Talk:Parameter Bonus/@comment-87.182.210.244-20140711111149

To save some pain for People who get confused how the logic behind this works:

The Weapons Base Damage stands for itself and is the foundation for further calculation.

The Scaling (S-E) stands for a certain %-Factor to define your Bonusdamage, this means the Scaling defines the Weapons limit of Damage. The S-Scaling for example has a maximum of 200% which means a fully upgraded Weapon is capable of dealing 3times the Damage of an unupgraded Weapon.

BUT how much of this Scaling-% you actually get, is calculated by your Stats. Strenght 10 would grant 5% of Str-Scalings, meaning that the highest possible 200% of your S-Scaling would decrease down to 10%, the lowest possible 140% would go down to 7%, so the true Scaling of your "S" is not 140-200%, but 7-10% (Increasing with the growth of your Str-Stat)

Or short said: Total Weapon Damage, is your Base Damage + The Scaling-%, but your Stats define how much of that Scaling-% you get.

For example:

Example-Halberd, Base Damage 100, Str-Scaling = S (140-200%), Requires 10 Strenght to wield.

10 Strength: Your Stat gives you 5% of the Scaling (Look up the Stat-Rating) which means 7% (5% of 140%) to 10% (5% of 200%), this 7-10% are the true Scaling you get. Since Base Damage is 100 you now just add 7(-10)% of this 100 Base Damage, to get your Total Damage of 107(-110)

20 Strength: Your Stat gives you 40% of the Scaling, which means 56% (40% of 140%) to 80% (40% of 200%), so the possible Total Damage is somewhere between 156 and 180 depending on how much % your S-Scaling truely gives.

99 Strength: Your Strenght is maxed out and grants you 100%(99,75% to be precise) of the S-Scaling, meaning 140% - 200% Bonus Damage from your Base Damage and making the highest possible Damage Range of the Example-Halberd 240-300

I hope i could make clear how the stuff works and that i am not just adding more confusion :)