Talk:Escape Death/@comment-129.63.173.148-20131222225128

I think I see what is meant by "it would make the game unbalanced." I've noticed that in a lot of ways, this game is intended to have an mmorpg type of playing style to it. That is probably part of why it can be so cruel and unforgiving for inexperienced players. If it were a single-player game, you could just revert to the last save when you die, but not with an MMORPG-style saving system, which saves and overwrites in real-time.