User blog comment:Brainwasher5/Final thoughts for Dark Souls/@comment-5337347-20120905210425

I've always been pretty great with bows - in any video game. Doing a running headshot in Oblivion, sniping crystal lizards from so high up that you can't even use the zoom feature, etc. It's brilliant really, and I know what you mean about bows being sort of useless this time around.

I noticed that characters run noticably slower in Dark Souls than they did in Demon's Souls.

Actions don't feel as solid to me. They're fluid and well executed, but they don't have the same impact as they did in Demon's Souls, and I think that lessens the theatrical effect for anyone watching.

If I could influence the creation of a possible third game...

1: I would add more options for exploration, climbing, jumping, etc. Maybe even flying.

2: Certain enemies would be very difficult to beat, no matter what. None of that exploitable weakness crap.

3: More NPC interaction. There are like three things you can do with NPC's, currently. And those are Talk To, Kill, and Buy From.

4: Maybe a deeper, more immersive story.

That's all I can think of.