Talk:Stats (Dark Souls II)/@comment-213.216.70.34-20140314155320

I'm happy that Resistance is now useful. I also like that Attunement determines casting speed, not Dex.

But was it really necessary to split the Endurance into two stats? Combined with Adaptability, which now sounds pretty important, that means a basic melee class requires FIVE stats: Vitality, Endurance, Vigor, Str or Dex, and Adaptability. And remember - you cannot farm enemies for souls forever anymore... From Software better did some heavy number crunching on this, because it could get really bad, really fast.