Talk:Humanity (item)/@comment-180.150.38.76-20191231071711

Humanity is a fragment of the Furtive Pygmy's Lord Soul, the Dark Soul.

The Pygmy "nurtured their Lord Soul while the other Lords fought the dragons," and "split his soul into countless fragments, becoming the ancestor of the human race." (source )

Without their "Humanity," humans are just hollows. The human race was born from Hollows when the Furtive Pygmy gave them fragments of the Dark Soul ("Humanity").

The way I see it, the Darksign drains some or all of a person's Humanity, or souls, upon death, restoring them to life in a more hollowed state than before. The amount of hollowing depends on the person's determination in life.

For example, the Chosen Undead loses souls and Humanity, and experiences some hollowing upon death, but is ultimately kept at least partially part human by their determination to complete their pilgrimage.

Another example is the Crestfallen Warrior. He speaks as if he has lost all hope and purpose, but is still human, meaning he has not died and is thus not yet hollow. Later, he leaves Firelink Shrine and never returns. The player can find and kill his hollowed form, indicating that he left and died, becoming hollow due to his lack of purpose.

There is also another interesting idea that I have seen around, and that is that players who quit the game also become hollow. This makes sense, as the Chosen Undead keeps going as long as the player has the determination to keep playing. However, if the player loses to a boss too many times and gives up hope of ever completing the game, and thus the Chosen Undead's Pilgrimage, it can be said that the Chosen Undead has also lost hope and become hollow.