Talk:Great Lightning Spear (Dark Souls II)/@comment-118.101.200.228-20140809083649/@comment-96.48.25.0-20141118151228

In the end the situation is still the reverse of DS1. Soul Spears were worthless from the get-go, if one compares to the pre-patched GLS. In DS1, even with all the bonuses, GLS did about 550 + damage, while SS can do about 750 + damage. I was ok with the limited casting if it meant potential OHKO when I need it. In DS2, GLS does 900+ damage while SS still does about 750+ with the same amount of casting for both. Sorceries were nerfed from start. Miracle nerfing done by recent calibration just lend more cred to the theory that they are forcing players into melee because it's more "exciting" for pvp. MMO decisions.

If anyone still want to play as a mage of sorts, you are left with hexes for mid range and pyro for short range.

One can always use the disc chime to boost some lightning damage if one can't spare a ring slot.