Talk:Agape Ring/@comment-168.254.225.244-20150306161131/@comment-24480699-20150331220126

Soul Memory was a fix for player equipment/upgrades mattering more than a player's actual level. The best way to nip this problem in the bud would be to remove weapon upgrading and make scaling bonuses MUCH more significant. This way, players aren't forced to grind for souls/titanite in order to procede in the game. Really, I think it's the best fix for future Souls games. (Or more accurately, future Bloodbourne games)