Board Thread:Dark Souls II/@comment-1589281-20140414195042/@comment-16047389-20140414220836

What you are advocating, is an entire overhaul of who the Souls series has done gameplay. People don't buy sequels because they expect complete overhauls. They buy them because the expect improvements on the elements that they have already come to know and love. And I'd say in that senese, boss fights aside, Dark Souls 2 has done quite well in.

How would direct control over attack directions even work? Metal Gear Rising utilized the right-stick to handle direct control. Doing so in Dark Souls would mean giving up the direct camera controls, which would be a horrible idea.

Giving the weapons actual tangibility would be poorly executed. PvP in Dark Souls is too chaotic for that level of physics. You would require an enormous amount of overhead just to determine if the weapons even clashed based on weapon size, angle, and speed. Or they could go the poor man's route of saying that if two people attack at relatively the same time, both attacks are nullified. Either one of these would be poorly handled, especially when you take into account the fact that they would still be dependant upon each user's internet connection.

And if people wanted the Dragon's Dogma mechanics, they wouldn't be playing Dark Souls. They'd be playing Dragon's Dogma, not Dark Souls.