Talk:Nashandra/@comment-208.54.5.187-20140401094534/@comment-94.194.201.42-20140407163923

I think it goes back to when they said they'd be making DS2 more 'accessible'. In this game the bosses aren't as conceptually clever than in previous games and they've given plenty of npc help for the more difficult ones compared with DS1. The only bosses I had any real trouble with were Smelter, Lost Sinner and the guys before Nashandra, many of the rest have cheap characteristics/enviromnental features that are only really a threat if you don't pay attention plus many of them are parryable.