Talk:Monastery Scimitar/@comment-10209824-20140529050341/@comment-199.200.27.20-20140614222121

I don't think scapegoating is the right word, but I see what you are saying. However, eventually, after you nerf too many things, people start to focus on using things that haven't been nerfed. This has happened in other games, certain things that were once good were whittled down to useless, and players would mostly be using the same things. The games lose their sense of diversity, because where there were once many viable strategies, now remain only a few worth using for players that want to keep an edge.

I already see this in that every 2nd or 3rd person I encounter are essentially copies, sticking to 'safe' builds that the are fairly guarranteed to have an advantage when they go in. It may partly be due to the internet, as well. Considering people can just look-up the the most statistically supperior items and where to find them. You don't see as many people experimenting with different things. I don't want to see this become a game where everyone uses the predetermined 'best set for their build' because they are only interested in winning. It takes away from the personality of the game. I feel like I'm just fighting NPC's.

Sorry devs, it isn't your fault. Ultimately it falls upon the players, the individual people, that are diminishing the quality of the game.