Board Thread:Dark Souls II/@comment-24.8.54.69-20140324145355/@comment-5264386-20140328092259

Personally, I haven't had so much trouble with the mechanics (since I'm playing with a spell-sword build) as I have the level design in DaSII, and to be honest, some of the layout choices seem really... odd.

For example, the area where the Bastille Key is located. To me, it seems really, really stupid to place at least eight Attack Dogs near the bottom of a long ladder, and then making an invader appear every time you go down the ladder. "Enjoy your bites with a side of spear thrusts" is really all I can say about that. Other notable odd design choices include the Saltfort bonfire, and the area where Straid is located. At least From had the kindness to include limited respawns for these areas...

Anyway, overall, I've been enjoying DaSII. A little disappointed over the loss of dynamics in spellcasting from the beta, though.