Board Thread:Dark Souls/@comment-24591958-20141115064416/@comment-24912592-20141203201231

Lucky:

That's mean! ='{  But regardless, yes, you can compare those two. You can compare EVERY multiplayer game with each other. because all of them have shared criteria, and developers deal with the resulting problems differently. You can even compare an apple to an orange in terms of freshness. If I say my apple is fresh and your orange rotten, then of course that's a legit comparison, as the criterium are our fruit vendors. Get it?

Jeto:

It's not that easy as you want to tell us. Lock-on/off equals ADS or hip-firing, stamina reload, parrying is multiple opponents, etc.. Each game demands decisions from the player.

About destiny's PvP, I have seen similar with DS... Which is the coin toss whether the lagstab/luccky parry hits or no. But in Destiny, I have a fair fighting chance against shotguns.

In any case, that wasn't what I wanted to point out. I wanted to underline how different the weapons in Des behave. Sure, DS has its movesets, but at the end of the day, those are pretty similar, and most of them garbage to begin with. Bungie on the other hand are constantly working on giving the player several choices, and that's what drew me to it.