Board Thread:Dark Souls III/@comment-91.248.32.104-20160908143253/@comment-91.97.138.176-20160915153612

Well, the Carthus Bloodring, OP for dodging, would help me little. I typically don't get hit while dodging, but rather when I try to get an attack in. Which is why I despise the mechanics so much. Telegraphing in this game is gone and you cannot outspace enemy attacks thanks to ridiculous hitboxes and tracking, but have to dodge every single move. Meh.

The saying that Dark Souls is supposed to be hard because it's Dark Souls is what ruined DS2. The Souls games have always been demanding, but fair. DS2 had it wrong when they started throwing excessive amounts of enemies at you all at once, since the game is designed for 1v1 combat. And DS3 is failing by giving NPC enemies limitless aggression potential and POISE, whereas you are still bound to stamina and get stunned by rats. Miyazaki changed the rules for 3, but only one-sided. And IMO, it's showing.

Standing under Oceiros, by the way, usually only triggers his jump attack. Which directly leads back to the problem regarding boss size. You just can't see what he's doing in mid-air, a problem the King of Storms also suffers from. Just bad design.