Board Thread:Dark Souls II/@comment-5264386-20130801122019/@comment-5264386-20131001091622

Update #5 - New Stat Names and Effects: The following are the names and effects of the stats, both new and old, in Dark Souls II:

Level Stats
These stats determine the player's overall level:
 * Vigor: Determines HP.
 * Endurance: Determines Stamina.
 * Vitality: Determines maximum equip burden.
 * Attunement: Determines number of casting slots and casting speed.
 * Strength: Increases Physical Attack: Strength stat.
 * Dexterity: Increases Physical Attack: Dexterity stat. Boosts poison and bleed effects.
 * Resistance: Increases overall defences. Boosts poison and bleed resistance.
 * Agility: Determines movement speed, including actions such as evasion and blocking.
 * Intelligence: Boosts Magic and (somewhat oddly) Fire damage on weapons, and boosts player's defence against Magic and Fire damage.
 * Faith: Boosts Lightning and Dark damage on weapons, and increases player's defence against Lightning and Dark damage.

Conditional Stats
These stats increase as a result of levelling up certain stats: The following increase with the Agility stat:
 * Break Attack: "The power to damage an enemy's equipment". Increases with Strength stat.
 * Break Resist: "Resistance to equipment-breaking attacks". Increases with Resistance stat.
 * Evasion: How fast you can dodge attacks (i.e. Actions like rolling).
 * Action Speed: How fast you can block, use items, so on and so forth.
 * Trap Disabling: The likelyhood of disabling traps on things like chests.