Board Thread:Dark Souls III/@comment-91.248.32.104-20160908143253

Hello!

I think the way Estus works in this game is just the worst it has ever been. For PvE. It doesn't even belong in PvP, but that's a different topic.

It is just way too slow, especially after you actually healed, your character is prohibited from rolling for a ridiculously long time. On the highest difficulty, when I get hit by a boss, I lose almost three quarters of my HP bar, so I need to chuck at least three Estus. Which wouldn't be a huge deal if not every boss would be constantly glued to your butt! You just can't create a gap to savely sip, and if you do, while you're drinking, you can watch the boss sprint like Forrest Gump from Lordran to Lothric to land a guaranteed final blow on you while you're standing there like an idiot. Likewise, if you sip next to the boss, you usually get hit by one of the oh so great 360 80+ true combo flailing moves that almost every boss and minor enemy spams ad nauseum.

I really think FROM had Bloodborne instant healing in mind when they designed the bosses. If you look at DS1 or DS2, even though Estus was slower, you could always keep the boss away or take cover to heal. With infinite aggression and silly boss arenas, no such thing is given in DS3. Just look at Oceiros! A tiny room with a giant hyper-agressive 360 spammer, no cover, no distance. WTF? Smough & Ornstein worked because the boss room was appopriately large, and the columns provided cover. This DS3 approach would work with instant healing items, but to me it looks like FROM realized how boring some of the bosses are and just artifically ramped up the difficulty this way.

I've been playing more DS1 and even DS2 lately, and I am more and more coming to the sad conclusion that DS3 feels rushed, mixing BB and DS was a bad idea, and that FROM are kinda burnt out. Anyone else feel that way? Is the current Estus okay for you guys?

Righty-ho, thanks for reading! 