Talk:Gwyn, Lord of Cinder/@comment-6230603-20130201095200

Gwyn's Attacks:

Dashing Thrust- This is a thrust attack that Gwyn will use while running towards you. While it is one of Gwyn's few linear attacks, it is still not recommended that you try to side-step it, as he could mix it up with his dashing slash attacks, which TRACK VERY WELL. Stick to dodging or blocking it.

Instant Dash Double Slash- This is a very fast attack that comes out of Gwyn's instant dash rather than his normal run. He will give off the effect of gliding across the ground and will reach you in an instant before unleashing two powerful slashes. Recommend blocking or pray that your dodging skill is good enough.

Quad Slash combo- This is argubably Gwyn's most powerful attack, simply because of its superb speed and tracking. It begins with an angled slash, then a horziontal one, another angled and finally a horizontal slash again. The horizontal slashes have excellent tracking, however the angled ones can be sidestepped if you move early enough. DO NOT TRY AND BLOCK ALL OF THEM; the huge stamina damage is not worth it.

Slashing Upper Combo- This immensely powerful three-hit combo starts with a VERY STRONG horizontal slash, which deals huge damage to your stamina bar. As a result, if you block it, you will likely be guard broken and the second and third hits will be guranteed, leading to massive damage and on NG++, certain death. The last attack has no tracking however, and can be dodged easily.

Massive Slash- This is a huge charged slash that is designed purely to break your guard and open you up for subsequent attacks. Backroll and avoid at all costs.

Slash and Thrust- Occasionally Gwyn will interrupt his normal slash combo with a quick thrust afterwards. If the slash hits, hit-stun will occur and a combo will almost always ensue.

Kick- This is a fast kick. Gwyn rarely uses it, but it leads to big stamina damage if it is blocked. This move tracks.

Choke Explosion Finisher- Gwyn's incredibly powerful unblockable grab attack. This attack ALWAYS tracks, but it has a high hitbox so it is possible to roll under it with good timing. If he does grab you, It will do HUGE damage and after he knocks the PC away, he will always follow up with a huge jumping slash or a dashing slash. Either way, recommended action is to immediately roll away after the PC recovers from the grab.

P.S I just found out that no second-person is allowed, So would you guys kindly edit out the You's when you edit this? Thanks.