Traps

 are an element of gameplay and can be encountered throughout Dark Souls.

General Information
Traps can be triggered by the player and are usually in the form of large, heavy, objects that can be dodged. By carefully leading enemies, traps can often be used to the advantage of the player.

Locations
Traps are not encountered very frequently throughout the World of Dark Souls, but most notably in Sen's Fortress.

Northern Undead Asylum
 * Up the stairs from The Knight of Astora's location, a Zombie pushes a large metal ball down the stairs when the player attempts to ascend. The ball breaks the wall leading to the Knight.

Undead Burg
 * An Armored Hollow kicks a flaming barrel down the stairs leading to a tower within the outer fortified wall, dealing Fire Damage.

Sen's Fortress
 * Just within the threshold of the fortress lies an elevated panel, and once stepped on triggers three darts shot in short, successive intervals, and inflict Thrust Damage
 * There are numerous swinging blades along the narrow pathways throughout the area.
 * Several other floor traps similar to the one encountered in the entrance are encountered throughout.
 * Giant iron balls are launched in steady intervals and their paths can be altered by entering certain rooms, and later by direct manipulation by the player. One such path breaks a wall that leads to Big Hat Logan.
 * Once the roof of the fortress is reached, large Firebomb-like balls are hurled down towards areas that are recently traversed by the player and cause Area of Effect Fire Damage. The source, a Giant, can be confronted at the very top.