Board Thread:Dark Souls II/@comment-24889707-20140511211847/@comment-24889707-20140512164014

Well I suppose the easy way would be to build off the attack animations the Gyrm warriors have that swing the anvil flails already, wide horizontal or vertical swings, the weapon doesn't exactly have much of a attack pattern for one to swing and swing and swing in combos like other weapons since the physical weight on the end of the line shifts on impact. I'd picture it would have slow heavy hits like some of the big hammers or sword weapons really, but with a more limited reach since the average flail chain is within a foot. I'm sure there is a way to figure it out and work it in.