Talk:Lost Sinner's Sword/@comment-24.8.54.69-20140324174944

This sword + this game is a total bitch and showcases Dark Souls 2's devious character flaws.

The problem is that when it starts out you will not be blessed with any moments of stagger comensurate with this sword's weight, class, damage, or even moveset. This is off of memory but I believe it finally became usable at +2 when it creates openings by stagger.

Still, it is again ruined by game mechanics when you require one last strike and are one hit from death yourself. At this point, a perfect massive damage blow may not kill the enemy and you pay the hard way up the yinyang for doing something dumb like expecting a weapon to perform. You'll also die a lot to enemies who move left or right for any reason at all after you've begun an overhand attack (the sword is still on the ground at the attack start and you cannot aim any better, no, sorry, it's already a miss if you pressed the button).

I see the problem as the game, not the weapon so much. In addition to the above the enemies seem to have no poise value (they have poise, but the mechanic for them is "special") and only certain weapons at certain levels will do certain things. This weapon is trash against enemies immune to stagger at all and even more so if they attack faster. I'm the only person online that uses it as far as I can tell and I say that meaning I'm sadistic, not awesome. When it work's I love it, but when it fails it really lays on the fail.