Board Thread:Lore Discussion/@comment-5632187-20130203042433/@comment-165.127.9.2-20130920202831

Well, if you take a look at castle od the Dragons and the Painted World, they are the same. Same structure, same building, same bridge, and it seems to be one fo the main focus points of the trailers, in my opnion. In the gameplay demo, Tomohiro Shibuya revealed the hero trying to make it past the bridge and the drakes flying in and destroying them, but he stated "there will be a way for you to make it to the castle". I think this is where the feather comes in. Maybe an ability of the hero to fry into the castle? The other interesting point is that the painted world houses items that are dangerous and deadly to the gods, including the harpies. Why is the hero making this a crucial part of his journey?

I believe Velka to be a key part of DS 2's lore because her backstory is very interesting and has a lot of depth, however DS 1 never allowed us to fully explore it. And I believe that an interesting theme for the game will the mortality of the gods. If the Painted World was created as a prison by the Gods of Anor Londo to house anything or "anyone" who was a threat to them, did Velka become a threat? And if so, how? If this seems to be part of the journey of the Hero, is it possible that he/she is partly responsible for it as well?