Talk:Club (Dark Souls II)/@comment-10156696-20190107042339/@comment-4511886-20190108160023

I wasn't talking about eliminating the damage difference, only reducing it. Remember that the club has less weight, which means its small loss in damage at high strength isn't completely unexpected.

As for scaling not mattering, Dark Souls II is the only Souls game where scaling and base damage are completely independent of each other. With that in mind, scaling actually matters a lot more in II than in other games, as something like the bone fist or puzzling stone sword has low base damage and still do solid damage due to their great scaling (note that their main draw is their unique movesets, not their raw damage). In other games, these weapons were liable to flop, especially the bone fist with its pathetic 20 base damage when fully upgraded. Meanwhile, a high base damage, high scaling, weapon is still likely to do the most damage while a huge base damage, low scaling, weapon is likely to be the most efficient in terms of stat investment.