points in resistance will only give me poison resistance, nothing else.

Resistance, as an attribute, is actually, legitimately useless for anything but lulz.