Talk:Lightning Spear (Dark Souls II)/@comment-147.194.135.69-20140807003452/@comment-147.194.135.69-20140809173756

Soul Spear with five times the use? Hardly. I'm only just now feeling comfortable with Lightning Spears at level 150, with 50 Faith and 35 Attunement. On top of that, enemies have much clearer resistances in DS2 than they did in DS1. In DS1, giving your weapon virtually any element except Divine and Occult gave you a huge and immediate edge against just about everything. In DS2, not everything is weak to everything. Stop whining about things being OP, nine times out of ten someone complains about something being overpowered because somebody else used it to grief them in PvP, one or two times. Dickheads being dickheads in PvP shouldn't make everyone else lose out, they're gonna be dickheads, regardless. In DS1, they went from ninja-flipping-Havels-Lightning Uchigatanas to Giantdads. Assholes will always find a way. How would you feel if Sorceries, Hexes, Pyromancies, STR weapons and DEX weapons were all nerfed? With Lightning Spears nerfed, the jerks will just switch to something else. Better nerf the whole game before they find a new strategy!

And finally, if Miracles were supposed to be strictly support abilities, then they shouldn't have such high Faith costs. If Miracles are supposed to be nothing but defensive abilities, then there shouldn't be any strict Faith builds, since the current Faith costs require sinking dozens of points into Faith and Attunement just to use half-decent heals and buffs more than once between bonfires. You could use Skeptic's Spice, but those are in very limited supply, and you just end up with a weaker version of the Miracle anyway, since you'll be using a weaker Chime and have a lower Lightning Bonus.

DS1 did it best - you could limit yourself to twenty Faith, and cast decent Miracles to supplement your main playstyle. That's what I did with my Paladin, she was primarily a tank Strength build, but had some Faith to cast a few Miracles to supplement her in a fight. Imagine my surprise when Miracles were treated like their own offensive style in DS2, like Sorceries and Hexes. Imagine my further surprise when the only real offensive abilities in that new playstyle get nerfed. It's mind-boggling.