Board Thread:Dark Souls/@comment-6425740-20130503080548/@comment-1687225-20130503130355

I edited your comment because apparently no one these days knows how to spell "definitely" anymore.

So, a couple of things to say. Dark Souls has superior graphics, full stop. Images are better defined and sharper. Demons Souls has (in my opinion) better art, but that's a seperate issue from visual performance.

I have conflicted feelings about the MP bar. On one hand, what you say is absolutely true: it does prevent spamming. No one likes fighting a guy with 27 casts of WotG. On the other hand, it's a relatively simple matter to eat old/new spice, or use a crescent weapon and/or a fragrant ring.

Regarding gender-exclusive sets: I have no idea why you like this, it was completely stupid. I don't expect to have to play the game twice (two different characters) to enjoy all the armor in the game. It's pointlessly limiting not to mention sexist.

I couldn't really feel a significant difference in number of enemies in Demons Souls vs. Dark Souls. The 50% health thing I liked for PvE as it adds a risk/reward system for being human, but it bothered me for PvP as it gave the hosts a (huge) advantage. World tendencies were frustrating because you had to follow this extremely precise set of instructions to get an item or two (sometimes you'd be forced to get them to not be at a disadvantage to other people), which was time-wasting and frankly not fun (unless you like jumping off a cliff over and over again). The total item carry burden was annoying and limiting for the same reason. It doesn't add difficulty to a game when you're forced to archstone back to the nexus right before the boss because you're carrying lots of stuff you like; it just means that you have to play through the exact same level twice. It was pointless and I'm glad they got rid of it in Dark Souls.

My own thoughts: I still have a hard time saying which is better or worse. Poise, which was introduced in Dark Souls, means that you can't just R1 spam and win (which was pretty much the case with demons souls). It also means that there's a greater diversity in viable armor in Dark Souls. On the other hand, poise introduced the concept of poise-stabbing in PvP, which I would gladly like to see removed somehow. Demons Souls weapons were in my opinion more interesting with better movesets, and hypermode actually meant something. Dark Souls had less limiting stages, but it sacrificed diversity and originality as a result in terms of stage design.