Talk:Blue Flame/@comment-96.48.25.0-20141120071753

After going through the comments, a few things of note:

1.  Drop rate is related to kill rate, and the ghosts is the only type of mob you can test it on (they are great to test weapon/spells on, since they are infinit). After killing hundreds of ghosts, I stopped getting any of their gears, and they would only drop Faint stone or Dark stone. So if you want their gear, either skip them until you defeat the boss and come back with farm gear or start the farming right away when you enter the area.

2.  If you are using it to cast magic, then the magic infusion is best in terms of spell damage. There seems to be some clerical error in terms of this weapon and Watcher's Greatsword, as someone has pointed out. I've tested Magic/Poison/Bleed, and the magic infusion (NOT enchanted, different from DS1) does the best Spell damage.

3.  Despite what some others have said, Ring of Blades will affect your physical damage, but not your spell damage.

4.  For those dual wielding/power stancing this weapon, you can have the off hand weapon be Poison infused. This will give you more Phyical damage when you need to get up close and personal.

5.  Casting sorceries using this with the left hand will be a lot weaker than the right hand.

6.  For those with Low SLevels, Raw is a viable build/infusion. At lower stats, Raw infusion can be a decent alternative when buffed with aromatic ooze. At higher SLevels, Raw is easily out classed by Magic/Poison infusion in terms of damage. However, the Ooze can get expensive when used frequently. So if you aren't a true INT build, this can be a viable alternative to cast some Soul Arrows using Raw and still do melee damage.

Just some food for thought.